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Issue 2568133002: cc: Only use single quad pass optimization when quad rect matches pass rect (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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991 const TileDrawQuad* GLRenderer::CanPassBeDrawnDirectly(const RenderPass* pass) { 991 const TileDrawQuad* GLRenderer::CanPassBeDrawnDirectly(const RenderPass* pass) {
992 // Can only collapse a single tile quad. 992 // Can only collapse a single tile quad.
993 if (pass->quad_list.size() != 1) 993 if (pass->quad_list.size() != 1)
994 return nullptr; 994 return nullptr;
995 // If we need copy requests, then render pass has to exist. 995 // If we need copy requests, then render pass has to exist.
996 if (!pass->copy_requests.empty()) 996 if (!pass->copy_requests.empty())
997 return nullptr; 997 return nullptr;
998 998
999 const DrawQuad* quad = *pass->quad_list.BackToFrontBegin(); 999 const DrawQuad* quad = *pass->quad_list.BackToFrontBegin();
1000 // Hack: this could be supported by concatenating transforms, but 1000 // Hack: this could be supported by concatenating transforms, but
1001 // in practice if there is one quad, it is at the origin of the render pass. 1001 // in practice if there is one quad, it is at the origin of the render pass
1002 if (!quad->shared_quad_state->quad_to_target_transform.IsIdentity()) 1002 // and has the same size as the pass.
1003 if (!quad->shared_quad_state->quad_to_target_transform.IsIdentity() ||
1004 quad->rect != pass->output_rect)
1003 return nullptr; 1005 return nullptr;
1004 // The quad is expected to be the entire layer so that AA edges are correct. 1006 // The quad is expected to be the entire layer so that AA edges are correct.
1005 if (gfx::Rect(quad->shared_quad_state->quad_layer_bounds) != quad->rect) 1007 if (gfx::Rect(quad->shared_quad_state->quad_layer_bounds) != quad->rect)
1006 return nullptr; 1008 return nullptr;
1007 if (quad->material != DrawQuad::TILED_CONTENT) 1009 if (quad->material != DrawQuad::TILED_CONTENT)
1008 return nullptr; 1010 return nullptr;
1009 1011
1010 const TileDrawQuad* tile_quad = TileDrawQuad::MaterialCast(quad); 1012 const TileDrawQuad* tile_quad = TileDrawQuad::MaterialCast(quad);
1011 // Hack: this could be supported by passing in a subrectangle to draw 1013 // Hack: this could be supported by passing in a subrectangle to draw
1012 // render pass, although in practice if there is only one quad there 1014 // render pass, although in practice if there is only one quad there
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4045 // The alpha has already been applied when copying the RPDQ to an IOSurface. 4047 // The alpha has already been applied when copying the RPDQ to an IOSurface.
4046 GLfloat alpha = 1; 4048 GLfloat alpha = 1;
4047 gl_->ScheduleCALayerSharedStateCHROMIUM(alpha, is_clipped, clip_rect, 4049 gl_->ScheduleCALayerSharedStateCHROMIUM(alpha, is_clipped, clip_rect,
4048 sorting_context_id, gl_transform); 4050 sorting_context_id, gl_transform);
4049 gl_->ScheduleCALayerCHROMIUM( 4051 gl_->ScheduleCALayerCHROMIUM(
4050 texture_id, contents_rect, ca_layer_overlay->background_color, 4052 texture_id, contents_rect, ca_layer_overlay->background_color,
4051 ca_layer_overlay->edge_aa_mask, bounds_rect, filter); 4053 ca_layer_overlay->edge_aa_mask, bounds_rect, filter);
4052 } 4054 }
4053 4055
4054 } // namespace cc 4056 } // namespace cc
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