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Issue 2567983002: Hook up REWRITE_FLOAT_UNARY_MINUS_OPERATOR workaround in ANGLE (Closed)
Patch Set: Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
(...skipping 3816 matching lines...) Expand 10 before | Expand all | Expand 10 after
3827 if (workarounds().rewrite_do_while_loops) 3827 if (workarounds().rewrite_do_while_loops)
3828 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS; 3828 driver_bug_workarounds |= SH_REWRITE_DO_WHILE_LOOPS;
3829 if (workarounds().emulate_isnan_on_float) 3829 if (workarounds().emulate_isnan_on_float)
3830 driver_bug_workarounds |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; 3830 driver_bug_workarounds |= SH_EMULATE_ISNAN_FLOAT_FUNCTION;
3831 if (workarounds().use_unused_standard_shared_blocks) 3831 if (workarounds().use_unused_standard_shared_blocks)
3832 driver_bug_workarounds |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS; 3832 driver_bug_workarounds |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS;
3833 if (workarounds().dont_remove_invariant_for_fragment_input) 3833 if (workarounds().dont_remove_invariant_for_fragment_input)
3834 driver_bug_workarounds |= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; 3834 driver_bug_workarounds |= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT;
3835 if (workarounds().remove_invariant_and_centroid_for_essl3) 3835 if (workarounds().remove_invariant_and_centroid_for_essl3)
3836 driver_bug_workarounds |= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3; 3836 driver_bug_workarounds |= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3;
3837 if (workarounds().rewrite_float_unary_minus_operator)
3838 driver_bug_workarounds |= SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR;
3837 3839
3838 resources.WEBGL_debug_shader_precision = 3840 resources.WEBGL_debug_shader_precision =
3839 group_->gpu_preferences().emulate_shader_precision; 3841 group_->gpu_preferences().emulate_shader_precision;
3840 3842
3841 ShShaderOutput shader_output_language = 3843 ShShaderOutput shader_output_language =
3842 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info()); 3844 ShaderTranslator::GetShaderOutputLanguageForContext(gl_version_info());
3843 3845
3844 vertex_translator_ = shader_translator_cache()->GetTranslator( 3846 vertex_translator_ = shader_translator_cache()->GetTranslator(
3845 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, 3847 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language,
3846 driver_bug_workarounds); 3848 driver_bug_workarounds);
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18940 } 18942 }
18941 18943
18942 // Include the auto-generated part of this file. We split this because it means 18944 // Include the auto-generated part of this file. We split this because it means
18943 // we can easily edit the non-auto generated parts right here in this file 18945 // we can easily edit the non-auto generated parts right here in this file
18944 // instead of having to edit some template or the code generator. 18946 // instead of having to edit some template or the code generator.
18945 #include "base/macros.h" 18947 #include "base/macros.h"
18946 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 18948 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
18947 18949
18948 } // namespace gles2 18950 } // namespace gles2
18949 } // namespace gpu 18951 } // namespace gpu
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