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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramEffects_DEFINED | 8 #ifndef GrGLProgramEffects_DEFINED |
| 9 #define GrGLProgramEffects_DEFINED | 9 #define GrGLProgramEffects_DEFINED |
| 10 | 10 |
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| 47 */ | 47 */ |
| 48 void setData(GrGpuGL*, | 48 void setData(GrGpuGL*, |
| 49 const GrGLUniformManager&, | 49 const GrGLUniformManager&, |
| 50 const GrEffectStage* effectStages[]); | 50 const GrEffectStage* effectStages[]); |
| 51 | 51 |
| 52 /** | 52 /** |
| 53 * Passed to GrGLEffects so they can add transformed coordinates to their sh
ader code. | 53 * Passed to GrGLEffects so they can add transformed coordinates to their sh
ader code. |
| 54 */ | 54 */ |
| 55 class TransformedCoords { | 55 class TransformedCoords { |
| 56 public: | 56 public: |
| 57 TransformedCoords(const char* name, GrSLType type, const char* vsName) | 57 TransformedCoords(const char* name, GrSLType type) |
| 58 : fName(name), fType(type), fVSName(vsName) { | 58 : fName(name), fType(type) { |
| 59 } | 59 } |
| 60 | 60 |
| 61 const char* c_str() const { return fName.c_str(); } | 61 const char* c_str() const { return fName.c_str(); } |
| 62 GrSLType type() const { return fType; } | 62 GrSLType type() const { return fType; } |
| 63 const SkString& getName() const { return fName; } | 63 const SkString& getName() const { return fName; } |
| 64 // TODO: Remove the VS name when we have vertexless shaders, and gradien
ts are reworked. | |
| 65 const SkString& getVSName() const { return fVSName; } | |
| 66 | 64 |
| 67 private: | 65 private: |
| 68 SkString fName; | 66 SkString fName; |
| 69 GrSLType fType; | 67 GrSLType fType; |
| 70 SkString fVSName; | |
| 71 }; | 68 }; |
| 72 | 69 |
| 73 typedef SkTArray<TransformedCoords> TransformedCoordsArray; | 70 typedef SkTArray<TransformedCoords> TransformedCoordsArray; |
| 74 | 71 |
| 75 /** | 72 /** |
| 76 * Passed to GrGLEffects so they can add texture reads to their shader code. | 73 * Passed to GrGLEffects so they can add texture reads to their shader code. |
| 77 */ | 74 */ |
| 78 class TextureSampler { | 75 class TextureSampler { |
| 79 public: | 76 public: |
| 80 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) | 77 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) |
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| 183 * is in turn passed to the effect's emitCode() function. | 180 * is in turn passed to the effect's emitCode() function. |
| 184 */ | 181 */ |
| 185 void emitSamplers(const GrEffectRef&, | 182 void emitSamplers(const GrEffectRef&, |
| 186 GrGLProgramEffects::TextureSamplerArray*); | 183 GrGLProgramEffects::TextureSamplerArray*); |
| 187 | 184 |
| 188 GrGLShaderBuilder* fBuilder; | 185 GrGLShaderBuilder* fBuilder; |
| 189 SkAutoTDelete<GrGLProgramEffects> fProgramEffects; | 186 SkAutoTDelete<GrGLProgramEffects> fProgramEffects; |
| 190 }; | 187 }; |
| 191 | 188 |
| 192 #endif | 189 #endif |
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