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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_selector_item.h" | 5 #include "ash/wm/overview/window_selector_item.h" |
6 | 6 |
7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | 10 #include "ash/wm/overview/scoped_transform_overview_window.h" |
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74 | 74 |
75 WindowSelectorItem::WindowSelectorItem() | 75 WindowSelectorItem::WindowSelectorItem() |
76 : root_window_(NULL), | 76 : root_window_(NULL), |
77 in_bounds_update_(false) { | 77 in_bounds_update_(false) { |
78 } | 78 } |
79 | 79 |
80 WindowSelectorItem::~WindowSelectorItem() { | 80 WindowSelectorItem::~WindowSelectorItem() { |
81 } | 81 } |
82 | 82 |
83 void WindowSelectorItem::SetBounds(aura::Window* root_window, | 83 void WindowSelectorItem::SetBounds(aura::Window* root_window, |
84 const gfx::Rect& target_bounds) { | 84 const gfx::Rect& target_bounds, |
| 85 bool animate) { |
85 if (in_bounds_update_) | 86 if (in_bounds_update_) |
86 return; | 87 return; |
87 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true); | 88 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true); |
88 root_window_ = root_window; | 89 root_window_ = root_window; |
89 target_bounds_ = target_bounds; | 90 target_bounds_ = target_bounds; |
90 SetItemBounds(root_window, target_bounds, true); | 91 SetItemBounds(root_window, target_bounds, animate); |
91 // TODO(nsatragno): Handle window title updates. | 92 // TODO(nsatragno): Handle window title updates. |
92 UpdateWindowLabels(target_bounds, root_window); | 93 UpdateWindowLabels(target_bounds, root_window, animate); |
93 } | 94 } |
94 | 95 |
95 void WindowSelectorItem::RecomputeWindowTransforms() { | 96 void WindowSelectorItem::RecomputeWindowTransforms() { |
96 if (in_bounds_update_ || target_bounds_.IsEmpty()) | 97 if (in_bounds_update_ || target_bounds_.IsEmpty()) |
97 return; | 98 return; |
98 DCHECK(root_window_); | 99 DCHECK(root_window_); |
99 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true); | 100 base::AutoReset<bool> auto_reset_in_bounds_update(&in_bounds_update_, true); |
100 SetItemBounds(root_window_, target_bounds_, false); | 101 SetItemBounds(root_window_, target_bounds_, false); |
101 } | 102 } |
102 | 103 |
103 void WindowSelectorItem::UpdateWindowLabels(const gfx::Rect& window_bounds, | 104 void WindowSelectorItem::UpdateWindowLabels(const gfx::Rect& window_bounds, |
104 aura::Window* root_window) { | 105 aura::Window* root_window, |
| 106 bool animate) { |
105 gfx::Rect converted_bounds = ScreenUtil::ConvertRectFromScreen(root_window, | 107 gfx::Rect converted_bounds = ScreenUtil::ConvertRectFromScreen(root_window, |
106 window_bounds); | 108 window_bounds); |
107 gfx::Rect label_bounds(converted_bounds.x(), | 109 gfx::Rect label_bounds(converted_bounds.x(), |
108 converted_bounds.bottom(), | 110 converted_bounds.bottom(), |
109 converted_bounds.width(), | 111 converted_bounds.width(), |
110 0); | 112 0); |
111 | 113 |
112 // If the root window has changed, force the window label to be recreated | 114 // If the root window has changed, force the window label to be recreated |
113 // and faded in on the new root window. | 115 // and faded in on the new root window. |
114 if (window_label_ && | 116 if (window_label_ && |
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132 ScopedTransformOverviewWindow::kTransitionMilliseconds), | 134 ScopedTransformOverviewWindow::kTransitionMilliseconds), |
133 ui::LayerAnimationElement::OPACITY); | 135 ui::LayerAnimationElement::OPACITY); |
134 | 136 |
135 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 137 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
136 settings.SetPreemptionStrategy( | 138 settings.SetPreemptionStrategy( |
137 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 139 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
138 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | 140 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
139 kFadeInMilliseconds)); | 141 kFadeInMilliseconds)); |
140 layer->SetOpacity(1); | 142 layer->SetOpacity(1); |
141 } else { | 143 } else { |
142 ui::ScopedLayerAnimationSettings settings( | |
143 window_label_->GetNativeWindow()->layer()->GetAnimator()); | |
144 settings.SetPreemptionStrategy( | |
145 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
146 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
147 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
148 label_bounds.set_height(window_label_-> | 144 label_bounds.set_height(window_label_-> |
149 GetContentsView()->GetPreferredSize().height()); | 145 GetContentsView()->GetPreferredSize().height()); |
150 window_label_->GetNativeWindow()->SetBounds(label_bounds); | 146 if (animate) { |
| 147 ui::ScopedLayerAnimationSettings settings( |
| 148 window_label_->GetNativeWindow()->layer()->GetAnimator()); |
| 149 settings.SetPreemptionStrategy( |
| 150 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 151 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
| 152 ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
| 153 window_label_->GetNativeWindow()->SetBounds(label_bounds); |
| 154 } else { |
| 155 window_label_->GetNativeWindow()->SetBounds(label_bounds); |
| 156 } |
151 } | 157 } |
152 | 158 |
153 } | 159 } |
154 | 160 |
155 } // namespace ash | 161 } // namespace ash |
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