Index: base/memory/memory_pressure_listener.h |
diff --git a/base/memory/memory_pressure_listener.h b/base/memory/memory_pressure_listener.h |
index 7b8029dd712accdcb9b9e694cc9610493d68610b..90eb144f4b48813bf3ae95051df1f4b20f232168 100644 |
--- a/base/memory/memory_pressure_listener.h |
+++ b/base/memory/memory_pressure_listener.h |
@@ -24,11 +24,8 @@ namespace base { |
// simply delete the listener object. The implementation guarantees |
// that the callback will always be called on the thread that created |
// the listener. |
-// If this is the same thread as the system is broadcasting the memory pressure |
-// event on, then it is guaranteed you're called synchronously within that |
-// broadcast and hence you should not do long-running garbage collection work. |
-// But conversely, if there's something that needs to be released before |
-// control is returned to system code, this is the place to do it. |
+// Note that even on the same thread, the callback is not guaranteed to be |
+// called synchronously within the system memory pressure broadcast. |
// Please see notes on memory_pressure_level_list.h: some levels are absolutely |
// critical, and if not enough memory is returned to the system, it'll |
// potentially kill the app, and then later the app will have to be |