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Side by Side Diff: src/gpu/gl/GrGLProgramEffects.h

Issue 25645006: Allow gradient optimization with perspective (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: updated skipped tests Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramEffects_DEFINED 8 #ifndef GrGLProgramEffects_DEFINED
9 #define GrGLProgramEffects_DEFINED 9 #define GrGLProgramEffects_DEFINED
10 10
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47 */ 47 */
48 void setData(GrGpuGL*, 48 void setData(GrGpuGL*,
49 const GrGLUniformManager&, 49 const GrGLUniformManager&,
50 const GrEffectStage* effectStages[]); 50 const GrEffectStage* effectStages[]);
51 51
52 /** 52 /**
53 * Passed to GrGLEffects so they can add transformed coordinates to their sh ader code. 53 * Passed to GrGLEffects so they can add transformed coordinates to their sh ader code.
54 */ 54 */
55 class TransformedCoords { 55 class TransformedCoords {
56 public: 56 public:
57 TransformedCoords(const char* name, GrSLType type, const char* vsName) 57 TransformedCoords(const char* name, GrSLType type)
58 : fName(name), fType(type), fVSName(vsName) { 58 : fName(name), fType(type) {
59 } 59 }
60 60
61 const char* c_str() const { return fName.c_str(); } 61 const char* c_str() const { return fName.c_str(); }
62 GrSLType type() const { return fType; } 62 GrSLType type() const { return fType; }
63 const SkString& getName() const { return fName; } 63 const SkString& getName() const { return fName; }
64 // TODO: Remove the VS name when we have vertexless shaders, and gradien ts are reworked.
65 const SkString& getVSName() const { return fVSName; }
66 64
67 private: 65 private:
68 SkString fName; 66 SkString fName;
69 GrSLType fType; 67 GrSLType fType;
70 SkString fVSName;
71 }; 68 };
72 69
73 typedef SkTArray<TransformedCoords> TransformedCoordsArray; 70 typedef SkTArray<TransformedCoords> TransformedCoordsArray;
74 71
75 /** 72 /**
76 * Passed to GrGLEffects so they can add texture reads to their shader code. 73 * Passed to GrGLEffects so they can add texture reads to their shader code.
77 */ 74 */
78 class TextureSampler { 75 class TextureSampler {
79 public: 76 public:
80 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) 77 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
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183 * is in turn passed to the effect's emitCode() function. 180 * is in turn passed to the effect's emitCode() function.
184 */ 181 */
185 void emitSamplers(const GrEffectRef&, 182 void emitSamplers(const GrEffectRef&,
186 GrGLProgramEffects::TextureSamplerArray*); 183 GrGLProgramEffects::TextureSamplerArray*);
187 184
188 GrGLShaderBuilder* fBuilder; 185 GrGLShaderBuilder* fBuilder;
189 SkAutoTDelete<GrGLProgramEffects> fProgramEffects; 186 SkAutoTDelete<GrGLProgramEffects> fProgramEffects;
190 }; 187 };
191 188
192 #endif 189 #endif
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