OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/pepper/pepper_platform_context_3d.h" | 5 #include "content/renderer/pepper/pepper_platform_context_3d.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "content/common/gpu/client/context_provider_command_buffer.h" | 8 #include "content/common/gpu/client/context_provider_command_buffer.h" |
9 #include "content/common/gpu/client/gpu_channel_host.h" | 9 #include "content/common/gpu/client/gpu_channel_host.h" |
10 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | 10 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" |
11 #include "content/renderer/render_thread_impl.h" | 11 #include "content/renderer/render_thread_impl.h" |
12 #include "gpu/command_buffer/client/gles2_cmd_helper.h" | 12 #include "gpu/command_buffer/client/gles2_cmd_helper.h" |
13 #include "gpu/command_buffer/client/gles2_implementation.h" | 13 #include "gpu/command_buffer/client/gles2_implementation.h" |
14 #include "ppapi/c/pp_graphics_3d.h" | 14 #include "ppapi/c/pp_graphics_3d.h" |
15 #include "ui/gl/gpu_preference.h" | 15 #include "ui/gl/gpu_preference.h" |
16 #include "url/gurl.h" | 16 #include "url/gurl.h" |
17 | 17 |
18 #ifdef ENABLE_GPU | |
19 | |
20 namespace content { | 18 namespace content { |
21 | 19 |
22 PlatformContext3D::PlatformContext3D() | 20 PlatformContext3D::PlatformContext3D() |
23 : has_alpha_(false), | 21 : has_alpha_(false), |
24 command_buffer_(NULL), | 22 command_buffer_(NULL), |
25 weak_ptr_factory_(this) { | 23 weak_ptr_factory_(this) { |
26 } | 24 } |
27 | 25 |
28 PlatformContext3D::~PlatformContext3D() { | 26 PlatformContext3D::~PlatformContext3D() { |
29 if (command_buffer_) { | 27 if (command_buffer_) { |
(...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
163 } | 161 } |
164 | 162 |
165 void PlatformContext3D::OnConsoleMessage(const std::string& msg, int id) { | 163 void PlatformContext3D::OnConsoleMessage(const std::string& msg, int id) { |
166 DCHECK(command_buffer_); | 164 DCHECK(command_buffer_); |
167 | 165 |
168 if (!console_message_callback_.is_null()) | 166 if (!console_message_callback_.is_null()) |
169 console_message_callback_.Run(msg, id); | 167 console_message_callback_.Run(msg, id); |
170 } | 168 } |
171 | 169 |
172 } // namespace content | 170 } // namespace content |
173 | |
174 #endif // ENABLE_GPU | |
OLD | NEW |