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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_CODE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_CODE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_CODE_ASSEMBLER_H_ | 6 #define V8_COMPILER_CODE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <memory> | 9 #include <memory> |
| 10 | 10 |
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| 141 V(TruncateFloat64ToFloat32) \ | 141 V(TruncateFloat64ToFloat32) \ |
| 142 V(TruncateFloat64ToWord32) \ | 142 V(TruncateFloat64ToWord32) \ |
| 143 V(TruncateInt64ToInt32) \ | 143 V(TruncateInt64ToInt32) \ |
| 144 V(ChangeFloat32ToFloat64) \ | 144 V(ChangeFloat32ToFloat64) \ |
| 145 V(ChangeFloat64ToUint32) \ | 145 V(ChangeFloat64ToUint32) \ |
| 146 V(ChangeInt32ToFloat64) \ | 146 V(ChangeInt32ToFloat64) \ |
| 147 V(ChangeInt32ToInt64) \ | 147 V(ChangeInt32ToInt64) \ |
| 148 V(ChangeUint32ToFloat64) \ | 148 V(ChangeUint32ToFloat64) \ |
| 149 V(ChangeUint32ToUint64) \ | 149 V(ChangeUint32ToUint64) \ |
| 150 V(RoundFloat64ToInt32) \ | 150 V(RoundFloat64ToInt32) \ |
| 151 V(RoundInt32ToFloat32) \ |
| 151 V(Float64SilenceNaN) \ | 152 V(Float64SilenceNaN) \ |
| 152 V(Float64RoundDown) \ | 153 V(Float64RoundDown) \ |
| 153 V(Float64RoundUp) \ | 154 V(Float64RoundUp) \ |
| 155 V(Float64RoundTiesEven) \ |
| 154 V(Float64RoundTruncate) \ | 156 V(Float64RoundTruncate) \ |
| 155 V(Word32Clz) \ | 157 V(Word32Clz) \ |
| 156 V(Word32BinaryNot) | 158 V(Word32BinaryNot) |
| 157 | 159 |
| 158 // A "public" interface used by components outside of compiler directory to | 160 // A "public" interface used by components outside of compiler directory to |
| 159 // create code objects with TurboFan's backend. This class is mostly a thin shim | 161 // create code objects with TurboFan's backend. This class is mostly a thin shim |
| 160 // around the RawMachineAssembler, and its primary job is to ensure that the | 162 // around the RawMachineAssembler, and its primary job is to ensure that the |
| 161 // innards of the RawMachineAssembler and other compiler implementation details | 163 // innards of the RawMachineAssembler and other compiler implementation details |
| 162 // don't leak outside of the the compiler directory.. | 164 // don't leak outside of the the compiler directory.. |
| 163 // | 165 // |
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| 184 CodeAssembler(Isolate* isolate, Zone* zone, int parameter_count, | 186 CodeAssembler(Isolate* isolate, Zone* zone, int parameter_count, |
| 185 Code::Flags flags, const char* name); | 187 Code::Flags flags, const char* name); |
| 186 | 188 |
| 187 virtual ~CodeAssembler(); | 189 virtual ~CodeAssembler(); |
| 188 | 190 |
| 189 Handle<Code> GenerateCode(); | 191 Handle<Code> GenerateCode(); |
| 190 | 192 |
| 191 bool Is64() const; | 193 bool Is64() const; |
| 192 bool IsFloat64RoundUpSupported() const; | 194 bool IsFloat64RoundUpSupported() const; |
| 193 bool IsFloat64RoundDownSupported() const; | 195 bool IsFloat64RoundDownSupported() const; |
| 196 bool IsFloat64RoundTiesEvenSupported() const; |
| 194 bool IsFloat64RoundTruncateSupported() const; | 197 bool IsFloat64RoundTruncateSupported() const; |
| 195 | 198 |
| 196 class Label; | 199 class Label; |
| 197 class Variable { | 200 class Variable { |
| 198 public: | 201 public: |
| 199 explicit Variable(CodeAssembler* assembler, MachineRepresentation rep); | 202 explicit Variable(CodeAssembler* assembler, MachineRepresentation rep); |
| 200 ~Variable(); | 203 ~Variable(); |
| 201 void Bind(Node* value); | 204 void Bind(Node* value); |
| 202 Node* value() const; | 205 Node* value() const; |
| 203 MachineRepresentation rep() const; | 206 MachineRepresentation rep() const; |
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| 510 // Map of variables to the list of value nodes that have been added from each | 513 // Map of variables to the list of value nodes that have been added from each |
| 511 // merge path in their order of merging. | 514 // merge path in their order of merging. |
| 512 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; | 515 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; |
| 513 }; | 516 }; |
| 514 | 517 |
| 515 } // namespace compiler | 518 } // namespace compiler |
| 516 } // namespace internal | 519 } // namespace internal |
| 517 } // namespace v8 | 520 } // namespace v8 |
| 518 | 521 |
| 519 #endif // V8_COMPILER_CODE_ASSEMBLER_H_ | 522 #endif // V8_COMPILER_CODE_ASSEMBLER_H_ |
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