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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <memory> | |
| 6 | |
| 7 #include "src/compiler-dispatcher/compiler-dispatcher.h" | 5 #include "src/compiler-dispatcher/compiler-dispatcher.h" |
| 6 #include "include/v8-platform.h" | |
|
vogelheim
2016/12/15 15:24:12
"includ..." < "src/..."
(If you want to include t
jochen (gone - plz use gerrit)
2016/12/15 15:37:59
done
| |
| 7 #include "src/compiler-dispatcher/compiler-dispatcher-job.h" | |
| 8 #include "src/flags.h" | 8 #include "src/flags.h" |
| 9 #include "src/handles.h" | 9 #include "src/handles.h" |
| 10 #include "src/objects-inl.h" | 10 #include "src/objects-inl.h" |
| 11 #include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h" | 11 #include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h" |
| 12 #include "test/unittests/test-utils.h" | 12 #include "test/unittests/test-utils.h" |
| 13 #include "testing/gtest/include/gtest/gtest.h" | 13 #include "testing/gtest/include/gtest/gtest.h" |
| 14 | 14 |
| 15 namespace v8 { | 15 namespace v8 { |
| 16 namespace internal { | 16 namespace internal { |
| 17 | 17 |
| 18 typedef TestWithContext CompilerDispatcherTest; | 18 typedef TestWithContext CompilerDispatcherTest; |
| 19 | 19 |
| 20 namespace { | |
| 21 | |
| 22 class MockPlatform : public v8::Platform { | |
| 23 public: | |
| 24 MockPlatform() : task_(nullptr), time_(0.0), time_step_(0.0) {} | |
| 25 ~MockPlatform() override = default; | |
| 26 | |
| 27 void CallOnBackgroundThread(Task* task, | |
| 28 ExpectedRuntime expected_runtime) override { | |
| 29 UNREACHABLE(); | |
| 30 } | |
| 31 | |
| 32 void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override { | |
| 33 UNREACHABLE(); | |
| 34 } | |
| 35 | |
| 36 void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task, | |
| 37 double delay_in_seconds) override { | |
| 38 UNREACHABLE(); | |
| 39 } | |
| 40 | |
| 41 void CallIdleOnForegroundThread(v8::Isolate* isolate, | |
| 42 IdleTask* task) override { | |
| 43 task_ = task; | |
| 44 } | |
| 45 | |
| 46 bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; } | |
| 47 | |
| 48 double MonotonicallyIncreasingTime() override { | |
| 49 time_ += time_step_; | |
| 50 return time_; | |
| 51 } | |
| 52 | |
| 53 void RunIdleTask(double deadline_in_seconds, double time_step) { | |
| 54 ASSERT_TRUE(task_ != nullptr); | |
| 55 time_step_ = time_step; | |
| 56 IdleTask* task = task_; | |
| 57 task_ = nullptr; | |
| 58 task->Run(deadline_in_seconds); | |
| 59 delete task; | |
| 60 } | |
| 61 | |
| 62 bool IdleTaskPending() const { return !!task_; } | |
| 63 | |
| 64 private: | |
| 65 IdleTask* task_; | |
| 66 double time_; | |
| 67 double time_step_; | |
| 68 | |
| 69 DISALLOW_COPY_AND_ASSIGN(MockPlatform); | |
| 70 }; | |
| 71 | |
| 72 } // namespace | |
| 73 | |
| 20 TEST_F(CompilerDispatcherTest, Construct) { | 74 TEST_F(CompilerDispatcherTest, Construct) { |
| 21 std::unique_ptr<CompilerDispatcher> dispatcher( | 75 MockPlatform platform; |
| 22 new CompilerDispatcher(i_isolate(), FLAG_stack_size)); | 76 CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); |
| 23 } | 77 } |
| 24 | 78 |
| 25 TEST_F(CompilerDispatcherTest, IsEnqueued) { | 79 TEST_F(CompilerDispatcherTest, IsEnqueued) { |
| 26 std::unique_ptr<CompilerDispatcher> dispatcher( | 80 MockPlatform platform; |
| 27 new CompilerDispatcher(i_isolate(), FLAG_stack_size)); | 81 CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); |
| 28 | 82 |
| 29 const char script[] = | 83 const char script[] = |
| 30 "function g() { var y = 1; function f(x) { return x * y }; return f; } " | 84 "function g() { var y = 1; function f1(x) { return x * y }; return f1; } " |
| 31 "g();"; | 85 "g();"; |
| 32 Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script)); | 86 Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script)); |
| 33 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); | 87 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); |
| 34 | 88 |
| 35 ASSERT_FALSE(dispatcher->IsEnqueued(shared)); | 89 ASSERT_FALSE(dispatcher.IsEnqueued(shared)); |
| 36 ASSERT_TRUE(dispatcher->Enqueue(shared)); | 90 ASSERT_TRUE(dispatcher.Enqueue(shared)); |
| 37 ASSERT_TRUE(dispatcher->IsEnqueued(shared)); | 91 ASSERT_TRUE(dispatcher.IsEnqueued(shared)); |
| 38 dispatcher->Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock); | 92 dispatcher.Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock); |
| 39 ASSERT_FALSE(dispatcher->IsEnqueued(shared)); | 93 ASSERT_FALSE(dispatcher.IsEnqueued(shared)); |
| 40 } | 94 } |
| 41 | 95 |
| 42 TEST_F(CompilerDispatcherTest, FinishNow) { | 96 TEST_F(CompilerDispatcherTest, FinishNow) { |
| 43 std::unique_ptr<CompilerDispatcher> dispatcher( | 97 MockPlatform platform; |
| 44 new CompilerDispatcher(i_isolate(), FLAG_stack_size)); | 98 CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); |
| 45 | 99 |
| 46 const char script[] = | 100 const char script[] = |
| 47 "function g() { var y = 1; function f(x) { return x * y }; return f; } " | 101 "function g() { var y = 1; function f2(x) { return x * y }; return f2; } " |
| 48 "g();"; | 102 "g();"; |
| 49 Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script)); | 103 Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script)); |
| 50 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); | 104 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); |
| 51 | 105 |
| 52 ASSERT_FALSE(shared->HasBaselineCode()); | 106 ASSERT_FALSE(shared->HasBaselineCode()); |
| 53 ASSERT_TRUE(dispatcher->Enqueue(shared)); | 107 ASSERT_TRUE(dispatcher.Enqueue(shared)); |
| 54 ASSERT_TRUE(dispatcher->FinishNow(shared)); | 108 ASSERT_TRUE(dispatcher.FinishNow(shared)); |
| 55 // Finishing removes the SFI from the queue. | 109 // Finishing removes the SFI from the queue. |
| 56 ASSERT_FALSE(dispatcher->IsEnqueued(shared)); | 110 ASSERT_FALSE(dispatcher.IsEnqueued(shared)); |
| 57 ASSERT_TRUE(shared->HasBaselineCode()); | 111 ASSERT_TRUE(shared->HasBaselineCode()); |
| 58 } | 112 } |
| 59 | 113 |
| 114 TEST_F(CompilerDispatcherTest, IdleTask) { | |
| 115 MockPlatform platform; | |
| 116 CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); | |
| 117 | |
| 118 const char script[] = | |
| 119 "function g() { var y = 1; function f3(x) { return x * y }; return f3; } " | |
| 120 "g();"; | |
| 121 Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script)); | |
| 122 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); | |
| 123 | |
| 124 ASSERT_FALSE(platform.IdleTaskPending()); | |
| 125 ASSERT_TRUE(dispatcher.Enqueue(shared)); | |
| 126 ASSERT_TRUE(platform.IdleTaskPending()); | |
| 127 | |
| 128 // Since time doesn't progress on the MockPlatform, this is enough idle time | |
| 129 // to finish compiling the function. | |
| 130 platform.RunIdleTask(1000.0, 0.0); | |
| 131 | |
| 132 ASSERT_FALSE(dispatcher.IsEnqueued(shared)); | |
| 133 ASSERT_TRUE(shared->HasBaselineCode()); | |
| 134 } | |
| 135 | |
| 136 TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) { | |
| 137 MockPlatform platform; | |
| 138 CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); | |
| 139 | |
| 140 const char script[] = | |
| 141 "function g() { var y = 1; function f4(x) { return x * y }; return f4; } " | |
| 142 "g();"; | |
| 143 Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script)); | |
| 144 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); | |
| 145 | |
| 146 ASSERT_FALSE(platform.IdleTaskPending()); | |
| 147 ASSERT_TRUE(dispatcher.Enqueue(shared)); | |
| 148 ASSERT_TRUE(platform.IdleTaskPending()); | |
| 149 | |
| 150 // The job should be scheduled for the main thread. | |
| 151 ASSERT_EQ(dispatcher.jobs_.size(), 1u); | |
| 152 ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == | |
| 153 CompileJobStatus::kInitial); | |
| 154 ASSERT_TRUE(dispatcher.jobs_for_main_thread_.find(dispatcher.jobs_.begin()) != | |
| 155 dispatcher.jobs_for_main_thread_.end()); | |
| 156 | |
| 157 // Only grant a little idle time and have time advance beyond it in one step. | |
| 158 platform.RunIdleTask(2.0, 1.0); | |
| 159 | |
| 160 ASSERT_TRUE(dispatcher.IsEnqueued(shared)); | |
| 161 ASSERT_FALSE(shared->HasBaselineCode()); | |
| 162 ASSERT_TRUE(platform.IdleTaskPending()); | |
| 163 | |
| 164 // The job should be still scheduled for the main thread, but ready for | |
| 165 // parsing. | |
| 166 ASSERT_EQ(dispatcher.jobs_.size(), 1u); | |
| 167 ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == | |
| 168 CompileJobStatus::kReadyToParse); | |
| 169 ASSERT_TRUE(dispatcher.jobs_for_main_thread_.find(dispatcher.jobs_.begin()) != | |
| 170 dispatcher.jobs_for_main_thread_.end()); | |
| 171 | |
| 172 // Only grant a lot of idle time and freeze time. | |
| 173 platform.RunIdleTask(1000.0, 0.0); | |
| 174 | |
| 175 ASSERT_FALSE(dispatcher.IsEnqueued(shared)); | |
| 176 ASSERT_TRUE(shared->HasBaselineCode()); | |
| 177 ASSERT_FALSE(platform.IdleTaskPending()); | |
| 178 } | |
| 179 | |
| 180 TEST_F(CompilerDispatcherTest, IdleTaskException) { | |
| 181 MockPlatform platform; | |
| 182 CompilerDispatcher dispatcher(i_isolate(), &platform, 50); | |
| 183 | |
| 184 std::string script("function g() { function f5(x) { var a = "); | |
| 185 for (int i = 0; i < 1000; i++) { | |
| 186 script += "'x' + "; | |
| 187 } | |
| 188 script += " 'x'; }; return f5; } g();"; | |
| 189 Handle<JSFunction> f = | |
| 190 Handle<JSFunction>::cast(RunJS(isolate(), script.c_str())); | |
| 191 Handle<SharedFunctionInfo> shared(f->shared(), i_isolate()); | |
| 192 | |
| 193 ASSERT_FALSE(platform.IdleTaskPending()); | |
| 194 ASSERT_TRUE(dispatcher.Enqueue(shared)); | |
| 195 ASSERT_TRUE(platform.IdleTaskPending()); | |
| 196 | |
| 197 // Idle tasks shouldn't leave exceptions behind. | |
| 198 v8::TryCatch try_catch(isolate()); | |
| 199 | |
| 200 // Since time doesn't progress on the MockPlatform, this is enough idle time | |
| 201 // to finish compiling the function. | |
| 202 platform.RunIdleTask(1000.0, 0.0); | |
| 203 | |
| 204 ASSERT_FALSE(dispatcher.IsEnqueued(shared)); | |
| 205 ASSERT_FALSE(shared->HasBaselineCode()); | |
| 206 ASSERT_FALSE(try_catch.HasCaught()); | |
| 207 } | |
| 208 | |
| 60 } // namespace internal | 209 } // namespace internal |
| 61 } // namespace v8 | 210 } // namespace v8 |
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