| Index: test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
|
| diff --git a/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc b/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
|
| index 3f84b6859936c5f31528df3b65819ea1c2705ec0..ea3295cdf989deb68a04ec41bb4b19f96f25c6ff 100644
|
| --- a/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
|
| +++ b/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
|
| @@ -2,9 +2,10 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include <memory>
|
| -
|
| #include "src/compiler-dispatcher/compiler-dispatcher.h"
|
| +
|
| +#include "include/v8-platform.h"
|
| +#include "src/compiler-dispatcher/compiler-dispatcher-job.h"
|
| #include "src/flags.h"
|
| #include "src/handles.h"
|
| #include "src/objects-inl.h"
|
| @@ -17,45 +18,190 @@ namespace internal {
|
|
|
| typedef TestWithContext CompilerDispatcherTest;
|
|
|
| +namespace {
|
| +
|
| +class MockPlatform : public v8::Platform {
|
| + public:
|
| + MockPlatform() : task_(nullptr), time_(0.0), time_step_(0.0) {}
|
| + ~MockPlatform() override = default;
|
| +
|
| + void CallOnBackgroundThread(Task* task,
|
| + ExpectedRuntime expected_runtime) override {
|
| + UNREACHABLE();
|
| + }
|
| +
|
| + void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override {
|
| + UNREACHABLE();
|
| + }
|
| +
|
| + void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task,
|
| + double delay_in_seconds) override {
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| + UNREACHABLE();
|
| + }
|
| +
|
| + void CallIdleOnForegroundThread(v8::Isolate* isolate,
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| + IdleTask* task) override {
|
| + task_ = task;
|
| + }
|
| +
|
| + bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; }
|
| +
|
| + double MonotonicallyIncreasingTime() override {
|
| + time_ += time_step_;
|
| + return time_;
|
| + }
|
| +
|
| + void RunIdleTask(double deadline_in_seconds, double time_step) {
|
| + ASSERT_TRUE(task_ != nullptr);
|
| + time_step_ = time_step;
|
| + IdleTask* task = task_;
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| + task_ = nullptr;
|
| + task->Run(deadline_in_seconds);
|
| + delete task;
|
| + }
|
| +
|
| + bool IdleTaskPending() const { return !!task_; }
|
| +
|
| + private:
|
| + IdleTask* task_;
|
| + double time_;
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| + double time_step_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(MockPlatform);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| TEST_F(CompilerDispatcherTest, Construct) {
|
| - std::unique_ptr<CompilerDispatcher> dispatcher(
|
| - new CompilerDispatcher(i_isolate(), FLAG_stack_size));
|
| + MockPlatform platform;
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| + CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
| }
|
|
|
| TEST_F(CompilerDispatcherTest, IsEnqueued) {
|
| - std::unique_ptr<CompilerDispatcher> dispatcher(
|
| - new CompilerDispatcher(i_isolate(), FLAG_stack_size));
|
| + MockPlatform platform;
|
| + CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
| const char script[] =
|
| - "function g() { var y = 1; function f(x) { return x * y }; return f; } "
|
| + "function g() { var y = 1; function f1(x) { return x * y }; return f1; } "
|
| "g();";
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| Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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| Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
| - ASSERT_FALSE(dispatcher->IsEnqueued(shared));
|
| - ASSERT_TRUE(dispatcher->Enqueue(shared));
|
| - ASSERT_TRUE(dispatcher->IsEnqueued(shared));
|
| - dispatcher->Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock);
|
| - ASSERT_FALSE(dispatcher->IsEnqueued(shared));
|
| + ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
| + ASSERT_TRUE(dispatcher.Enqueue(shared));
|
| + ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
| + dispatcher.Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock);
|
| + ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
| }
|
|
|
| TEST_F(CompilerDispatcherTest, FinishNow) {
|
| - std::unique_ptr<CompilerDispatcher> dispatcher(
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| - new CompilerDispatcher(i_isolate(), FLAG_stack_size));
|
| + MockPlatform platform;
|
| + CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
| const char script[] =
|
| - "function g() { var y = 1; function f(x) { return x * y }; return f; } "
|
| + "function g() { var y = 1; function f2(x) { return x * y }; return f2; } "
|
| "g();";
|
| Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
| Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
| ASSERT_FALSE(shared->HasBaselineCode());
|
| - ASSERT_TRUE(dispatcher->Enqueue(shared));
|
| - ASSERT_TRUE(dispatcher->FinishNow(shared));
|
| + ASSERT_TRUE(dispatcher.Enqueue(shared));
|
| + ASSERT_TRUE(dispatcher.FinishNow(shared));
|
| // Finishing removes the SFI from the queue.
|
| - ASSERT_FALSE(dispatcher->IsEnqueued(shared));
|
| + ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
| + ASSERT_TRUE(shared->HasBaselineCode());
|
| +}
|
| +
|
| +TEST_F(CompilerDispatcherTest, IdleTask) {
|
| + MockPlatform platform;
|
| + CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
| +
|
| + const char script[] =
|
| + "function g() { var y = 1; function f3(x) { return x * y }; return f3; } "
|
| + "g();";
|
| + Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
| + Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
| +
|
| + ASSERT_FALSE(platform.IdleTaskPending());
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| + ASSERT_TRUE(dispatcher.Enqueue(shared));
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| + ASSERT_TRUE(platform.IdleTaskPending());
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| +
|
| + // Since time doesn't progress on the MockPlatform, this is enough idle time
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| + // to finish compiling the function.
|
| + platform.RunIdleTask(1000.0, 0.0);
|
| +
|
| + ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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| ASSERT_TRUE(shared->HasBaselineCode());
|
| }
|
|
|
| +TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) {
|
| + MockPlatform platform;
|
| + CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
| +
|
| + const char script[] =
|
| + "function g() { var y = 1; function f4(x) { return x * y }; return f4; } "
|
| + "g();";
|
| + Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
| + Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
| +
|
| + ASSERT_FALSE(platform.IdleTaskPending());
|
| + ASSERT_TRUE(dispatcher.Enqueue(shared));
|
| + ASSERT_TRUE(platform.IdleTaskPending());
|
| +
|
| + // The job should be scheduled for the main thread.
|
| + ASSERT_EQ(dispatcher.jobs_.size(), 1u);
|
| + ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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| + CompileJobStatus::kInitial);
|
| +
|
| + // Only grant a little idle time and have time advance beyond it in one step.
|
| + platform.RunIdleTask(2.0, 1.0);
|
| +
|
| + ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
| + ASSERT_FALSE(shared->HasBaselineCode());
|
| + ASSERT_TRUE(platform.IdleTaskPending());
|
| +
|
| + // The job should be still scheduled for the main thread, but ready for
|
| + // parsing.
|
| + ASSERT_EQ(dispatcher.jobs_.size(), 1u);
|
| + ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
| + CompileJobStatus::kReadyToParse);
|
| +
|
| + // Only grant a lot of idle time and freeze time.
|
| + platform.RunIdleTask(1000.0, 0.0);
|
| +
|
| + ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
| + ASSERT_TRUE(shared->HasBaselineCode());
|
| + ASSERT_FALSE(platform.IdleTaskPending());
|
| +}
|
| +
|
| +TEST_F(CompilerDispatcherTest, IdleTaskException) {
|
| + MockPlatform platform;
|
| + CompilerDispatcher dispatcher(i_isolate(), &platform, 50);
|
| +
|
| + std::string script("function g() { function f5(x) { var a = ");
|
| + for (int i = 0; i < 1000; i++) {
|
| + script += "'x' + ";
|
| + }
|
| + script += " 'x'; }; return f5; } g();";
|
| + Handle<JSFunction> f =
|
| + Handle<JSFunction>::cast(RunJS(isolate(), script.c_str()));
|
| + Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
| +
|
| + ASSERT_FALSE(platform.IdleTaskPending());
|
| + ASSERT_TRUE(dispatcher.Enqueue(shared));
|
| + ASSERT_TRUE(platform.IdleTaskPending());
|
| +
|
| + // Idle tasks shouldn't leave exceptions behind.
|
| + v8::TryCatch try_catch(isolate());
|
| +
|
| + // Since time doesn't progress on the MockPlatform, this is enough idle time
|
| + // to finish compiling the function.
|
| + platform.RunIdleTask(1000.0, 0.0);
|
| +
|
| + ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
| + ASSERT_FALSE(shared->HasBaselineCode());
|
| + ASSERT_FALSE(try_catch.HasCaught());
|
| +}
|
| +
|
| } // namespace internal
|
| } // namespace v8
|
|
|