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Issue 2577963006: Revert of Converts chrome to aura-mus (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/frame/immersive_context_mus.h" 5 #include "chrome/browser/ui/views/frame/immersive_context_mus.h"
6 6
7 #include "ui/aura/client/capture_client.h" 7 #include "services/ui/public/cpp/window_tree_client.h"
8 #include "ui/views/mus/mus_client.h" 8 #include "ui/views/mus/pointer_watcher_event_router.h"
9 #include "ui/views/mus/pointer_watcher_event_router2.h" 9 #include "ui/views/mus/window_manager_connection.h"
10 #include "ui/views/pointer_watcher.h" 10 #include "ui/views/pointer_watcher.h"
11 11
12 ImmersiveContextMus::ImmersiveContextMus( 12 ImmersiveContextMus::ImmersiveContextMus() {}
13 aura::client::CaptureClient* capture_client)
14 : capture_client_(capture_client) {}
15 13
16 ImmersiveContextMus::~ImmersiveContextMus() {} 14 ImmersiveContextMus::~ImmersiveContextMus() {}
17 15
18 void ImmersiveContextMus::InstallResizeHandleWindowTargeter( 16 void ImmersiveContextMus::InstallResizeHandleWindowTargeter(
19 ash::ImmersiveFullscreenController* controller) { 17 ash::ImmersiveFullscreenController* controller) {
20 // There shouldn't be a need to do anything here, the windowmanager takes care 18 // There shouldn't be a need to do anything here, the windowmanager takes care
21 // of this for us. 19 // of this for us.
22 } 20 }
23 21
24 void ImmersiveContextMus::OnEnteringOrExitingImmersive( 22 void ImmersiveContextMus::OnEnteringOrExitingImmersive(
25 ash::ImmersiveFullscreenController* controller, 23 ash::ImmersiveFullscreenController* controller,
26 bool entering) { 24 bool entering) {
27 // TODO: see implementation in ImmersiveContextAsh, this needs to use mojo 25 // TODO: see implementation in ImmersiveContextAsh, this needs to use mojo
28 // to poke some state in mash (shelf model, in immersive, shelf 26 // to poke some state in mash (shelf model, in immersive, shelf
29 // visibility...). 27 // visibility...).
30 // http://crbug.com/640371. 28 // http://crbug.com/640371.
31 NOTIMPLEMENTED(); 29 NOTIMPLEMENTED();
32 } 30 }
33 31
34 gfx::Rect ImmersiveContextMus::GetDisplayBoundsInScreen(views::Widget* widget) { 32 gfx::Rect ImmersiveContextMus::GetDisplayBoundsInScreen(views::Widget* widget) {
35 return widget->GetWindowBoundsInScreen(); 33 return widget->GetWindowBoundsInScreen();
36 } 34 }
37 35
38 void ImmersiveContextMus::AddPointerWatcher( 36 void ImmersiveContextMus::AddPointerWatcher(
39 views::PointerWatcher* watcher, 37 views::PointerWatcher* watcher,
40 views::PointerWatcherEventTypes events) { 38 views::PointerWatcherEventTypes events) {
41 // TODO: http://crbug.com/641164 39 // TODO: http://crbug.com/641164
42 views::MusClient::Get()->pointer_watcher_event_router()->AddPointerWatcher( 40 views::WindowManagerConnection::Get()
43 watcher, events == views::PointerWatcherEventTypes::MOVES); 41 ->pointer_watcher_event_router()
42 ->AddPointerWatcher(watcher,
43 events == views::PointerWatcherEventTypes::MOVES);
44 } 44 }
45 45
46 void ImmersiveContextMus::RemovePointerWatcher(views::PointerWatcher* watcher) { 46 void ImmersiveContextMus::RemovePointerWatcher(views::PointerWatcher* watcher) {
47 views::MusClient::Get()->pointer_watcher_event_router()->RemovePointerWatcher( 47 views::WindowManagerConnection::Get()
48 watcher); 48 ->pointer_watcher_event_router()
49 ->RemovePointerWatcher(watcher);
49 } 50 }
50 51
51 bool ImmersiveContextMus::DoesAnyWindowHaveCapture() { 52 bool ImmersiveContextMus::DoesAnyWindowHaveCapture() {
52 return capture_client_->GetGlobalCaptureWindow() != nullptr; 53 return views::WindowManagerConnection::Get()->client()->GetCaptureWindow() !=
54 nullptr;
53 } 55 }
54 56
55 bool ImmersiveContextMus::IsMouseEventsEnabled() { 57 bool ImmersiveContextMus::IsMouseEventsEnabled() {
56 // TODO: http://crbug.com/640374. 58 // TODO: http://crbug.com/640374.
57 NOTIMPLEMENTED(); 59 NOTIMPLEMENTED();
58 return true; 60 return true;
59 } 61 }
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