| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2008, 2009 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 #include "core/frame/LocalFrame.h" | 39 #include "core/frame/LocalFrame.h" |
| 40 #include "platform/heap/Handle.h" | 40 #include "platform/heap/Handle.h" |
| 41 #include "wtf/HashMap.h" | 41 #include "wtf/HashMap.h" |
| 42 #include "wtf/Noncopyable.h" | 42 #include "wtf/Noncopyable.h" |
| 43 #include "wtf/Vector.h" | 43 #include "wtf/Vector.h" |
| 44 #include "wtf/text/TextPosition.h" | 44 #include "wtf/text/TextPosition.h" |
| 45 #include <v8.h> | 45 #include <v8.h> |
| 46 | 46 |
| 47 namespace blink { | 47 namespace blink { |
| 48 | 48 |
| 49 class CompiledScript; |
| 49 class DOMWrapperWorld; | 50 class DOMWrapperWorld; |
| 50 class Element; | 51 class Element; |
| 51 class HTMLDocument; | 52 class HTMLDocument; |
| 52 class KURL; | 53 class KURL; |
| 53 class ScriptSourceCode; | 54 class ScriptSourceCode; |
| 54 class SecurityOrigin; | 55 class SecurityOrigin; |
| 55 class WindowProxy; | 56 class WindowProxy; |
| 56 class Widget; | 57 class Widget; |
| 57 | 58 |
| 58 typedef WTF::Vector<v8::Extension*> V8Extensions; | 59 typedef WTF::Vector<v8::Extension*> V8Extensions; |
| (...skipping 30 matching lines...) Expand all Loading... |
| 89 void executeScriptInMainWorld(const ScriptSourceCode&, | 90 void executeScriptInMainWorld(const ScriptSourceCode&, |
| 90 AccessControlStatus = NotSharableCrossOrigin); | 91 AccessControlStatus = NotSharableCrossOrigin); |
| 91 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue( | 92 v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue( |
| 92 const ScriptSourceCode&, | 93 const ScriptSourceCode&, |
| 93 ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled); | 94 ExecuteScriptPolicy = DoNotExecuteScriptWhenScriptsDisabled); |
| 94 v8::Local<v8::Value> executeScriptAndReturnValue( | 95 v8::Local<v8::Value> executeScriptAndReturnValue( |
| 95 v8::Local<v8::Context>, | 96 v8::Local<v8::Context>, |
| 96 const ScriptSourceCode&, | 97 const ScriptSourceCode&, |
| 97 AccessControlStatus = NotSharableCrossOrigin); | 98 AccessControlStatus = NotSharableCrossOrigin); |
| 98 | 99 |
| 100 // The same, but separated into two phases. |
| 101 // compileScriptInMainWorld may return nullptr. |
| 102 CompiledScript* compileScriptInMainWorld(const ScriptSourceCode&, |
| 103 AccessControlStatus); |
| 104 void executeScriptInMainWorld(const CompiledScript&); |
| 105 |
| 99 // Executes JavaScript in an isolated world. The script gets its own global | 106 // Executes JavaScript in an isolated world. The script gets its own global |
| 100 // scope, its own prototypes for intrinsic JavaScript objects (String, Array, | 107 // scope, its own prototypes for intrinsic JavaScript objects (String, Array, |
| 101 // and so-on), and its own wrappers for all DOM nodes and DOM constructors. | 108 // and so-on), and its own wrappers for all DOM nodes and DOM constructors. |
| 102 // | 109 // |
| 103 // If an isolated world with the specified ID already exists, it is reused. | 110 // If an isolated world with the specified ID already exists, it is reused. |
| 104 // Otherwise, a new world is created. | 111 // Otherwise, a new world is created. |
| 105 // | 112 // |
| 106 // FIXME: Get rid of extensionGroup here. | 113 // FIXME: Get rid of extensionGroup here. |
| 107 // FIXME: We don't want to support multiple scripts. | 114 // FIXME: We don't want to support multiple scripts. |
| 108 void executeScriptInIsolatedWorld(int worldID, | 115 void executeScriptInIsolatedWorld(int worldID, |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 159 v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, | 166 v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&, |
| 160 AccessControlStatus, | 167 AccessControlStatus, |
| 161 ExecuteScriptPolicy); | 168 ExecuteScriptPolicy); |
| 162 | 169 |
| 163 Member<WindowProxyManager> m_windowProxyManager; | 170 Member<WindowProxyManager> m_windowProxyManager; |
| 164 }; | 171 }; |
| 165 | 172 |
| 166 } // namespace blink | 173 } // namespace blink |
| 167 | 174 |
| 168 #endif // ScriptController_h | 175 #endif // ScriptController_h |
| OLD | NEW |