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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/texture_image_transport_surface.h" | 5 #include "content/common/gpu/texture_image_transport_surface.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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344 } | 344 } |
345 | 345 |
346 // Even if MakeCurrent fails, schedule anyway, to trigger the lost context | 346 // Even if MakeCurrent fails, schedule anyway, to trigger the lost context |
347 // logic. | 347 // logic. |
348 if (did_unschedule_) { | 348 if (did_unschedule_) { |
349 did_unschedule_ = false; | 349 did_unschedule_ = false; |
350 helper_->SetScheduled(true); | 350 helper_->SetScheduled(true); |
351 } | 351 } |
352 } | 352 } |
353 | 353 |
354 void TextureImageTransportSurface::OnResizeViewACK() { | |
355 NOTREACHED(); | |
356 } | |
357 | |
358 void TextureImageTransportSurface::ReleaseBackTexture() { | 354 void TextureImageTransportSurface::ReleaseBackTexture() { |
359 DCHECK(IsContextValid(helper_.get())); | 355 DCHECK(IsContextValid(helper_.get())); |
360 backbuffer_ = NULL; | 356 backbuffer_ = NULL; |
361 back_mailbox_ = Mailbox(); | 357 back_mailbox_ = Mailbox(); |
362 glFlush(); | 358 glFlush(); |
363 CHECK_GL_ERROR(); | 359 CHECK_GL_ERROR(); |
364 } | 360 } |
365 | 361 |
366 void TextureImageTransportSurface::ReleaseFrontTexture() { | 362 void TextureImageTransportSurface::ReleaseFrontTexture() { |
367 DCHECK(IsContextValid(helper_.get())); | 363 DCHECK(IsContextValid(helper_.get())); |
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454 | 450 |
455 #ifndef NDEBUG | 451 #ifndef NDEBUG |
456 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 452 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
457 if (status != GL_FRAMEBUFFER_COMPLETE) { | 453 if (status != GL_FRAMEBUFFER_COMPLETE) { |
458 DLOG(FATAL) << "Framebuffer incomplete: " << status; | 454 DLOG(FATAL) << "Framebuffer incomplete: " << status; |
459 } | 455 } |
460 #endif | 456 #endif |
461 } | 457 } |
462 | 458 |
463 } // namespace content | 459 } // namespace content |
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