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Unified Diff: media/renderers/renderer_impl.cc

Issue 2570773002: Fix crash when pipeline is stopped while video restart is pending (Closed)
Patch Set: Added comments + addressed CR feedback Created 4 years ago
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Index: media/renderers/renderer_impl.cc
diff --git a/media/renderers/renderer_impl.cc b/media/renderers/renderer_impl.cc
index 210e5cc574f2437b4368c498f56b02facf5c1e61..b8d9511140231b1e3c1570c879b9ce4af01153ec 100644
--- a/media/renderers/renderer_impl.cc
+++ b/media/renderers/renderer_impl.cc
@@ -111,6 +111,8 @@ RendererImpl::~RendererImpl() {
DVLOG(1) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
+ state_ = STATE_SHUTDOWN;
xhwang 2017/01/04 18:29:09 Instead of adding a new state, does it make sense
servolk 2017/01/04 19:00:52 Yes, I guess we could try invalidating RendererImp
+
// Tear down in opposite order of construction as |video_renderer_| can still
// need |time_source_| (which can be |audio_renderer_|) to be alive.
video_renderer_.reset();
@@ -246,8 +248,13 @@ void RendererImpl::RestartStreamPlayback(DemuxerStream* stream,
void RendererImpl::RestartVideoRenderer(base::TimeDelta time) {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
+ // We only need to actually restart video renderer if we are in the PLAYING
+ // state. In all other states we don't need to do anything, since either we
+ // are already shutting down, or the VideoRenderer::StartPlayingFrom will be
+ // called when RendererImpl transitions into PLAYING state.
+ if (state_ != STATE_PLAYING)
+ return;
DCHECK(video_renderer_);
- DCHECK_EQ(state_, STATE_PLAYING);
video_ended_ = false;
video_renderer_->StartPlayingFrom(time);
}
@@ -255,7 +262,12 @@ void RendererImpl::RestartVideoRenderer(base::TimeDelta time) {
void RendererImpl::RestartAudioRenderer(base::TimeDelta time) {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK_EQ(state_, STATE_PLAYING);
+ // We only need to actually restart audio renderer if we are in the PLAYING
+ // state. In all other states we don't need to do anything, since either we
+ // are already shutting down, or the AudioRenderer::StartPlayingFrom will be
+ // called when RendererImpl transitions into PLAYING state.
+ if (state_ != STATE_PLAYING)
+ return;
DCHECK(time_source_);
DCHECK(audio_renderer_);
audio_ended_ = false;
@@ -724,6 +736,7 @@ void RendererImpl::PausePlayback() {
case STATE_UNINITIALIZED:
case STATE_INIT_PENDING_CDM:
case STATE_INITIALIZING:
+ case STATE_SHUTDOWN:
NOTREACHED() << "Invalid state: " << state_;
break;
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