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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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7903 } | 7903 } |
7904 | 7904 |
7905 GLsizei read_buffer_samples = GetBoundFramebufferSamples(GL_READ_FRAMEBUFFER); | 7905 GLsizei read_buffer_samples = GetBoundFramebufferSamples(GL_READ_FRAMEBUFFER); |
7906 if (read_buffer_samples > 0 && | 7906 if (read_buffer_samples > 0 && |
7907 (srcX0 != dstX0 || srcY0 != dstY0 || srcX1 != dstX1 || srcY1 != dstY1)) { | 7907 (srcX0 != dstX0 || srcY0 != dstY0 || srcX1 != dstX1 || srcY1 != dstY1)) { |
7908 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, | 7908 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
7909 "src framebuffer is multisampled, but src/dst regions are different"); | 7909 "src framebuffer is multisampled, but src/dst regions are different"); |
7910 return; | 7910 return; |
7911 } | 7911 } |
7912 | 7912 |
7913 // Detect that designated read/depth/stencil buffer in read framebuffer miss | |
7914 // image, and the corresponding buffers in draw framebuffer have image. | |
7915 bool read_framebuffer_miss_image = false; | |
7916 | |
7913 // Check whether read framebuffer and draw framebuffer have identical image | 7917 // Check whether read framebuffer and draw framebuffer have identical image |
7914 // TODO(yunchao): consider doing something like CheckFramebufferStatus(). | 7918 // TODO(yunchao): consider doing something like CheckFramebufferStatus(). |
7915 // We cache the validation results, and if read_framebuffer doesn't change, | 7919 // We cache the validation results, and if read_framebuffer doesn't change, |
7916 // draw_framebuffer doesn't change, then use the cached status. | 7920 // draw_framebuffer doesn't change, then use the cached status. |
7917 enum FeedbackLoopState { | 7921 enum FeedbackLoopState { |
7918 FeedbackLoopTrue, | 7922 FeedbackLoopTrue, |
7919 FeedbackLoopFalse, | 7923 FeedbackLoopFalse, |
7920 FeedbackLoopUnknown | 7924 FeedbackLoopUnknown |
7921 }; | 7925 }; |
7922 | 7926 |
7923 FeedbackLoopState is_feedback_loop = FeedbackLoopUnknown; | 7927 FeedbackLoopState is_feedback_loop = FeedbackLoopUnknown; |
7924 Framebuffer* read_framebuffer = | 7928 Framebuffer* read_framebuffer = |
7925 framebuffer_state_.bound_read_framebuffer.get(); | 7929 framebuffer_state_.bound_read_framebuffer.get(); |
7926 Framebuffer* draw_framebuffer = | 7930 Framebuffer* draw_framebuffer = |
7927 framebuffer_state_.bound_draw_framebuffer.get(); | 7931 framebuffer_state_.bound_draw_framebuffer.get(); |
7928 // If both read framebuffer and draw framebuffer are default framebuffer, | 7932 // If both read framebuffer and draw framebuffer are default framebuffer, |
7929 // They always have identical image. Otherwise, if one of read framebuffer | 7933 // They always have identical image. Otherwise, if one of read framebuffer |
7930 // and draw framebuffe is default framebuffer, but the other is fbo, they | 7934 // and draw framebuffe is default framebuffer, but the other is fbo, they |
7931 // always have no identical image. | 7935 // always have no identical image. |
7932 if (!read_framebuffer && !draw_framebuffer) { | 7936 if (!read_framebuffer && !draw_framebuffer) { |
7933 is_feedback_loop = FeedbackLoopTrue; | 7937 is_feedback_loop = FeedbackLoopTrue; |
7934 } else if (!read_framebuffer || !draw_framebuffer) { | 7938 } else if (!read_framebuffer || !draw_framebuffer) { |
7935 is_feedback_loop = FeedbackLoopFalse; | 7939 is_feedback_loop = FeedbackLoopFalse; |
7940 if (read_framebuffer) { | |
7941 if (((mask & GL_COLOR_BUFFER_BIT) != 0 && | |
7942 !GetBoundReadFramebufferInternalFormat()) || | |
7943 ((mask & GL_DEPTH_BUFFER_BIT) != 0 && | |
7944 !read_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT) && | |
7945 BoundFramebufferHasDepthAttachment()) || | |
Zhenyao Mo
2016/12/13 19:21:37
This is unnecessary. This is under !read_framebuf
yunchao
2016/12/14 02:04:44
That's true. draw_framebuffer should be null here.
| |
7946 ((mask & GL_STENCIL_BUFFER_BIT) != 0 && | |
7947 !read_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT) && | |
Zhenyao Mo
2016/12/13 19:21:37
Same here.
| |
7948 BoundFramebufferHasStencilAttachment())) { | |
7949 read_framebuffer_miss_image = true; | |
7950 } | |
7951 } | |
7936 } else { | 7952 } else { |
7937 DCHECK(read_framebuffer && draw_framebuffer); | 7953 DCHECK(read_framebuffer && draw_framebuffer); |
7938 if ((mask & GL_DEPTH_BUFFER_BIT) != 0) { | 7954 if ((mask & GL_DEPTH_BUFFER_BIT) != 0) { |
7939 const Framebuffer::Attachment* depth_buffer_read = | 7955 const Framebuffer::Attachment* depth_buffer_read = |
7940 read_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT); | 7956 read_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT); |
7941 const Framebuffer::Attachment* depth_buffer_draw = | 7957 const Framebuffer::Attachment* depth_buffer_draw = |
7942 draw_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT); | 7958 draw_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT); |
7943 if (!depth_buffer_draw || !depth_buffer_read) { | 7959 if (!depth_buffer_draw || !depth_buffer_read) { |
7944 mask &= ~GL_DEPTH_BUFFER_BIT; | 7960 mask &= ~GL_DEPTH_BUFFER_BIT; |
7961 if (depth_buffer_draw) { | |
7962 read_framebuffer_miss_image = true; | |
7963 } | |
7945 } else if (depth_buffer_draw->IsSameAttachment(depth_buffer_read)) { | 7964 } else if (depth_buffer_draw->IsSameAttachment(depth_buffer_read)) { |
7946 is_feedback_loop = FeedbackLoopTrue; | 7965 is_feedback_loop = FeedbackLoopTrue; |
7947 } | 7966 } |
7948 } | 7967 } |
7949 if ((mask & GL_STENCIL_BUFFER_BIT) != 0) { | 7968 if ((mask & GL_STENCIL_BUFFER_BIT) != 0) { |
7950 const Framebuffer::Attachment* stencil_buffer_read = | 7969 const Framebuffer::Attachment* stencil_buffer_read = |
7951 read_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT); | 7970 read_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT); |
7952 const Framebuffer::Attachment* stencil_buffer_draw = | 7971 const Framebuffer::Attachment* stencil_buffer_draw = |
7953 draw_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT); | 7972 draw_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT); |
7954 if (!stencil_buffer_draw || !stencil_buffer_read) { | 7973 if (!stencil_buffer_draw || !stencil_buffer_read) { |
7955 mask &= ~GL_STENCIL_BUFFER_BIT; | 7974 mask &= ~GL_STENCIL_BUFFER_BIT; |
7975 if (stencil_buffer_draw) { | |
7976 read_framebuffer_miss_image = true; | |
7977 } | |
7956 } else if (stencil_buffer_draw->IsSameAttachment(stencil_buffer_read)) { | 7978 } else if (stencil_buffer_draw->IsSameAttachment(stencil_buffer_read)) { |
7957 is_feedback_loop = FeedbackLoopTrue; | 7979 is_feedback_loop = FeedbackLoopTrue; |
7958 } | 7980 } |
7959 } | 7981 } |
7960 if (!mask) | 7982 if (!mask && !read_framebuffer_miss_image) |
7961 return; | 7983 return; |
7962 } | 7984 } |
7963 | 7985 |
7964 GLenum src_internal_format = GetBoundReadFramebufferInternalFormat(); | 7986 GLenum src_internal_format = GetBoundReadFramebufferInternalFormat(); |
7965 GLenum src_type = GetBoundReadFramebufferTextureType(); | 7987 GLenum src_type = GetBoundReadFramebufferTextureType(); |
7966 | 7988 |
7967 bool read_buffer_has_srgb = | 7989 bool read_buffer_has_srgb = |
7968 GetColorEncodingFromInternalFormat(src_internal_format) == GL_SRGB; | 7990 GetColorEncodingFromInternalFormat(src_internal_format) == GL_SRGB; |
7969 bool draw_buffers_has_srgb = false; | 7991 bool draw_buffers_has_srgb = false; |
7970 if ((mask & GL_COLOR_BUFFER_BIT) != 0) { | 7992 if ((mask & GL_COLOR_BUFFER_BIT) != 0) { |
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7985 DCHECK(read_framebuffer || (is_feedback_loop != FeedbackLoopUnknown)); | 8007 DCHECK(read_framebuffer || (is_feedback_loop != FeedbackLoopUnknown)); |
7986 const Framebuffer::Attachment* read_buffer = | 8008 const Framebuffer::Attachment* read_buffer = |
7987 is_feedback_loop == FeedbackLoopUnknown ? | 8009 is_feedback_loop == FeedbackLoopUnknown ? |
7988 read_framebuffer->GetReadBufferAttachment() : nullptr; | 8010 read_framebuffer->GetReadBufferAttachment() : nullptr; |
7989 for (uint32_t ii = 0; ii < group_->max_draw_buffers(); ++ii) { | 8011 for (uint32_t ii = 0; ii < group_->max_draw_buffers(); ++ii) { |
7990 GLenum dst_format = GetBoundColorDrawBufferInternalFormat( | 8012 GLenum dst_format = GetBoundColorDrawBufferInternalFormat( |
7991 static_cast<GLint>(ii)); | 8013 static_cast<GLint>(ii)); |
7992 GLenum dst_type = GetBoundColorDrawBufferType(static_cast<GLint>(ii)); | 8014 GLenum dst_type = GetBoundColorDrawBufferType(static_cast<GLint>(ii)); |
7993 if (dst_format == 0) | 8015 if (dst_format == 0) |
7994 continue; | 8016 continue; |
8017 if (!src_internal_format) { | |
8018 read_framebuffer_miss_image = true; | |
8019 } | |
7995 if (GetColorEncodingFromInternalFormat(dst_format) == GL_SRGB) | 8020 if (GetColorEncodingFromInternalFormat(dst_format) == GL_SRGB) |
7996 draw_buffers_has_srgb = true; | 8021 draw_buffers_has_srgb = true; |
7997 if (read_buffer_samples > 0 && | 8022 if (read_buffer_samples > 0 && |
7998 (src_sized_format != | 8023 (src_sized_format != |
7999 GLES2Util::ConvertToSizedFormat(dst_format, dst_type))) { | 8024 GLES2Util::ConvertToSizedFormat(dst_format, dst_type))) { |
8000 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, | 8025 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
8001 "src and dst formats differ for color"); | 8026 "src and dst formats differ for color"); |
8002 return; | 8027 return; |
8003 } | 8028 } |
8004 bool is_dst_signed_int = GLES2Util::IsSignedIntegerFormat(dst_format); | 8029 bool is_dst_signed_int = GLES2Util::IsSignedIntegerFormat(dst_format); |
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8024 break; | 8049 break; |
8025 } | 8050 } |
8026 } | 8051 } |
8027 } | 8052 } |
8028 } | 8053 } |
8029 if (is_feedback_loop == FeedbackLoopTrue) { | 8054 if (is_feedback_loop == FeedbackLoopTrue) { |
8030 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, | 8055 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
8031 "source buffer and destination buffers are identical"); | 8056 "source buffer and destination buffers are identical"); |
8032 return; | 8057 return; |
8033 } | 8058 } |
8059 if (read_framebuffer_miss_image == true) { | |
8060 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, | |
8061 "The designated attachment point(s) in read framebuffer miss image"); | |
8062 return; | |
8063 } | |
8034 | 8064 |
8035 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) { | 8065 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) { |
8036 if (filter != GL_NEAREST) { | 8066 if (filter != GL_NEAREST) { |
8037 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, | 8067 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name, |
8038 "invalid filter for depth/stencil"); | 8068 "invalid filter for depth/stencil"); |
8039 return; | 8069 return; |
8040 } | 8070 } |
8041 | 8071 |
8042 if ((GetBoundFramebufferDepthFormat(GL_READ_FRAMEBUFFER) != | 8072 if ((GetBoundFramebufferDepthFormat(GL_READ_FRAMEBUFFER) != |
8043 GetBoundFramebufferDepthFormat(GL_DRAW_FRAMEBUFFER)) || | 8073 GetBoundFramebufferDepthFormat(GL_DRAW_FRAMEBUFFER)) || |
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18971 } | 19001 } |
18972 | 19002 |
18973 // Include the auto-generated part of this file. We split this because it means | 19003 // Include the auto-generated part of this file. We split this because it means |
18974 // we can easily edit the non-auto generated parts right here in this file | 19004 // we can easily edit the non-auto generated parts right here in this file |
18975 // instead of having to edit some template or the code generator. | 19005 // instead of having to edit some template or the code generator. |
18976 #include "base/macros.h" | 19006 #include "base/macros.h" |
18977 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 19007 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
18978 | 19008 |
18979 } // namespace gles2 | 19009 } // namespace gles2 |
18980 } // namespace gpu | 19010 } // namespace gpu |
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