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Side by Side Diff: ui/aura/env.h

Issue 2563783002: ui + mus: Split ContextFactory into ContextFactory(Client) and ContextFactoryPrivate (Closed)
Patch Set: Restore mash Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_ENV_H_ 5 #ifndef UI_AURA_ENV_H_
6 #define UI_AURA_ENV_H_ 6 #define UI_AURA_ENV_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/observer_list.h" 11 #include "base/observer_list.h"
12 #include "base/supports_user_data.h" 12 #include "base/supports_user_data.h"
13 #include "ui/aura/aura_export.h" 13 #include "ui/aura/aura_export.h"
14 #include "ui/events/event_handler.h" 14 #include "ui/events/event_handler.h"
15 #include "ui/events/event_target.h" 15 #include "ui/events/event_target.h"
16 #include "ui/gfx/geometry/point.h" 16 #include "ui/gfx/geometry/point.h"
17 17
18 namespace ui { 18 namespace ui {
19 class ContextFactory; 19 class ContextFactory;
20 class ContextFactoryPrivate;
20 class PlatformEventSource; 21 class PlatformEventSource;
21 } 22 }
22 namespace aura { 23 namespace aura {
23 24
24 namespace client { 25 namespace client {
25 class FocusClient; 26 class FocusClient;
26 } 27 }
27 28
28 namespace test { 29 namespace test {
29 class EnvTestHelper; 30 class EnvTestHelper;
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 81
81 // Whether any touch device is currently down. 82 // Whether any touch device is currently down.
82 bool is_touch_down() const { return is_touch_down_; } 83 bool is_touch_down() const { return is_touch_down_; }
83 void set_touch_down(bool value) { is_touch_down_ = value; } 84 void set_touch_down(bool value) { is_touch_down_ = value; }
84 85
85 void set_context_factory(ui::ContextFactory* context_factory) { 86 void set_context_factory(ui::ContextFactory* context_factory) {
86 context_factory_ = context_factory; 87 context_factory_ = context_factory;
87 } 88 }
88 ui::ContextFactory* context_factory() { return context_factory_; } 89 ui::ContextFactory* context_factory() { return context_factory_; }
89 90
91 void set_context_factory_private(
92 ui::ContextFactoryPrivate* context_factory_private) {
93 context_factory_private_ = context_factory_private;
94 }
95 ui::ContextFactoryPrivate* context_factory_private() {
96 return context_factory_private_;
97 }
98
90 // See CreateInstance() for description. 99 // See CreateInstance() for description.
91 void SetWindowTreeClient(WindowTreeClient* window_tree_client); 100 void SetWindowTreeClient(WindowTreeClient* window_tree_client);
92 bool HasWindowTreeClient() const { return window_tree_client_ != nullptr; } 101 bool HasWindowTreeClient() const { return window_tree_client_ != nullptr; }
93 102
94 // Sets the active FocusClient and the window the FocusClient is associated 103 // Sets the active FocusClient and the window the FocusClient is associated
95 // with. |window| is not necessarily the window that actually has focus. 104 // with. |window| is not necessarily the window that actually has focus.
96 // |window| may be null, which indicates all windows share a FocusClient. 105 // |window| may be null, which indicates all windows share a FocusClient.
97 void SetActiveFocusClient(client::FocusClient* focus_client, 106 void SetActiveFocusClient(client::FocusClient* focus_client,
98 Window* focus_client_root); 107 Window* focus_client_root);
99 client::FocusClient* active_focus_client() { return active_focus_client_; } 108 client::FocusClient* active_focus_client() { return active_focus_client_; }
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136 145
137 int mouse_button_flags_; 146 int mouse_button_flags_;
138 // Location of last mouse event, in screen coordinates. 147 // Location of last mouse event, in screen coordinates.
139 gfx::Point last_mouse_location_; 148 gfx::Point last_mouse_location_;
140 bool is_touch_down_; 149 bool is_touch_down_;
141 150
142 std::unique_ptr<InputStateLookup> input_state_lookup_; 151 std::unique_ptr<InputStateLookup> input_state_lookup_;
143 std::unique_ptr<ui::PlatformEventSource> event_source_; 152 std::unique_ptr<ui::PlatformEventSource> event_source_;
144 153
145 ui::ContextFactory* context_factory_; 154 ui::ContextFactory* context_factory_;
155 ui::ContextFactoryPrivate* context_factory_private_;
146 156
147 Window* active_focus_client_root_ = nullptr; 157 Window* active_focus_client_root_ = nullptr;
148 client::FocusClient* active_focus_client_ = nullptr; 158 client::FocusClient* active_focus_client_ = nullptr;
149 std::unique_ptr<ActiveFocusClientWindowObserver> 159 std::unique_ptr<ActiveFocusClientWindowObserver>
150 active_focus_client_window_observer_; 160 active_focus_client_window_observer_;
151 161
152 DISALLOW_COPY_AND_ASSIGN(Env); 162 DISALLOW_COPY_AND_ASSIGN(Env);
153 }; 163 };
154 164
155 } // namespace aura 165 } // namespace aura
156 166
157 #endif // UI_AURA_ENV_H_ 167 #endif // UI_AURA_ENV_H_
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