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Unified Diff: third_party/WebKit/LayoutTests/webaudio/resources/audit-util.js

Issue 2567713002: Separating layout test utilities into audit-util.js (Closed)
Patch Set: Created 4 years ago
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Index: third_party/WebKit/LayoutTests/webaudio/resources/audit-util.js
diff --git a/third_party/WebKit/LayoutTests/webaudio/resources/audit-util.js b/third_party/WebKit/LayoutTests/webaudio/resources/audit-util.js
new file mode 100644
index 0000000000000000000000000000000000000000..112d75acb7f4902b3b8209b9b1ccbaaa156782d6
--- /dev/null
+++ b/third_party/WebKit/LayoutTests/webaudio/resources/audit-util.js
@@ -0,0 +1,275 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+
+/**
+ * @fileOverview This file includes legacy utility functions for the layout
+ * test.
+ */
+
+
+function writeString(s, a, offset) {
+ for (var i = 0; i < s.length; ++i) {
+ a[offset + i] = s.charCodeAt(i);
+ }
+}
+
+function writeInt16(n, a, offset) {
+ n = Math.floor(n);
+
+ var b1 = n & 255;
+ var b2 = (n >> 8) & 255;
+
+ a[offset + 0] = b1;
+ a[offset + 1] = b2;
+}
+
+function writeInt32(n, a, offset) {
+ n = Math.floor(n);
+ var b1 = n & 255;
+ var b2 = (n >> 8) & 255;
+ var b3 = (n >> 16) & 255;
+ var b4 = (n >> 24) & 255;
+
+ a[offset + 0] = b1;
+ a[offset + 1] = b2;
+ a[offset + 2] = b3;
+ a[offset + 3] = b4;
+}
+
+function writeAudioBuffer(audioBuffer, a, offset) {
+ var n = audioBuffer.length;
+ var channels = audioBuffer.numberOfChannels;
+
+ for (var i = 0; i < n; ++i) {
+ for (var k = 0; k < channels; ++k) {
+ var buffer = audioBuffer.getChannelData(k);
+ var sample = buffer[i] * 32768.0;
+
+ // Clip samples to the limitations of 16-bit.
+ // If we don't do this then we'll get nasty wrap-around distortion.
+ if (sample < -32768)
+ sample = -32768;
+ if (sample > 32767)
+ sample = 32767;
+
+ writeInt16(sample, a, offset);
+ offset += 2;
+ }
+ }
+}
+
+function createWaveFileData(audioBuffer) {
+ var frameLength = audioBuffer.length;
+ var numberOfChannels = audioBuffer.numberOfChannels;
+ var sampleRate = audioBuffer.sampleRate;
+ var bitsPerSample = 16;
+ var byteRate = sampleRate * numberOfChannels * bitsPerSample/8;
+ var blockAlign = numberOfChannels * bitsPerSample/8;
+ var wavDataByteLength = frameLength * numberOfChannels * 2; // 16-bit audio
+ var headerByteLength = 44;
+ var totalLength = headerByteLength + wavDataByteLength;
+
+ var waveFileData = new Uint8Array(totalLength);
+
+ var subChunk1Size = 16; // for linear PCM
+ var subChunk2Size = wavDataByteLength;
+ var chunkSize = 4 + (8 + subChunk1Size) + (8 + subChunk2Size);
+
+ writeString("RIFF", waveFileData, 0);
+ writeInt32(chunkSize, waveFileData, 4);
+ writeString("WAVE", waveFileData, 8);
+ writeString("fmt ", waveFileData, 12);
+
+ writeInt32(subChunk1Size, waveFileData, 16); // SubChunk1Size (4)
+ writeInt16(1, waveFileData, 20); // AudioFormat (2)
+ writeInt16(numberOfChannels, waveFileData, 22); // NumChannels (2)
+ writeInt32(sampleRate, waveFileData, 24); // SampleRate (4)
+ writeInt32(byteRate, waveFileData, 28); // ByteRate (4)
+ writeInt16(blockAlign, waveFileData, 32); // BlockAlign (2)
+ writeInt32(bitsPerSample, waveFileData, 34); // BitsPerSample (4)
+
+ writeString("data", waveFileData, 36);
+ writeInt32(subChunk2Size, waveFileData, 40); // SubChunk2Size (4)
+
+ // Write actual audio data starting at offset 44.
+ writeAudioBuffer(audioBuffer, waveFileData, 44);
+
+ return waveFileData;
+}
+
+function createAudioData(audioBuffer) {
+ return createWaveFileData(audioBuffer);
+}
+
+function finishAudioTest(event) {
+ var audioData = createAudioData(event.renderedBuffer);
+ testRunner.setAudioData(audioData);
+ testRunner.notifyDone();
+}
+
+// Compare two arrays (commonly extracted from buffer.getChannelData()) with
+// constraints:
+// options.thresholdSNR: Minimum allowed SNR between the actual and expected
+// signal. The default value is 10000.
+// options.thresholdDiffULP: Maximum allowed difference between the actual
+// and expected signal in ULP(Unit in the last place). The default is 0.
+// options.thresholdDiffCount: Maximum allowed number of sample differences
+// which exceeds the threshold. The default is 0.
+// options.bitDepth: The expected result is assumed to come from an audio
+// file with this number of bits of precision. The default is 16.
+function compareBuffersWithConstraints(actual, expected, options) {
+ if (!options)
+ options = {};
+
+ if (actual.length !== expected.length)
+ testFailed('Buffer length mismatches.');
+
+ var maxError = -1;
+ var diffCount = 0;
+ var errorPosition = -1;
+ var thresholdSNR = (options.thresholdSNR || 10000);
+
+ var thresholdDiffULP = (options.thresholdDiffULP || 0);
+ var thresholdDiffCount = (options.thresholdDiffCount || 0);
+
+ // By default, the bit depth is 16.
+ var bitDepth = (options.bitDepth || 16);
+ var scaleFactor = Math.pow(2, bitDepth - 1);
+
+ var noisePower = 0, signalPower = 0;
+
+ for (var i = 0; i < actual.length; i++) {
+ var diff = actual[i] - expected[i];
+ noisePower += diff * diff;
+ signalPower += expected[i] * expected[i];
+
+ if (Math.abs(diff) > maxError) {
+ maxError = Math.abs(diff);
+ errorPosition = i;
+ }
+
+ // The reference file is a 16-bit WAV file, so we will almost never get
+ // an exact match between it and the actual floating-point result.
+ if (Math.abs(diff) > scaleFactor)
+ diffCount++;
+ }
+
+ var snr = 10 * Math.log10(signalPower / noisePower);
+ var maxErrorULP = maxError * scaleFactor;
+
+ if (snr >= thresholdSNR) {
+ testPassed('Exceeded SNR threshold of ' + thresholdSNR + ' dB.');
+ } else {
+ testFailed('Expected SNR of ' + thresholdSNR + ' dB, but actual SNR is ' +
+ snr + ' dB.');
+ }
+
+ if (maxErrorULP <= thresholdDiffULP) {
+ testPassed('Maximum difference below threshold of ' +
+ thresholdDiffULP + ' ulp (' + bitDepth + '-bits).');
+ } else {
+ testFailed('Maximum difference of ' + maxErrorULP +
+ ' at the index ' + errorPosition + ' exceeded threshold of ' +
+ thresholdDiffULP + ' ulp (' + bitDepth + '-bits).');
+ }
+
+ if (diffCount <= thresholdDiffCount) {
+ testPassed('Number of differences between results is ' +
+ diffCount + ' out of ' + actual.length + '.');
+ } else {
+ testFailed(diffCount + ' differences found but expected no more than ' +
+ diffCount + ' out of ' + actual.length + '.');
+ }
+}
+
+// Create an impulse in a buffer of length sampleFrameLength
+function createImpulseBuffer(context, sampleFrameLength) {
+ var audioBuffer = context.createBuffer(1, sampleFrameLength, context.sampleRate);
+ var n = audioBuffer.length;
+ var dataL = audioBuffer.getChannelData(0);
+
+ for (var k = 0; k < n; ++k) {
+ dataL[k] = 0;
+ }
+ dataL[0] = 1;
+
+ return audioBuffer;
+}
+
+// Create a buffer of the given length with a linear ramp having values 0 <= x < 1.
+function createLinearRampBuffer(context, sampleFrameLength) {
+ var audioBuffer = context.createBuffer(1, sampleFrameLength, context.sampleRate);
+ var n = audioBuffer.length;
+ var dataL = audioBuffer.getChannelData(0);
+
+ for (var i = 0; i < n; ++i)
+ dataL[i] = i / n;
+
+ return audioBuffer;
+}
+
+// Create an AudioBuffer of length |sampleFrameLength| having a constant value |constantValue|. If
+// |constantValue| is a number, the buffer has one channel filled with that value. If
+// |constantValue| is an array, the buffer is created wit a number of channels equal to the length
+// of the array, and channel k is filled with the k'th element of the |constantValue| array.
+function createConstantBuffer(context, sampleFrameLength, constantValue) {
+ var channels;
+ var values;
+
+ if (typeof constantValue === "number") {
+ channels = 1;
+ values = [constantValue];
+ } else {
+ channels = constantValue.length;
+ values = constantValue;
+ }
+
+ var audioBuffer = context.createBuffer(channels, sampleFrameLength, context.sampleRate);
+ var n = audioBuffer.length;
+
+ for (var c = 0; c < channels; ++c) {
+ var data = audioBuffer.getChannelData(c);
+ for (var i = 0; i < n; ++i)
+ data[i] = values[c];
+ }
+
+ return audioBuffer;
+}
+
+// Create a stereo impulse in a buffer of length sampleFrameLength
+function createStereoImpulseBuffer(context, sampleFrameLength) {
+ var audioBuffer = context.createBuffer(2, sampleFrameLength, context.sampleRate);
+ var n = audioBuffer.length;
+ var dataL = audioBuffer.getChannelData(0);
+ var dataR = audioBuffer.getChannelData(1);
+
+ for (var k = 0; k < n; ++k) {
+ dataL[k] = 0;
+ dataR[k] = 0;
+ }
+ dataL[0] = 1;
+ dataR[0] = 1;
+
+ return audioBuffer;
+}
+
+// Convert time (in seconds) to sample frames.
+function timeToSampleFrame(time, sampleRate) {
+ return Math.floor(0.5 + time * sampleRate);
+}
+
+// Compute the number of sample frames consumed by noteGrainOn with
+// the specified |grainOffset|, |duration|, and |sampleRate|.
+function grainLengthInSampleFrames(grainOffset, duration, sampleRate) {
+ var startFrame = timeToSampleFrame(grainOffset, sampleRate);
+ var endFrame = timeToSampleFrame(grainOffset + duration, sampleRate);
+
+ return endFrame - startFrame;
+}
+
+// True if the number is not an infinity or NaN
+function isValidNumber(x) {
+ return !isNaN(x) && (x != Infinity) && (x != -Infinity);
+}

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