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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_MUS_FOCUS_SYNCHRONIZER_H_ | 5 #ifndef UI_AURA_MUS_FOCUS_SYNCHRONIZER_H_ |
| 6 #define UI_AURA_MUS_FOCUS_SYNCHRONIZER_H_ | 6 #define UI_AURA_MUS_FOCUS_SYNCHRONIZER_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "ui/aura/client/focus_change_observer.h" | 9 #include "ui/aura/client/focus_change_observer.h" |
| 10 #include "ui/aura/env_observer.h" | 10 #include "ui/aura/env_observer.h" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 class FocusSynchronizer : public client::FocusChangeObserver, | 29 class FocusSynchronizer : public client::FocusChangeObserver, |
| 30 public EnvObserver { | 30 public EnvObserver { |
| 31 public: | 31 public: |
| 32 FocusSynchronizer(FocusSynchronizerDelegate* delegate, | 32 FocusSynchronizer(FocusSynchronizerDelegate* delegate, |
| 33 ui::mojom::WindowTree* window_tree); | 33 ui::mojom::WindowTree* window_tree); |
| 34 ~FocusSynchronizer() override; | 34 ~FocusSynchronizer() override; |
| 35 | 35 |
| 36 // Called when the server side wants to change focus to |window|. | 36 // Called when the server side wants to change focus to |window|. |
| 37 void SetFocusFromServer(WindowMus* window); | 37 void SetFocusFromServer(WindowMus* window); |
| 38 | 38 |
| 39 // Called when the client wishes to deactivate itself. |
| 40 void ClearFocus(); |
| 41 |
| 39 // Called when the focused window is destroyed. | 42 // Called when the focused window is destroyed. |
| 40 void OnFocusedWindowDestroyed(); | 43 void OnFocusedWindowDestroyed(); |
| 41 | 44 |
| 42 WindowMus* focused_window() { return focused_window_; } | 45 WindowMus* focused_window() { return focused_window_; } |
| 43 | 46 |
| 44 private: | 47 private: |
| 45 void SetActiveFocusClient(client::FocusClient* focus_client); | 48 void SetActiveFocusClient(client::FocusClient* focus_client); |
| 46 | 49 |
| 47 // Called internally to set |focused_window_| and update the server. | 50 // Called internally to set |focused_window_| and update the server. |
| 48 void SetFocusedWindow(WindowMus* window); | 51 void SetFocusedWindow(WindowMus* window); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 63 bool setting_focus_ = false; | 66 bool setting_focus_ = false; |
| 64 WindowMus* window_setting_focus_to_ = nullptr; | 67 WindowMus* window_setting_focus_to_ = nullptr; |
| 65 WindowMus* focused_window_ = nullptr; | 68 WindowMus* focused_window_ = nullptr; |
| 66 | 69 |
| 67 DISALLOW_COPY_AND_ASSIGN(FocusSynchronizer); | 70 DISALLOW_COPY_AND_ASSIGN(FocusSynchronizer); |
| 68 }; | 71 }; |
| 69 | 72 |
| 70 } // namespace aura | 73 } // namespace aura |
| 71 | 74 |
| 72 #endif // UI_AURA_MUS_FOCUS_SYNCHRONIZER_H_ | 75 #endif // UI_AURA_MUS_FOCUS_SYNCHRONIZER_H_ |
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