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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContext_h | 5 #ifndef WebGL2RenderingContext_h |
| 6 #define WebGL2RenderingContext_h | 6 #define WebGL2RenderingContext_h |
| 7 | 7 |
| 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" | 8 #include "core/html/canvas/CanvasRenderingContextFactory.h" |
| 9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 10 #include <memory> | 10 #include <memory> |
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| 72 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; | 72 Member<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| 73 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; | 73 Member<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; |
| 74 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 74 Member<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| 75 Member<WebGLCompressedTextureETC> m_webglCompressedTextureETC; | 75 Member<WebGLCompressedTextureETC> m_webglCompressedTextureETC; |
| 76 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; | 76 Member<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| 77 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; | 77 Member<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| 78 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 78 Member<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| 79 Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB; | 79 Member<WebGLCompressedTextureS3TCsRGB> m_webglCompressedTextureS3TCsRGB; |
| 80 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 80 Member<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| 81 Member<WebGLDebugShaders> m_webglDebugShaders; | 81 Member<WebGLDebugShaders> m_webglDebugShaders; |
| 82 Member<WebGLGetBufferSubDataAsync> m_webglGetBufferSubDataAsync; |
| 82 Member<WebGLLoseContext> m_webglLoseContext; | 83 Member<WebGLLoseContext> m_webglLoseContext; |
| 83 }; | 84 }; |
| 84 | 85 |
| 85 DEFINE_TYPE_CASTS(WebGL2RenderingContext, | 86 DEFINE_TYPE_CASTS(WebGL2RenderingContext, |
| 86 CanvasRenderingContext, | 87 CanvasRenderingContext, |
| 87 context, | 88 context, |
| 88 context->is3d() && | 89 context->is3d() && |
| 89 WebGLRenderingContextBase::getWebGLVersion(context) == 2, | 90 WebGLRenderingContextBase::getWebGLVersion(context) == 2, |
| 90 context.is3d() && | 91 context.is3d() && |
| 91 WebGLRenderingContextBase::getWebGLVersion(&context) == | 92 WebGLRenderingContextBase::getWebGLVersion(&context) == |
| 92 2); | 93 2); |
| 93 | 94 |
| 94 } // namespace blink | 95 } // namespace blink |
| 95 | 96 |
| 96 #endif | 97 #endif |
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