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Side by Side Diff: gpu/ipc/host/shader_disk_cache.h

Issue 2565243002: Revert of gpu: Move ShaderDiskCache into //gpu/ipc/host component. (Closed)
Patch Set: Created 4 years ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_IPC_HOST_SHADER_DISK_CACHE_H_
6 #define GPU_IPC_HOST_SHADER_DISK_CACHE_H_
7
8 #include <stdint.h>
9
10 #include <map>
11 #include <queue>
12 #include <string>
13
14 #include "base/files/file_path.h"
15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/threading/thread_checker.h"
18 #include "net/disk_cache/disk_cache.h"
19
20 namespace gpu {
21
22 class ShaderDiskCacheEntry;
23 class ShaderDiskReadHelper;
24 class ShaderClearHelper;
25
26 // ShaderDiskCache is the interface to the on disk cache for
27 // GL shaders.
28 class ShaderDiskCache : public base::RefCounted<ShaderDiskCache> {
29 public:
30 using ShaderLoadedCallback =
31 base::Callback<void(const std::string&, const std::string&)>;
32
33 void set_shader_loaded_callback(const ShaderLoadedCallback& callback) {
34 shader_loaded_callback_ = callback;
35 }
36
37 // Store the |shader| into the cache under |key|.
38 void Cache(const std::string& key, const std::string& shader);
39
40 // Clear a range of entries. This supports unbounded deletes in either
41 // direction by using null Time values for either |begin_time| or |end_time|.
42 // The return value is a net error code. If this method returns
43 // ERR_IO_PENDING, the |completion_callback| will be invoked when the
44 // operation completes.
45 int Clear(const base::Time begin_time,
46 const base::Time end_time,
47 const net::CompletionCallback& completion_callback);
48
49 // Sets a callback for when the cache is available. If the cache is
50 // already available the callback will not be called and net::OK is returned.
51 // If the callback is set net::ERR_IO_PENDING is returned and the callback
52 // will be executed when the cache is available.
53 int SetAvailableCallback(const net::CompletionCallback& callback);
54
55 // Returns the number of elements currently in the cache.
56 int32_t Size();
57
58 // Set a callback notification for when all current entries have been
59 // written to the cache.
60 // The return value is a net error code. If this method returns
61 // ERR_IO_PENDING, the |callback| will be invoked when all entries have
62 // been written to the cache.
63 int SetCacheCompleteCallback(const net::CompletionCallback& callback);
64
65 private:
66 friend class base::RefCounted<ShaderDiskCache>;
67 friend class ShaderDiskCacheEntry;
68 friend class ShaderDiskReadHelper;
69 friend class ShaderCacheFactory;
70
71 explicit ShaderDiskCache(const base::FilePath& cache_path);
72 ~ShaderDiskCache();
73
74 void Init(scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
75 void CacheCreatedCallback(int rv);
76
77 disk_cache::Backend* backend() { return backend_.get(); }
78
79 void EntryComplete(ShaderDiskCacheEntry* entry);
80 void ReadComplete();
81
82 bool cache_available_;
83 base::FilePath cache_path_;
84 bool is_initialized_;
85 net::CompletionCallback available_callback_;
86 net::CompletionCallback cache_complete_callback_;
87 ShaderLoadedCallback shader_loaded_callback_;
88
89 std::unique_ptr<disk_cache::Backend> backend_;
90
91 std::unique_ptr<ShaderDiskReadHelper> helper_;
92 std::unordered_map<ShaderDiskCacheEntry*,
93 std::unique_ptr<ShaderDiskCacheEntry>>
94 entries_;
95
96 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache);
97 };
98
99 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
100 // so we only create one per profile directory.
101 class ShaderCacheFactory : public base::ThreadChecker {
102 public:
103 // Initializes the ShaderCacheFactory singleton instance. The singleton
104 // instance is created and used in the thread associated with |task_runner|.
105 // |cache_task_runner| is associated with the thread responsible for managing
106 // the disk cache.
107 static void InitInstance(
108 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
109 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
110
111 // Returns an instance previously created by InitInstance(). This can return
112 // nullptr if an instance has not yet been created.
113 static ShaderCacheFactory* GetInstance();
114
115 // Clear the shader disk cache for the given |path|. This supports unbounded
116 // deletes in either direction by using null Time values for either
117 // |begin_time| or |end_time|. The |callback| will be executed when the
118 // clear is complete.
119 void ClearByPath(const base::FilePath& path,
120 const base::Time& begin_time,
121 const base::Time& end_time,
122 const base::Closure& callback);
123
124 // Retrieve the shader disk cache for the provided |client_id|.
125 scoped_refptr<ShaderDiskCache> Get(int32_t client_id);
126
127 // Set the |path| to be used for the disk cache for |client_id|.
128 void SetCacheInfo(int32_t client_id, const base::FilePath& path);
129
130 // Remove the path mapping for |client_id|.
131 void RemoveCacheInfo(int32_t client_id);
132
133 // Set the provided |cache| into the cache map for the given |path|.
134 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
135
136 // Remove the provided |path| from our cache map.
137 void RemoveFromCache(const base::FilePath& path);
138
139 private:
140 friend class ShaderClearHelper;
141
142 explicit ShaderCacheFactory(
143 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
144 ~ShaderCacheFactory();
145
146 static void CreateFactoryInstance(
147 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner);
148
149 scoped_refptr<base::SingleThreadTaskRunner> cache_task_runner_;
150
151 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
152 void CacheCleared(const base::FilePath& path);
153
154 using ShaderCacheMap = std::map<base::FilePath, ShaderDiskCache*>;
155 ShaderCacheMap shader_cache_map_;
156
157 using ClientIdToPathMap = std::map<int32_t, base::FilePath>;
158 ClientIdToPathMap client_id_to_path_map_;
159
160 using ShaderClearQueue = std::queue<std::unique_ptr<ShaderClearHelper>>;
161 using ShaderClearMap = std::map<base::FilePath, ShaderClearQueue>;
162 ShaderClearMap shader_clear_map_;
163
164 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
165 };
166
167 } // namespace gpu
168
169 #endif // GPU_IPC_HOST_SHADER_DISK_CACHE_H_
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