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Side by Side Diff: ash/wm/overview/window_selector_item.cc

Issue 256413004: Relayout windows in overview when display size changes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge and remove extra newline. Created 6 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/overview/window_selector_item.h" 5 #include "ash/wm/overview/window_selector_item.h"
6 6
7 #include "ash/screen_util.h" 7 #include "ash/screen_util.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/overview/scoped_transform_overview_window.h" 10 #include "ash/wm/overview/scoped_transform_overview_window.h"
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74 74
75 WindowSelectorItem::WindowSelectorItem() 75 WindowSelectorItem::WindowSelectorItem()
76 : root_window_(NULL), 76 : root_window_(NULL),
77 in_bounds_update_(false) { 77 in_bounds_update_(false) {
78 } 78 }
79 79
80 WindowSelectorItem::~WindowSelectorItem() { 80 WindowSelectorItem::~WindowSelectorItem() {
81 } 81 }
82 82
83 void WindowSelectorItem::SetBounds(aura::Window* root_window, 83 void WindowSelectorItem::SetBounds(aura::Window* root_window,
84 const gfx::Rect& target_bounds) { 84 const gfx::Rect& target_bounds,
85 bool animate) {
85 if (in_bounds_update_) 86 if (in_bounds_update_)
86 return; 87 return;
87 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true); 88 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true);
88 root_window_ = root_window; 89 root_window_ = root_window;
89 target_bounds_ = target_bounds; 90 target_bounds_ = target_bounds;
90 SetItemBounds(root_window, target_bounds, true); 91 SetItemBounds(root_window, target_bounds, animate);
91 // TODO(nsatragno): Handle window title updates. 92 // TODO(nsatragno): Handle window title updates.
92 UpdateWindowLabels(target_bounds, root_window); 93 UpdateWindowLabels(target_bounds, root_window, animate);
93 } 94 }
94 95
95 void WindowSelectorItem::RecomputeWindowTransforms() { 96 void WindowSelectorItem::RecomputeWindowTransforms() {
96 if (in_bounds_update_ || target_bounds_.IsEmpty()) 97 if (in_bounds_update_ || target_bounds_.IsEmpty())
97 return; 98 return;
98 DCHECK(root_window_); 99 DCHECK(root_window_);
99 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true); 100 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true);
100 SetItemBounds(root_window_, target_bounds_, false); 101 SetItemBounds(root_window_, target_bounds_, false);
101 } 102 }
102 103
103 void WindowSelectorItem::UpdateWindowLabels(const gfx::Rect& window_bounds, 104 void WindowSelectorItem::UpdateWindowLabels(const gfx::Rect& window_bounds,
104 aura::Window* root_window) { 105 aura::Window* root_window,
106 bool animate) {
105 gfx::Rect converted_bounds = ScreenUtil::ConvertRectFromScreen(root_window, 107 gfx::Rect converted_bounds = ScreenUtil::ConvertRectFromScreen(root_window,
106 window_bounds); 108 window_bounds);
107 gfx::Rect label_bounds(converted_bounds.x(), 109 gfx::Rect label_bounds(converted_bounds.x(),
108 converted_bounds.bottom(), 110 converted_bounds.bottom(),
109 converted_bounds.width(), 111 converted_bounds.width(),
110 0); 112 0);
111 113
112 // If the root window has changed, force the window label to be recreated 114 // If the root window has changed, force the window label to be recreated
113 // and faded in on the new root window. 115 // and faded in on the new root window.
114 if (window_label_ && 116 if (window_label_ &&
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132 ScopedTransformOverviewWindow::kTransitionMilliseconds), 134 ScopedTransformOverviewWindow::kTransitionMilliseconds),
133 ui::LayerAnimationElement::OPACITY); 135 ui::LayerAnimationElement::OPACITY);
134 136
135 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); 137 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
136 settings.SetPreemptionStrategy( 138 settings.SetPreemptionStrategy(
137 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 139 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
138 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( 140 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
139 kFadeInMilliseconds)); 141 kFadeInMilliseconds));
140 layer->SetOpacity(1); 142 layer->SetOpacity(1);
141 } else { 143 } else {
142 ui::ScopedLayerAnimationSettings settings(
143 window_label_->GetNativeWindow()->layer()->GetAnimator());
144 settings.SetPreemptionStrategy(
145 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
146 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
147 ScopedTransformOverviewWindow::kTransitionMilliseconds));
148 label_bounds.set_height(window_label_-> 144 label_bounds.set_height(window_label_->
149 GetContentsView()->GetPreferredSize().height()); 145 GetContentsView()->GetPreferredSize().height());
150 window_label_->GetNativeWindow()->SetBounds(label_bounds); 146 if (animate) {
147 ui::ScopedLayerAnimationSettings settings(
148 window_label_->GetNativeWindow()->layer()->GetAnimator());
149 settings.SetPreemptionStrategy(
150 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
151 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
152 ScopedTransformOverviewWindow::kTransitionMilliseconds));
153 window_label_->GetNativeWindow()->SetBounds(label_bounds);
154 } else {
155 window_label_->GetNativeWindow()->SetBounds(label_bounds);
156 }
151 } 157 }
152 158
153 } 159 }
154 160
155 } // namespace ash 161 } // namespace ash
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