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Issue 2565123002: Unify code to query D3D device object from ANGLE (Closed)
Patch Set: add export Created 4 years ago
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1 include_rules = [ 1 include_rules = [
2 "+third_party/khronos", 2 "+third_party/khronos",
3 "+third_party/skia", 3 "+third_party/skia",
4 "+ui/events", 4 "+ui/events",
5 "+ui/base/x", 5 "+ui/base/x",
6 "+ui/gfx", 6 "+ui/gfx",
7 ] 7 ]
8 8
9 specific_include_rules = { 9 specific_include_rules = {
10 # This is the only target that should use the osmesa.h header. Everything else 10 # This is the only target that should use the osmesa.h header. Everything else
11 # should use the GLES2 headers from third_party/khronos/ or use gl_bindings.h to 11 # should use the GLES2 headers from third_party/khronos/ or use gl_bindings.h to
12 # get access to desktop OpenGL. 12 # get access to desktop OpenGL.
13 "gl_surface_osmesa.cc": [ 13 "gl_surface_osmesa.cc": [
14 "+third_party/mesa/src/include/GL/osmesa.h", 14 "+third_party/mesa/src/include/GL/osmesa.h",
15 ], 15 ],
16 # Allow us to include ANGLE's base platform implementation. 16 # Allow us to include ANGLE's base platform implementation.
17 "angle_platform_impl.h": [ 17 "angle_platform_impl.h": [
18 "+third_party/angle/include/platform/Platform.h", 18 "+third_party/angle/include/platform/Platform.h",
19 ], 19 ],
20 "gl_angle_util_win.cc": [
21 "+third_party/angle/include/EGL/egl.h",
22 "+third_party/angle/include/EGL/eglext.h",
23 ],
20 } 24 }
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