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| 1 <html> | 1 <html> |
| 2 <head> | 2 <head> |
| 3 <script type="text/javascript"> | 3 <script type="text/javascript"> |
| 4 var canvas; | 4 var canvas; |
| 5 var w, h; | 5 var w, h; |
| 6 var gl; | 6 var gl; |
| 7 var extension; | 7 var extension; |
| 8 | 8 |
| 9 var alreadySetAutomationId = false; | 9 var alreadySetAutomationId = false; |
| 10 | 10 |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 52 gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, a); | 52 gl.readPixels(0, 0, w, h, gl.RGBA, gl.UNSIGNED_BYTE, a); |
| 53 | 53 |
| 54 if (!alreadySetAutomationId) | 54 if (!alreadySetAutomationId) |
| 55 window.domAutomationController.setAutomationId(1); | 55 window.domAutomationController.setAutomationId(1); |
| 56 if (a[0] == 0 && a[1] == 0 && a[2] == 255) | 56 if (a[0] == 0 && a[1] == 0 && a[2] == 255) |
| 57 window.domAutomationController.send("SUCCESS"); | 57 window.domAutomationController.send("SUCCESS"); |
| 58 else | 58 else |
| 59 window.domAutomationController.send("FAILED"); | 59 window.domAutomationController.send("FAILED"); |
| 60 } | 60 } |
| 61 | 61 |
| 62 function testQuantityLoss() { | |
| 63 var count = 0; | |
| 64 var iterations = 128; | |
| 65 | |
| 66 function createAndDiscardContext() { | |
| 67 count++; | |
| 68 | |
| 69 var c = document.createElement("canvas"); | |
| 70 c.width = 1; | |
| 71 c.height = 1; | |
| 72 | |
| 73 var ctx = c.getContext("experimental-webgl"); | |
| 74 if (!ctx) { | |
| 75 return false; | |
| 76 } | |
| 77 ctx.clear(gl.COLOR_BUFFER_BIT); | |
| 78 | |
| 79 if (count < iterations) { | |
| 80 window.requestAnimationFrame(createAndDiscardContext); | |
| 81 } else { | |
| 82 window.domAutomationController.setAutomationId(1); | |
| 83 alreadySetAutomationId = true; | |
| 84 window.domAutomationController.send("LOADED"); | |
| 85 } | |
| 86 }; | |
| 87 | |
| 88 createAndDiscardContext(); | |
| 89 } | |
| 90 | |
| 91 function contextLostTest(kind) | 62 function contextLostTest(kind) |
| 92 { | 63 { |
| 93 switch (kind) { | 64 switch (kind) { |
| 94 case "WEBGL_lose_context": { | 65 case "WEBGL_lose_context": { |
| 95 extension = gl.getExtension("WEBKIT_WEBGL_lose_context") || | 66 extension = gl.getExtension("WEBKIT_WEBGL_lose_context") || |
| 96 gl.getExtension("WEBGL_lose_context"); | 67 gl.getExtension("WEBGL_lose_context"); |
| 97 extension.loseContext(); | 68 extension.loseContext(); |
| 98 break; | 69 break; |
| 99 } | 70 } |
| 100 case "kill": | 71 case "kill": |
| 101 // nothing -- the browser test navigates to about:gpucrash and kills | 72 // nothing -- the browser test navigates to about:gpucrash and kills |
| 102 // the GPU process. | 73 // the GPU process. |
| 103 break; | 74 break; |
| 104 case "kill_after_notification": | 75 case "kill_after_notification": |
| 105 // The browser test waits for notification from the page that it | 76 // The browser test waits for notification from the page that it |
| 106 // has been loaded before navigating to about:gpucrash. | 77 // has been loaded before navigating to about:gpucrash. |
| 107 window.domAutomationController.setAutomationId(1); | 78 window.domAutomationController.setAutomationId(1); |
| 108 alreadySetAutomationId = true; | 79 alreadySetAutomationId = true; |
| 109 window.domAutomationController.send("LOADED"); | 80 window.domAutomationController.send("LOADED"); |
| 110 break; | 81 break; |
| 111 case "forced_quantity_loss": | |
| 112 // Test creates many new contexts, forcing the original context to be | |
| 113 // lost. Then a garbage collect is triggered and the original context is | |
| 114 // watched to ensure it restores properly. | |
| 115 testQuantityLoss(); | |
| 116 break; | |
| 117 } | 82 } |
| 118 } | 83 } |
| 119 | 84 |
| 120 function onLoad() { | 85 function onLoad() { |
| 121 canvas = document.getElementById("canvas1"); | 86 canvas = document.getElementById("canvas1"); |
| 122 w = canvas.width; | 87 w = canvas.width; |
| 123 h = canvas.height; | 88 h = canvas.height; |
| 124 if (!canvas) | 89 if (!canvas) |
| 125 return; | 90 return; |
| 126 canvas.addEventListener("webglcontextlost", testContextLost, false); | 91 canvas.addEventListener("webglcontextlost", testContextLost, false); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 137 if (query) | 102 if (query) |
| 138 contextLostTest(query[1]); | 103 contextLostTest(query[1]); |
| 139 } | 104 } |
| 140 </script> | 105 </script> |
| 141 </head> | 106 </head> |
| 142 <body onload="onLoad()"> | 107 <body onload="onLoad()"> |
| 143 <canvas id="canvas1" width="16px" height="32px"> | 108 <canvas id="canvas1" width="16px" height="32px"> |
| 144 </canvas> | 109 </canvas> |
| 145 </body> | 110 </body> |
| 146 </html> | 111 </html> |
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