| Index: src/gpu/gl/GrGLProgramEffects.h
|
| diff --git a/src/gpu/gl/GrGLProgramEffects.h b/src/gpu/gl/GrGLProgramEffects.h
|
| index c2c21042b08d9ac153ac2f52be3b9ec3333b5542..b74dc96c4b80f3f24eefed30fad9ec795a610a5d 100644
|
| --- a/src/gpu/gl/GrGLProgramEffects.h
|
| +++ b/src/gpu/gl/GrGLProgramEffects.h
|
| @@ -54,20 +54,17 @@ public:
|
| */
|
| class TransformedCoords {
|
| public:
|
| - TransformedCoords(const char* name, GrSLType type, const char* vsName)
|
| - : fName(name), fType(type), fVSName(vsName) {
|
| + TransformedCoords(const char* name, GrSLType type)
|
| + : fName(name), fType(type) {
|
| }
|
|
|
| const char* c_str() const { return fName.c_str(); }
|
| GrSLType type() const { return fType; }
|
| const SkString& getName() const { return fName; }
|
| - // TODO: Remove the VS name when we have vertexless shaders, and gradients are reworked.
|
| - const SkString& getVSName() const { return fVSName; }
|
|
|
| private:
|
| SkString fName;
|
| GrSLType fType;
|
| - SkString fVSName;
|
| };
|
|
|
| typedef SkTArray<TransformedCoords> TransformedCoordsArray;
|
|
|