Index: Source/core/rendering/RenderMultiColumnFlowThread.cpp |
diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.cpp b/Source/core/rendering/RenderMultiColumnFlowThread.cpp |
index f5c8ab08213f7691ebc6c824d189992227c17135..e93c68aedd5e3c88be5e37d863e34ea204b25732 100644 |
--- a/Source/core/rendering/RenderMultiColumnFlowThread.cpp |
+++ b/Source/core/rendering/RenderMultiColumnFlowThread.cpp |
@@ -123,6 +123,20 @@ void RenderMultiColumnFlowThread::evacuateAndDestroy() |
destroy(); |
} |
+LayoutSize RenderMultiColumnFlowThread::columnOffset(const LayoutPoint& point) const |
+{ |
+ if (!hasValidRegionInfo()) |
+ return LayoutSize(0, 0); |
+ |
+ LayoutPoint flowThreadPoint(point); |
+ flipForWritingMode(flowThreadPoint); |
+ LayoutUnit blockOffset = isHorizontalWritingMode() ? flowThreadPoint.y() : flowThreadPoint.x(); |
+ RenderRegion* renderRegion = regionAtBlockOffset(blockOffset); |
+ if (!renderRegion) |
+ return LayoutSize(0, 0); |
+ return toRenderMultiColumnSet(renderRegion)->flowThreadTranslationAtOffset(blockOffset); |
+} |
+ |
void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLayoutScope& layoutScope) |
{ |
// Update the dimensions of our regions before we lay out the flow thread. |