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Side by Side Diff: Source/modules/gamepad/NavigatorGamepad.h

Issue 256593010: Gracefully support Navigator Gamepad methods in a detached state. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Have document supplements keep a reference to their document Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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55 static GamepadList* getGamepads(Navigator&); 55 static GamepadList* getGamepads(Navigator&);
56 56
57 WebKitGamepadList* webkitGamepads(); 57 WebKitGamepadList* webkitGamepads();
58 GamepadList* gamepads(); 58 GamepadList* gamepads();
59 59
60 virtual void trace(Visitor*); 60 virtual void trace(Visitor*);
61 61
62 void didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected); 62 void didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected);
63 63
64 private: 64 private:
65 explicit NavigatorGamepad(Document&); 65 explicit NavigatorGamepad(LocalFrame*);
66 66
67 static const char* supplementName(); 67 static const char* supplementName();
68 68
69 // DOMWindowProperty 69 // DOMWindowProperty
70 virtual void willDestroyGlobalObjectInFrame() OVERRIDE FINAL; 70 virtual void willDestroyGlobalObjectInFrame() OVERRIDE;
71 virtual void willDetachGlobalObjectFromFrame() OVERRIDE FINAL; 71 virtual void willDetachGlobalObjectFromFrame() OVERRIDE;
72 72
73 // DeviceSensorEventController 73 // DeviceSensorEventController
74 virtual void registerWithDispatcher() OVERRIDE FINAL; 74 virtual void registerWithDispatcher() OVERRIDE;
75 virtual void unregisterWithDispatcher() OVERRIDE FINAL; 75 virtual void unregisterWithDispatcher() OVERRIDE;
76 virtual bool hasLastData() OVERRIDE FINAL; 76 virtual bool hasLastData() OVERRIDE;
77 virtual PassRefPtrWillBeRawPtr<Event> getLastEvent() OVERRIDE FINAL; 77 virtual PassRefPtrWillBeRawPtr<Event> getLastEvent() OVERRIDE;
78 virtual bool isNullEvent(Event*) OVERRIDE FINAL; 78 virtual bool isNullEvent(Event*) OVERRIDE;
79 virtual Document* document() OVERRIDE;
79 80
80 // DOMWindowLifecycleObserver 81 // DOMWindowLifecycleObserver
81 virtual void didAddEventListener(DOMWindow*, const AtomicString&) OVERRIDE F INAL; 82 virtual void didAddEventListener(DOMWindow*, const AtomicString&) OVERRIDE;
82 virtual void didRemoveEventListener(DOMWindow*, const AtomicString&) OVERRID E FINAL; 83 virtual void didRemoveEventListener(DOMWindow*, const AtomicString&) OVERRID E;
83 virtual void didRemoveAllEventListeners(DOMWindow*) OVERRIDE FINAL; 84 virtual void didRemoveAllEventListeners(DOMWindow*) OVERRIDE;
84 85
85 PersistentWillBeMember<GamepadList> m_gamepads; 86 PersistentWillBeMember<GamepadList> m_gamepads;
86 PersistentWillBeMember<WebKitGamepadList> m_webkitGamepads; 87 PersistentWillBeMember<WebKitGamepadList> m_webkitGamepads;
87 }; 88 };
88 89
89 } // namespace WebCore 90 } // namespace WebCore
90 91
91 #endif // NavigatorGamepad_h 92 #endif // NavigatorGamepad_h
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