Index: third_party/WebKit/Source/core/paint/PaintInvalidator.h |
diff --git a/third_party/WebKit/Source/core/paint/PaintInvalidator.h b/third_party/WebKit/Source/core/paint/PaintInvalidator.h |
index e93ec3c9522cfefb34f97121c49b9be527e70928..873b09be077853b2058b499f537ba9b697e83d20 100644 |
--- a/third_party/WebKit/Source/core/paint/PaintInvalidator.h |
+++ b/third_party/WebKit/Source/core/paint/PaintInvalidator.h |
@@ -49,6 +49,11 @@ struct PaintInvalidatorContext { |
// TODO(crbug.com/637313): This is temporary before we support filters in |
// paint property tree. |
ForcedSubtreeSlowPathRect = 1 << 5, |
+ // For SPv1, all of the above flags don't cross paint invalidation container |
pdr.
2016/12/15 06:07:24
Similar question as above--why do we need to inval
|
+ // boundary. ForceWholeTreeFullInvalidation does. |
+ // TODO(wangxianzhu): Combine this with ForcedSubtreeFullInvalidation when |
+ // removing non-SPv2 code. |
+ ForcedWholeTreeFullInvalidation = 1 << 6, |
}; |
unsigned forcedSubtreeInvalidationFlags = 0; |