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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/mus/render_widget_mus_connection.h" | 5 #include "content/renderer/mus/render_widget_mus_connection.h" |
| 6 | 6 |
| 7 #include <map> | 7 #include <map> |
| 8 | 8 |
| 9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
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| 147 return false; | 147 return false; |
| 148 } | 148 } |
| 149 | 149 |
| 150 void RenderWidgetMusConnection::OnConnectionLost() { | 150 void RenderWidgetMusConnection::OnConnectionLost() { |
| 151 DCHECK(thread_checker_.CalledOnValidThread()); | 151 DCHECK(thread_checker_.CalledOnValidThread()); |
| 152 g_connections.Get().erase(routing_id_); | 152 g_connections.Get().erase(routing_id_); |
| 153 delete this; | 153 delete this; |
| 154 } | 154 } |
| 155 | 155 |
| 156 void RenderWidgetMusConnection::OnWindowInputEvent( | 156 void RenderWidgetMusConnection::OnWindowInputEvent( |
| 157 ui::ScopedWebInputEvent input_event, | 157 blink::WebScopedInputEvent input_event, |
| 158 const base::Callback<void(ui::mojom::EventResult)>& ack) { | 158 const base::Callback<void(ui::mojom::EventResult)>& ack) { |
| 159 DCHECK(thread_checker_.CalledOnValidThread()); | 159 DCHECK(thread_checker_.CalledOnValidThread()); |
| 160 // If we don't yet have a RenderWidgetInputHandler then we don't yet have | 160 // If we don't yet have a RenderWidgetInputHandler then we don't yet have |
| 161 // an initialized RenderWidget. | 161 // an initialized RenderWidget. |
| 162 if (!input_handler_) { | 162 if (!input_handler_) { |
| 163 ack.Run(ui::mojom::EventResult::UNHANDLED); | 163 ack.Run(ui::mojom::EventResult::UNHANDLED); |
| 164 return; | 164 return; |
| 165 } | 165 } |
| 166 // TODO(fsamuel): It would be nice to add this DCHECK but the reality is an | 166 // TODO(fsamuel): It would be nice to add this DCHECK but the reality is an |
| 167 // event could timeout and we could receive the next event before we ack the | 167 // event could timeout and we could receive the next event before we ack the |
| 168 // previous event. | 168 // previous event. |
| 169 // DCHECK(pending_ack_.is_null()); | 169 // DCHECK(pending_ack_.is_null()); |
| 170 pending_ack_ = ack; | 170 pending_ack_ = ack; |
| 171 // TODO(fsamuel, sadrul): Track real latency info. | 171 // TODO(fsamuel, sadrul): Track real latency info. |
| 172 ui::LatencyInfo latency_info; | 172 ui::LatencyInfo latency_info; |
| 173 input_handler_->HandleInputEvent(*input_event, latency_info, | 173 input_handler_->HandleInputEvent(*input_event, latency_info, |
| 174 DISPATCH_TYPE_BLOCKING); | 174 DISPATCH_TYPE_BLOCKING); |
| 175 } | 175 } |
| 176 | 176 |
| 177 } // namespace content | 177 } // namespace content |
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