Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_GEOMETRY_AXIS_TRANSFORM2D_H_ | |
| 6 #define UI_GFX_GEOMETRY_AXIS_TRANSFORM2D_H_ | |
| 7 | |
| 8 #include "ui/gfx/geometry/rect_f.h" | |
| 9 #include "ui/gfx/geometry/vector2d_f.h" | |
| 10 #include "ui/gfx/gfx_export.h" | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 // This class implements the subset of 2D linear transforms that only | |
| 15 // translation and uniform scaling are allowed. | |
| 16 // Internally this is stored as a scalar pre-scale factor, and a vector | |
| 17 // for post-translation. The class constructor and member accessor follows | |
| 18 // the same convention. | |
| 19 class GFX_EXPORT AxisTransform2d { | |
| 20 public: | |
| 21 constexpr AxisTransform2d() = default; | |
| 22 constexpr AxisTransform2d(float scale, const Vector2dF& translation) | |
| 23 : scale_(scale), translation_(translation) {} | |
| 24 | |
| 25 bool operator==(const AxisTransform2d& other) const { | |
| 26 return scale_ == other.scale_ && translation_ == other.translation_; | |
| 27 } | |
| 28 bool operator!=(const AxisTransform2d& other) const { | |
| 29 return !(*this == other); | |
| 30 } | |
| 31 | |
| 32 void PreScale(float scale) { scale_ *= scale; } | |
| 33 void PostScale(float scale) { | |
| 34 scale_ *= scale; | |
| 35 translation_.Scale(scale); | |
| 36 } | |
| 37 void PreTranslate(const Vector2dF& translation) { | |
| 38 translation_ += ScaleVector2d(translation, scale_); | |
| 39 } | |
| 40 void PostTranslate(const Vector2dF& translation) { | |
| 41 translation_ += translation; | |
| 42 } | |
| 43 | |
| 44 void PreConcat(const AxisTransform2d& pre) { | |
| 45 PreTranslate(pre.translation_); | |
| 46 PreScale(pre.scale_); | |
| 47 } | |
| 48 void PostConcat(const AxisTransform2d& post) { | |
| 49 PostScale(post.scale_); | |
| 50 PostTranslate(post.translation_); | |
| 51 } | |
| 52 | |
| 53 void Invert() { | |
| 54 DCHECK(scale_); | |
| 55 scale_ = 1.f / scale_; | |
| 56 translation_.Scale(-scale_); | |
| 57 } | |
| 58 | |
| 59 PointF MapPoint(const PointF& p) const { | |
| 60 return ScalePoint(p, scale_) + translation_; | |
| 61 } | |
| 62 PointF InverseMapPoint(const PointF& p) const { | |
| 63 return ScalePoint(p - translation_, 1.f / scale_); | |
| 64 } | |
| 65 | |
| 66 RectF MapRect(const RectF& r) const { | |
| 67 DCHECK(scale_ >= 0.f); | |
| 68 return ScaleRect(r, scale_) + translation_; | |
| 69 } | |
| 70 RectF InverseMapRect(const RectF& r) const { | |
| 71 DCHECK(scale_ > 0.f); | |
| 72 return ScaleRect(r - translation_, 1.f / scale_); | |
| 73 } | |
| 74 | |
| 75 float scale() const { return scale_; } | |
| 76 Vector2dF translation() const { return translation_; } | |
|
danakj
2017/03/31 15:09:49
nit: return const& as this is returning a member
trchen
2017/03/31 20:56:51
Done.
| |
| 77 | |
| 78 std::string ToString() const; | |
| 79 | |
| 80 private: | |
| 81 // Scale is applied before translation, i.e. | |
| 82 // this->Transform(p) == scale_ * p + translation_ | |
| 83 float scale_ = 1.f; | |
| 84 Vector2dF translation_; | |
| 85 }; | |
| 86 | |
| 87 static inline AxisTransform2d PreScaleAxisTransform2d(const AxisTransform2d& t, | |
| 88 float scale) { | |
| 89 AxisTransform2d result(t); | |
| 90 result.PreScale(scale); | |
| 91 return result; | |
| 92 } | |
| 93 | |
| 94 static inline AxisTransform2d PostScaleAxisTransform2d(const AxisTransform2d& t, | |
| 95 float scale) { | |
| 96 AxisTransform2d result(t); | |
| 97 result.PostScale(scale); | |
| 98 return result; | |
| 99 } | |
| 100 | |
| 101 static inline AxisTransform2d PreTranslateAxisTransform2d( | |
| 102 const AxisTransform2d& t, | |
| 103 const Vector2dF& translation) { | |
| 104 AxisTransform2d result(t); | |
| 105 result.PreTranslate(translation); | |
| 106 return result; | |
| 107 } | |
| 108 | |
| 109 static inline AxisTransform2d PostTranslateAxisTransform2d( | |
| 110 const AxisTransform2d& t, | |
| 111 const Vector2dF& translation) { | |
| 112 AxisTransform2d result(t); | |
| 113 result.PostTranslate(translation); | |
| 114 return result; | |
| 115 } | |
| 116 | |
| 117 static inline AxisTransform2d ConcatAxisTransform2d( | |
| 118 const AxisTransform2d& post, | |
| 119 const AxisTransform2d& pre) { | |
| 120 AxisTransform2d result(post); | |
| 121 result.PreConcat(pre); | |
| 122 return result; | |
| 123 } | |
| 124 | |
| 125 static inline AxisTransform2d InverseAxisTransform2d(const AxisTransform2d& t) { | |
|
danakj
2017/03/31 15:09:49
Invert
trchen
2017/03/31 20:56:51
Done.
| |
| 126 AxisTransform2d result = t; | |
| 127 result.Invert(); | |
| 128 return result; | |
| 129 } | |
| 130 | |
| 131 } // namespace gfx | |
|
danakj
2017/03/31 15:09:49
I was going to ask for PrintTo for this for unit t
trchen
2017/03/31 20:56:51
PrintTo added.
| |
| 132 | |
| 133 #endif // UI_GFX_GEOMETRY_AXIS_TRANSFORM2D_H_ | |
| OLD | NEW |