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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "bindings/core/v8/ScriptModule.h" | |
6 | |
7 #include "bindings/core/v8/V8Binding.h" | |
8 | |
9 namespace blink { | |
10 | |
11 ScriptModule::ScriptModule(v8::Isolate* isolate, v8::Local<v8::Module> module) | |
12 : m_module(SharedPersistent<v8::Module>::create(module, isolate)) {} | |
13 | |
14 ScriptModule::~ScriptModule() {} | |
15 | |
16 // TODO(adamk): This method should either live in V8ScriptRunner or call out | |
17 // to code there. | |
18 ScriptModule ScriptModule::compile(v8::Isolate* isolate, | |
19 const String& source, | |
20 const String& fileName) { | |
21 // TODO(adamk): Pass more info into ScriptOrigin. | |
22 v8::ScriptOrigin origin(v8String(isolate, fileName)); | |
23 v8::ScriptCompiler::Source scriptSource(v8String(isolate, source), origin); | |
24 v8::TryCatch tryCatch(isolate); | |
25 tryCatch.SetVerbose(true); | |
26 v8::Local<v8::Module> module; | |
27 if (!v8Call(v8::ScriptCompiler::CompileModule(isolate, &scriptSource), module, | |
haraken
2017/01/11 02:21:35
I want to create a helper function in V8ScriptRunn
adamk
2017/01/11 18:27:30
Ok added a helper to V8ScriptRunner with some basi
| |
28 tryCatch)) { | |
29 // TODO(adamk): Signal failure somehow. | |
30 return ScriptModule(isolate, module); | |
31 } | |
32 return ScriptModule(isolate, module); | |
33 } | |
34 | |
35 v8::MaybeLocal<v8::Module> dummyCallback(v8::Local<v8::Context> context, | |
36 v8::Local<v8::String> specifier, | |
37 v8::Local<v8::Module> referrer) { | |
38 return v8::MaybeLocal<v8::Module>(); | |
39 } | |
40 | |
41 bool ScriptModule::instantiate(ScriptState* scriptState) { | |
42 DCHECK(!isNull()); | |
43 v8::Local<v8::Context> context = scriptState->context(); | |
44 // TODO(adamk): pass in a real callback. | |
45 return m_module->newLocal(scriptState->isolate()) | |
46 ->Instantiate(context, &dummyCallback); | |
haraken
2017/01/11 02:21:35
Can we make V8 accept a nullptr as a callback?
adamk
2017/01/11 18:27:30
There's not a good use for such a thing in the mod
| |
47 } | |
48 | |
49 // TODO(adamk): This method should either live in V8ScriptRunner or call out | |
50 // to code there. | |
haraken
2017/01/11 02:21:35
Yes, I'd prefer moving the Evaluate call to V8Scri
adamk
2017/01/11 18:27:30
Done
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51 void ScriptModule::evaluate(ScriptState* scriptState) { | |
52 v8::TryCatch tryCatch(scriptState->isolate()); | |
53 tryCatch.SetVerbose(true); | |
54 v8::Local<v8::Value> result; | |
55 if (!v8Call(m_module->newLocal(scriptState->isolate()) | |
56 ->Evaluate(scriptState->context()), | |
57 result, tryCatch)) { | |
58 // TODO(adamk): report error | |
59 } | |
60 } | |
61 | |
62 } // namespace blink | |
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