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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/display/display_layout.h" | 5 #include "ui/display/display_layout.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <set> | 8 #include <set> |
| 9 #include <sstream> | 9 #include <sstream> |
| 10 | 10 |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 29 // to change this value in case to support even larger displays. | 29 // to change this value in case to support even larger displays. |
| 30 const int kMaxValidOffset = 10000; | 30 const int kMaxValidOffset = 10000; |
| 31 | 31 |
| 32 bool IsIdInList(int64_t id, const DisplayIdList& list) { | 32 bool IsIdInList(int64_t id, const DisplayIdList& list) { |
| 33 const auto iter = | 33 const auto iter = |
| 34 std::find_if(list.begin(), list.end(), | 34 std::find_if(list.begin(), list.end(), |
| 35 [id](int64_t display_id) { return display_id == id; }); | 35 [id](int64_t display_id) { return display_id == id; }); |
| 36 return iter != list.end(); | 36 return iter != list.end(); |
| 37 } | 37 } |
| 38 | 38 |
| 39 // Extracts the displays IDs list from the displays list. | |
| 40 DisplayIdList DisplayListToDisplayIdList(const Displays& displays) { | |
| 41 DisplayIdList list; | |
| 42 for (const auto& display : displays) | |
| 43 list.emplace_back(display.id()); | |
| 44 | |
| 45 return list; | |
| 46 } | |
| 47 | |
| 48 // Ruturns nullptr if display with |id| is not found. | |
| 39 Display* FindDisplayById(Displays* display_list, int64_t id) { | 49 Display* FindDisplayById(Displays* display_list, int64_t id) { |
| 40 auto iter = | 50 auto iter = |
| 41 std::find_if(display_list->begin(), display_list->end(), | 51 std::find_if(display_list->begin(), display_list->end(), |
| 42 [id](const Display& display) { return display.id() == id; }); | 52 [id](const Display& display) { return display.id() == id; }); |
| 43 return &(*iter); | 53 return iter == display_list->end() ? nullptr : &(*iter); |
| 54 } | |
| 55 | |
| 56 // Returns the tree depth of the display with ID |display_id| from the tree root | |
| 57 // (i.e. from the primary display). | |
| 58 int GetDisplayTreeDepth( | |
| 59 int64_t display_id, | |
| 60 int64_t primary_id, | |
| 61 const std::map<int64_t, int64_t>& display_to_parent_ids_map) { | |
| 62 if (display_id == primary_id) | |
| 63 return 0; | |
| 64 | |
| 65 int64_t current_id = display_id; | |
| 66 int depth = 0; | |
| 67 while (display_to_parent_ids_map.count(current_id)) { | |
| 68 ++depth; | |
| 69 int64_t parent_id = display_to_parent_ids_map.at(current_id); | |
| 70 if (parent_id == primary_id) | |
| 71 break; | |
| 72 current_id = parent_id; | |
| 73 } | |
| 74 | |
| 75 return depth; | |
| 76 } | |
| 77 | |
| 78 // Returns true if the child and parent displays are sharing a border that | |
| 79 // matches the child's relative position to its parent. | |
| 80 bool AreDisplaysTouching(const Display& child_display, | |
| 81 const Display& parent_display, | |
| 82 DisplayPlacement::Position child_position) { | |
| 83 const gfx::Rect& a_bounds = child_display.bounds(); | |
| 84 const gfx::Rect& b_bounds = parent_display.bounds(); | |
| 85 | |
| 86 int rx = std::max(a_bounds.x(), b_bounds.x()); | |
| 87 int ry = std::max(a_bounds.y(), b_bounds.y()); | |
| 88 int rr = std::min(a_bounds.right(), b_bounds.right()); | |
| 89 int rb = std::min(a_bounds.bottom(), b_bounds.bottom()); | |
| 90 | |
| 91 if (child_position == DisplayPlacement::TOP || | |
| 92 child_position == DisplayPlacement::BOTTOM) { | |
| 93 return rb == ry; | |
| 94 } | |
| 95 | |
| 96 return rr == rx; | |
| 97 } | |
| 98 | |
| 99 // After the layout has been applied to the |display_list| and any possible | |
| 100 // overlaps have been fixed, this function is called to update the offsets in | |
| 101 // the |placement_list|. | |
| 102 void UpdateOffsets(Displays* display_list, | |
| 103 std::vector<DisplayPlacement>* placement_list) { | |
| 104 for (DisplayPlacement& placement : *placement_list) { | |
| 105 const Display* child_display = | |
| 106 FindDisplayById(display_list, placement.display_id); | |
| 107 const Display* parent_display = | |
| 108 FindDisplayById(display_list, placement.parent_display_id); | |
| 109 | |
| 110 if (!child_display || !parent_display) | |
| 111 continue; | |
| 112 | |
| 113 const gfx::Rect& child_bounds = child_display->bounds(); | |
| 114 const gfx::Rect& parent_bounds = parent_display->bounds(); | |
| 115 | |
| 116 if (placement.position == DisplayPlacement::TOP || | |
| 117 placement.position == DisplayPlacement::BOTTOM) { | |
| 118 placement.offset = child_bounds.x() - parent_bounds.x(); | |
| 119 } else { | |
| 120 placement.offset = child_bounds.y() - parent_bounds.y(); | |
| 121 } | |
| 122 } | |
| 123 } | |
| 124 | |
| 125 // Fixes any overlapping displays and repared displays if necessary. | |
| 126 void DeIntersectDisplays(int64_t primary_id, | |
| 127 Displays* display_list, | |
| 128 std::vector<DisplayPlacement>* placement_list, | |
| 129 std::set<int64_t>* updated_displays) { | |
| 130 std::map<int64_t, int64_t> display_to_parent_ids_map; | |
| 131 for (const DisplayPlacement& placement : *placement_list) { | |
| 132 display_to_parent_ids_map[placement.display_id] = | |
| 133 placement.parent_display_id; | |
| 134 } | |
| 135 | |
| 136 std::vector<Display*> sorted_displays; | |
| 137 for (Display& display : *display_list) | |
| 138 sorted_displays.push_back(&display); | |
| 139 | |
| 140 // Sort the displays first by their depth in the display hierarchy tree, and | |
| 141 // then by distance of their top left points from the origin. This way we | |
| 142 // process the displays starting at the root (the primary display), in the | |
| 143 // order of their decendence spanning out from the primary display. | |
| 144 std::sort(sorted_displays.begin(), sorted_displays.end(), [&](Display* d1, | |
| 145 Display* d2) { | |
| 146 const int d1_depth = | |
| 147 GetDisplayTreeDepth(d1->id(), primary_id, display_to_parent_ids_map); | |
| 148 const int d2_depth = | |
| 149 GetDisplayTreeDepth(d2->id(), primary_id, display_to_parent_ids_map); | |
| 150 | |
| 151 if (d1_depth != d2_depth) | |
| 152 return d1_depth < d2_depth; | |
| 153 | |
| 154 return d1->bounds().OffsetFromOrigin().LengthSquared() < | |
| 155 d2->bounds().OffsetFromOrigin().LengthSquared(); | |
| 156 }); | |
| 157 // This must result in the primary display being at the front of the list. | |
| 158 DCHECK_EQ(sorted_displays.front()->id(), primary_id); | |
| 159 | |
| 160 for (size_t i = 1; i < sorted_displays.size(); ++i) { | |
|
afakhry
2017/01/30 22:25:57
Actually I need to use int here. I need to be able
oshima
2017/01/31 16:55:43
ok. You can actually iterate back on sorted_displa
| |
| 161 Display* target_display = sorted_displays[i]; | |
| 162 const Display* last_intersecting_source_display = nullptr; | |
| 163 int last_offset_x = 0; | |
| 164 int last_offset_y = 0; | |
| 165 for (int j = i - 1; j >= 0; --j) { | |
| 166 const Display* source_display = sorted_displays[j]; | |
| 167 const gfx::Rect source_bounds = source_display->bounds(); | |
| 168 const gfx::Rect target_bounds = target_display->bounds(); | |
| 169 | |
| 170 gfx::Rect intersection = source_bounds; | |
| 171 intersection.Intersect(target_bounds); | |
| 172 | |
| 173 if (intersection.IsEmpty()) | |
| 174 continue; | |
| 175 | |
| 176 // Calculate offsets along both X and Y axes such that either can remove | |
| 177 // the overlap, but choose and apply the smaller offset. This way we have | |
| 178 // a more predictable results. | |
| 179 int offset_x = 0; | |
| 180 int offset_y = 0; | |
| 181 if (intersection.width()) { | |
| 182 if (target_bounds.x() >= 0) { | |
| 183 // Target display moves along the +ve X direction. | |
| 184 offset_x = source_bounds.right() - target_bounds.x(); | |
| 185 } else { | |
| 186 // Target display moves along the -ve X direction. | |
| 187 offset_x = -(target_bounds.right() - source_bounds.x()); | |
| 188 } | |
| 189 } | |
| 190 | |
| 191 if (intersection.height()) { | |
| 192 if (target_bounds.y() >= 0) { | |
| 193 // Target display moves along the +ve Y direction. | |
| 194 offset_y = source_bounds.bottom() - target_bounds.y(); | |
| 195 } else { | |
| 196 // Target display moves along the -ve Y direction. | |
| 197 offset_y = -(target_bounds.bottom() - source_bounds.y()); | |
| 198 } | |
| 199 } | |
| 200 | |
| 201 if (offset_x == 0 && offset_y == 0) | |
| 202 continue; | |
| 203 | |
| 204 // Choose the smaller offset. | |
| 205 if (std::abs(offset_x) <= std::abs(offset_y)) | |
| 206 offset_y = 0; | |
| 207 else | |
| 208 offset_x = 0; | |
| 209 | |
| 210 gfx::Point new_origin = target_bounds.origin(); | |
| 211 new_origin.Offset(offset_x, offset_y); | |
| 212 gfx::Insets insets = target_display->GetWorkAreaInsets(); | |
| 213 target_display->set_bounds(gfx::Rect(new_origin, target_bounds.size())); | |
| 214 target_display->UpdateWorkAreaFromInsets(insets); | |
| 215 | |
| 216 if (updated_displays) | |
| 217 updated_displays->insert(target_display->id()); | |
|
oshima
2017/01/30 20:30:43
this can add the target display more than once if
afakhry
2017/01/30 22:25:57
This shouldn't be a problem since I already change
| |
| 218 | |
| 219 // The most recent performed de-intersection data. | |
| 220 last_intersecting_source_display = source_display; | |
| 221 last_offset_x = offset_x; | |
| 222 last_offset_y = offset_y; | |
| 223 } | |
| 224 | |
| 225 if (!last_intersecting_source_display) | |
| 226 continue; | |
| 227 | |
| 228 // A de-intersection was performed. | |
| 229 // The offset target display may have moved such that it no longer touches | |
| 230 // its parent. Reparent if necessary. | |
| 231 const int64_t parent_display_id = | |
| 232 display_to_parent_ids_map.at(target_display->id()); | |
| 233 if (parent_display_id == last_intersecting_source_display->id()) { | |
| 234 // It was just de-intersected with the source display in such a way that | |
| 235 // they're touching, and the source display is its parent. So no need to | |
| 236 // do any reparenting. | |
| 237 continue; | |
| 238 } | |
| 239 | |
| 240 Display* parent_display = | |
| 241 FindDisplayById(display_list, parent_display_id); | |
| 242 DCHECK(parent_display); | |
| 243 | |
| 244 auto target_display_placement_itr = | |
| 245 std::find_if(placement_list->begin(), placement_list->end(), | |
| 246 [&target_display](const DisplayPlacement& p) { | |
| 247 return p.display_id == target_display->id(); | |
| 248 }); | |
| 249 DCHECK(target_display_placement_itr != placement_list->end()); | |
| 250 DisplayPlacement& target_display_placement = | |
| 251 *target_display_placement_itr; | |
| 252 if (AreDisplaysTouching(*target_display, *parent_display, | |
| 253 target_display_placement.position)) { | |
| 254 continue; | |
| 255 } | |
| 256 | |
| 257 // Reparent the target to source and update the position. No need to | |
| 258 // update the offset here as it will be done later when UpdateOffsets() | |
| 259 // is called. | |
| 260 target_display_placement.parent_display_id = | |
| 261 last_intersecting_source_display->id(); | |
| 262 if (last_offset_x) { | |
| 263 target_display_placement.position = | |
| 264 last_offset_x > 0 ? DisplayPlacement::RIGHT : DisplayPlacement::LEFT; | |
| 265 } else { | |
| 266 target_display_placement.position = | |
| 267 last_offset_y > 0 ? DisplayPlacement::BOTTOM : DisplayPlacement::TOP; | |
| 268 } | |
|
oshima
2017/01/30 20:30:43
refactor "reparent" part to a method?
afakhry
2017/01/30 22:25:57
Done.
| |
| 269 } | |
| 270 | |
| 271 // The offsets might have changed and we must update them. | |
| 272 UpdateOffsets(display_list, placement_list); | |
| 44 } | 273 } |
| 45 | 274 |
| 46 } // namespace | 275 } // namespace |
| 47 | 276 |
| 48 //////////////////////////////////////////////////////////////////////////////// | 277 //////////////////////////////////////////////////////////////////////////////// |
| 49 // DisplayPlacement | 278 // DisplayPlacement |
| 50 | 279 |
| 51 DisplayPlacement::DisplayPlacement() | 280 DisplayPlacement::DisplayPlacement() |
| 52 : DisplayPlacement(kInvalidDisplayId, | 281 : DisplayPlacement(kInvalidDisplayId, |
| 53 kInvalidDisplayId, | 282 kInvalidDisplayId, |
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| 175 //////////////////////////////////////////////////////////////////////////////// | 404 //////////////////////////////////////////////////////////////////////////////// |
| 176 // DisplayLayout | 405 // DisplayLayout |
| 177 | 406 |
| 178 DisplayLayout::DisplayLayout() | 407 DisplayLayout::DisplayLayout() |
| 179 : mirrored(false), default_unified(true), primary_id(kInvalidDisplayId) {} | 408 : mirrored(false), default_unified(true), primary_id(kInvalidDisplayId) {} |
| 180 | 409 |
| 181 DisplayLayout::~DisplayLayout() {} | 410 DisplayLayout::~DisplayLayout() {} |
| 182 | 411 |
| 183 void DisplayLayout::ApplyToDisplayList(Displays* display_list, | 412 void DisplayLayout::ApplyToDisplayList(Displays* display_list, |
| 184 std::vector<int64_t>* updated_ids, | 413 std::vector<int64_t>* updated_ids, |
| 185 int minimum_offset_overlap) const { | 414 int minimum_offset_overlap) { |
| 415 if (placement_list.empty()) | |
| 416 return; | |
| 417 | |
| 418 if (!DisplayLayout::Validate(DisplayListToDisplayIdList(*display_list), | |
| 419 *this)) { | |
| 420 // Prevent invalid and non-relevant display layouts. | |
| 421 return; | |
| 422 } | |
| 423 | |
| 186 // Layout from primary, then dependent displays. | 424 // Layout from primary, then dependent displays. |
| 187 std::set<int64_t> parents; | 425 std::set<int64_t> parents; |
| 426 std::set<int64_t> updated_displays; | |
| 188 parents.insert(primary_id); | 427 parents.insert(primary_id); |
| 189 while (parents.size()) { | 428 while (parents.size()) { |
| 190 int64_t parent_id = *parents.begin(); | 429 int64_t parent_id = *parents.begin(); |
| 191 parents.erase(parent_id); | 430 parents.erase(parent_id); |
| 192 for (const DisplayPlacement& placement : placement_list) { | 431 for (const DisplayPlacement& placement : placement_list) { |
| 193 if (placement.parent_display_id == parent_id) { | 432 if (placement.parent_display_id == parent_id) { |
| 194 if (ApplyDisplayPlacement(placement, display_list, | 433 if (ApplyDisplayPlacement(placement, display_list, |
| 195 minimum_offset_overlap) && | 434 minimum_offset_overlap)) { |
| 196 updated_ids) { | 435 updated_displays.insert(placement.display_id); |
| 197 updated_ids->push_back(placement.display_id); | |
| 198 } | 436 } |
| 199 parents.insert(placement.display_id); | 437 parents.insert(placement.display_id); |
| 200 } | 438 } |
| 201 } | 439 } |
| 202 } | 440 } |
| 441 | |
| 442 // Now that all the placements have been applied, we must detect and fix any | |
| 443 // overlapping displays. | |
| 444 DeIntersectDisplays(primary_id, display_list, &placement_list, | |
| 445 &updated_displays); | |
| 446 | |
| 447 if (updated_ids) { | |
| 448 updated_ids->insert(updated_ids->begin(), updated_displays.begin(), | |
| 449 updated_displays.end()); | |
| 450 } | |
| 203 } | 451 } |
| 204 | 452 |
| 205 // static | 453 // static |
| 206 bool DisplayLayout::Validate(const DisplayIdList& list, | 454 bool DisplayLayout::Validate(const DisplayIdList& list, |
| 207 const DisplayLayout& layout) { | 455 const DisplayLayout& layout) { |
| 208 // The primary display should be in the list. | 456 // The primary display should be in the list. |
| 209 DCHECK(IsIdInList(layout.primary_id, list)); | 457 if (!IsIdInList(layout.primary_id, list)) { |
| 458 LOG(ERROR) << "The primary id: " << layout.primary_id | |
| 459 << " is not in the id list."; | |
| 460 return false; | |
| 461 } | |
| 210 | 462 |
| 211 // Unified mode, or mirror mode switched from unified mode, | 463 // Unified mode, or mirror mode switched from unified mode, |
| 212 // may not have the placement yet. | 464 // may not have the placement yet. |
| 213 if (layout.placement_list.size() == 0u) | 465 if (layout.placement_list.size() == 0u) |
| 214 return true; | 466 return true; |
| 215 | 467 |
| 216 bool has_primary_as_parent = false; | 468 bool has_primary_as_parent = false; |
| 217 int64_t prev_id = std::numeric_limits<int64_t>::min(); | 469 int64_t prev_id = std::numeric_limits<int64_t>::min(); |
| 218 for (const auto& placement : layout.placement_list) { | 470 for (const auto& placement : layout.placement_list) { |
| 219 // Placements are sorted by display_id. | 471 // Placements are sorted by display_id. |
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| 356 | 608 |
| 357 gfx::Insets insets = target_display->GetWorkAreaInsets(); | 609 gfx::Insets insets = target_display->GetWorkAreaInsets(); |
| 358 target_display->set_bounds( | 610 target_display->set_bounds( |
| 359 gfx::Rect(new_target_origin, target_bounds.size())); | 611 gfx::Rect(new_target_origin, target_bounds.size())); |
| 360 target_display->UpdateWorkAreaFromInsets(insets); | 612 target_display->UpdateWorkAreaFromInsets(insets); |
| 361 | 613 |
| 362 return old_bounds != target_display->bounds(); | 614 return old_bounds != target_display->bounds(); |
| 363 } | 615 } |
| 364 | 616 |
| 365 } // namespace display | 617 } // namespace display |
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