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1 /* | 1 /* |
2 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> | 2 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
3 * Copyright (C) 2007 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2007 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2008 Apple Inc. All rights reserved. | 4 * Copyright (C) 2008 Apple Inc. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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157 SVGElement* targetElement = this->targetElement(); | 157 SVGElement* targetElement = this->targetElement(); |
158 if (!targetElement) | 158 if (!targetElement) |
159 return; | 159 return; |
160 | 160 |
161 AffineTransform* transform = targetElement->animateMotionTransform(); | 161 AffineTransform* transform = targetElement->animateMotionTransform(); |
162 if (!transform) | 162 if (!transform) |
163 return; | 163 return; |
164 | 164 |
165 transform->makeIdentity(); | 165 transform->makeIdentity(); |
166 | 166 |
167 if (LayoutObject* targetLayoutObject = targetElement->layoutObject()) { | 167 if (LayoutObject* targetLayoutObject = targetElement->layoutObject()) |
168 targetLayoutObject->setNeedsTransformUpdate(); | 168 invalidateForAnimateMotionTransformChange(*targetLayoutObject); |
169 markForLayoutAndParentResourceInvalidation(targetLayoutObject); | |
170 } | |
171 } | 169 } |
172 | 170 |
173 bool SVGAnimateMotionElement::calculateToAtEndOfDurationValue( | 171 bool SVGAnimateMotionElement::calculateToAtEndOfDurationValue( |
174 const String& toAtEndOfDurationString) { | 172 const String& toAtEndOfDurationString) { |
175 parsePoint(toAtEndOfDurationString, m_toPointAtEndOfDuration); | 173 parsePoint(toAtEndOfDurationString, m_toPointAtEndOfDuration); |
176 m_hasToPointAtEndOfDuration = true; | 174 m_hasToPointAtEndOfDuration = true; |
177 return true; | 175 return true; |
178 } | 176 } |
179 | 177 |
180 bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, | 178 bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, |
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201 void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, | 199 void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, |
202 unsigned repeatCount, | 200 unsigned repeatCount, |
203 SVGSMILElement*) { | 201 SVGSMILElement*) { |
204 SVGElement* targetElement = this->targetElement(); | 202 SVGElement* targetElement = this->targetElement(); |
205 DCHECK(targetElement); | 203 DCHECK(targetElement); |
206 AffineTransform* transform = targetElement->animateMotionTransform(); | 204 AffineTransform* transform = targetElement->animateMotionTransform(); |
207 if (!transform) | 205 if (!transform) |
208 return; | 206 return; |
209 | 207 |
210 if (LayoutObject* targetLayoutObject = targetElement->layoutObject()) | 208 if (LayoutObject* targetLayoutObject = targetElement->layoutObject()) |
211 targetLayoutObject->setNeedsTransformUpdate(); | 209 invalidateForAnimateMotionTransformChange(*targetLayoutObject); |
212 | 210 |
213 if (!isAdditive()) | 211 if (!isAdditive()) |
214 transform->makeIdentity(); | 212 transform->makeIdentity(); |
215 | 213 |
216 if (getAnimationMode() != PathAnimation) { | 214 if (getAnimationMode() != PathAnimation) { |
217 FloatPoint toPointAtEndOfDuration = m_toPoint; | 215 FloatPoint toPointAtEndOfDuration = m_toPoint; |
218 if (isAccumulated() && repeatCount && m_hasToPointAtEndOfDuration) | 216 if (isAccumulated() && repeatCount && m_hasToPointAtEndOfDuration) |
219 toPointAtEndOfDuration = m_toPointAtEndOfDuration; | 217 toPointAtEndOfDuration = m_toPointAtEndOfDuration; |
220 | 218 |
221 float animatedX = 0; | 219 float animatedX = 0; |
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254 transform->rotate(angle); | 252 transform->rotate(angle); |
255 } | 253 } |
256 | 254 |
257 void SVGAnimateMotionElement::applyResultsToTarget() { | 255 void SVGAnimateMotionElement::applyResultsToTarget() { |
258 // We accumulate to the target element transform list so there is not much to | 256 // We accumulate to the target element transform list so there is not much to |
259 // do here. | 257 // do here. |
260 SVGElement* targetElement = this->targetElement(); | 258 SVGElement* targetElement = this->targetElement(); |
261 if (!targetElement) | 259 if (!targetElement) |
262 return; | 260 return; |
263 | 261 |
264 if (LayoutObject* layoutObject = targetElement->layoutObject()) | |
265 markForLayoutAndParentResourceInvalidation(layoutObject); | |
266 | |
267 AffineTransform* t = targetElement->animateMotionTransform(); | 262 AffineTransform* t = targetElement->animateMotionTransform(); |
268 if (!t) | 263 if (!t) |
269 return; | 264 return; |
270 | 265 |
271 // ...except in case where we have additional instances in <use> trees. | 266 // ...except in case where we have additional instances in <use> trees. |
272 const HeapHashSet<WeakMember<SVGElement>>& instances = | 267 const HeapHashSet<WeakMember<SVGElement>>& instances = |
273 targetElement->instancesForElement(); | 268 targetElement->instancesForElement(); |
274 for (SVGElement* shadowTreeElement : instances) { | 269 for (SVGElement* shadowTreeElement : instances) { |
275 ASSERT(shadowTreeElement); | 270 ASSERT(shadowTreeElement); |
276 AffineTransform* transform = shadowTreeElement->animateMotionTransform(); | 271 AffineTransform* transform = shadowTreeElement->animateMotionTransform(); |
277 if (!transform) | 272 if (!transform) |
278 continue; | 273 continue; |
279 transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); | 274 transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); |
280 if (LayoutObject* layoutObject = shadowTreeElement->layoutObject()) { | 275 if (LayoutObject* layoutObject = shadowTreeElement->layoutObject()) |
281 layoutObject->setNeedsTransformUpdate(); | 276 invalidateForAnimateMotionTransformChange(*layoutObject); |
282 markForLayoutAndParentResourceInvalidation(layoutObject); | |
283 } | |
284 } | 277 } |
285 } | 278 } |
286 | 279 |
287 float SVGAnimateMotionElement::calculateDistance(const String& fromString, | 280 float SVGAnimateMotionElement::calculateDistance(const String& fromString, |
288 const String& toString) { | 281 const String& toString) { |
289 FloatPoint from; | 282 FloatPoint from; |
290 FloatPoint to; | 283 FloatPoint to; |
291 if (!parsePoint(fromString, from)) | 284 if (!parsePoint(fromString, from)) |
292 return -1; | 285 return -1; |
293 if (!parsePoint(toString, to)) | 286 if (!parsePoint(toString, to)) |
294 return -1; | 287 return -1; |
295 FloatSize diff = to - from; | 288 FloatSize diff = to - from; |
296 return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); | 289 return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); |
297 } | 290 } |
298 | 291 |
299 void SVGAnimateMotionElement::updateAnimationMode() { | 292 void SVGAnimateMotionElement::updateAnimationMode() { |
300 if (!m_animationPath.isEmpty()) | 293 if (!m_animationPath.isEmpty()) |
301 setAnimationMode(PathAnimation); | 294 setAnimationMode(PathAnimation); |
302 else | 295 else |
303 SVGAnimationElement::updateAnimationMode(); | 296 SVGAnimationElement::updateAnimationMode(); |
304 } | 297 } |
305 | 298 |
| 299 void SVGAnimateMotionElement::invalidateForAnimateMotionTransformChange( |
| 300 LayoutObject& object) { |
| 301 object.setNeedsTransformUpdate(); |
| 302 markForLayoutAndParentResourceInvalidation(&object); |
| 303 } |
| 304 |
306 } // namespace blink | 305 } // namespace blink |
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