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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/raster/gpu_raster_buffer_provider.h" | 5 #include "cc/raster/gpu_raster_buffer_provider.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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25 | 25 |
26 namespace cc { | 26 namespace cc { |
27 namespace { | 27 namespace { |
28 | 28 |
29 static sk_sp<SkPicture> PlaybackToPicture( | 29 static sk_sp<SkPicture> PlaybackToPicture( |
30 const RasterSource* raster_source, | 30 const RasterSource* raster_source, |
31 bool resource_has_previous_content, | 31 bool resource_has_previous_content, |
32 const gfx::Size& resource_size, | 32 const gfx::Size& resource_size, |
33 const gfx::Rect& raster_full_rect, | 33 const gfx::Rect& raster_full_rect, |
34 const gfx::Rect& raster_dirty_rect, | 34 const gfx::Rect& raster_dirty_rect, |
35 const gfx::SizeF& scales, | 35 const ScaleTranslate2d& transform, |
36 const RasterSource::PlaybackSettings& playback_settings) { | 36 const RasterSource::PlaybackSettings& playback_settings) { |
37 // GPU raster doesn't do low res tiles, so should always include images. | 37 // GPU raster doesn't do low res tiles, so should always include images. |
38 DCHECK(!playback_settings.skip_images); | 38 DCHECK(!playback_settings.skip_images); |
39 | 39 |
40 gfx::Rect playback_rect = raster_full_rect; | 40 gfx::Rect playback_rect = raster_full_rect; |
41 if (resource_has_previous_content) { | 41 if (resource_has_previous_content) { |
42 playback_rect.Intersect(raster_dirty_rect); | 42 playback_rect.Intersect(raster_dirty_rect); |
43 } | 43 } |
44 DCHECK(!playback_rect.IsEmpty()) | 44 DCHECK(!playback_rect.IsEmpty()) |
45 << "Why are we rastering a tile that's not dirty?"; | 45 << "Why are we rastering a tile that's not dirty?"; |
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67 // The GPU image decode controller assumes that Skia is done with an image | 67 // The GPU image decode controller assumes that Skia is done with an image |
68 // when playback is complete. However, in this case, where we play back to a | 68 // when playback is complete. However, in this case, where we play back to a |
69 // picture, we don't actually finish with the images until the picture is | 69 // picture, we don't actually finish with the images until the picture is |
70 // rasterized later. This can cause lifetime issues in the GPU image decode | 70 // rasterized later. This can cause lifetime issues in the GPU image decode |
71 // controller. To avoid this, we disable the image hijack canvas (and image | 71 // controller. To avoid this, we disable the image hijack canvas (and image |
72 // decode controller) for this playback step, instead enabling it for the | 72 // decode controller) for this playback step, instead enabling it for the |
73 // later picture rasterization. | 73 // later picture rasterization. |
74 RasterSource::PlaybackSettings settings = playback_settings; | 74 RasterSource::PlaybackSettings settings = playback_settings; |
75 settings.use_image_hijack_canvas = false; | 75 settings.use_image_hijack_canvas = false; |
76 raster_source->PlaybackToCanvas(canvas, raster_full_rect, playback_rect, | 76 raster_source->PlaybackToCanvas(canvas, raster_full_rect, playback_rect, |
77 scales, settings); | 77 transform, settings); |
78 canvas->restore(); | 78 canvas->restore(); |
79 return recorder.finishRecordingAsPicture(); | 79 return recorder.finishRecordingAsPicture(); |
80 } | 80 } |
81 | 81 |
82 static void RasterizePicture(SkPicture* picture, | 82 static void RasterizePicture(SkPicture* picture, |
83 ContextProvider* context_provider, | 83 ContextProvider* context_provider, |
84 ResourceProvider::ScopedWriteLockGL* resource_lock, | 84 ResourceProvider::ScopedWriteLockGL* resource_lock, |
85 bool async_worker_context_enabled, | 85 bool async_worker_context_enabled, |
86 bool use_distance_field_text, | 86 bool use_distance_field_text, |
87 bool can_use_lcd_text, | 87 bool can_use_lcd_text, |
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141 | 141 |
142 GpuRasterBufferProvider::RasterBufferImpl::~RasterBufferImpl() { | 142 GpuRasterBufferProvider::RasterBufferImpl::~RasterBufferImpl() { |
143 client_->pending_raster_buffers_.erase(this); | 143 client_->pending_raster_buffers_.erase(this); |
144 } | 144 } |
145 | 145 |
146 void GpuRasterBufferProvider::RasterBufferImpl::Playback( | 146 void GpuRasterBufferProvider::RasterBufferImpl::Playback( |
147 const RasterSource* raster_source, | 147 const RasterSource* raster_source, |
148 const gfx::Rect& raster_full_rect, | 148 const gfx::Rect& raster_full_rect, |
149 const gfx::Rect& raster_dirty_rect, | 149 const gfx::Rect& raster_dirty_rect, |
150 uint64_t new_content_id, | 150 uint64_t new_content_id, |
151 const gfx::SizeF& scales, | 151 const ScaleTranslate2d& transform, |
152 const RasterSource::PlaybackSettings& playback_settings) { | 152 const RasterSource::PlaybackSettings& playback_settings) { |
153 TRACE_EVENT0("cc", "GpuRasterBuffer::Playback"); | 153 TRACE_EVENT0("cc", "GpuRasterBuffer::Playback"); |
154 client_->PlaybackOnWorkerThread(&lock_, sync_token_, | 154 client_->PlaybackOnWorkerThread(&lock_, sync_token_, |
155 resource_has_previous_content_, raster_source, | 155 resource_has_previous_content_, raster_source, |
156 raster_full_rect, raster_dirty_rect, | 156 raster_full_rect, raster_dirty_rect, |
157 new_content_id, scales, playback_settings); | 157 new_content_id, transform, playback_settings); |
158 } | 158 } |
159 | 159 |
160 GpuRasterBufferProvider::GpuRasterBufferProvider( | 160 GpuRasterBufferProvider::GpuRasterBufferProvider( |
161 ContextProvider* compositor_context_provider, | 161 ContextProvider* compositor_context_provider, |
162 ContextProvider* worker_context_provider, | 162 ContextProvider* worker_context_provider, |
163 ResourceProvider* resource_provider, | 163 ResourceProvider* resource_provider, |
164 bool use_distance_field_text, | 164 bool use_distance_field_text, |
165 int gpu_rasterization_msaa_sample_count, | 165 int gpu_rasterization_msaa_sample_count, |
166 bool async_worker_context_enabled) | 166 bool async_worker_context_enabled) |
167 : compositor_context_provider_(compositor_context_provider), | 167 : compositor_context_provider_(compositor_context_provider), |
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239 } | 239 } |
240 | 240 |
241 void GpuRasterBufferProvider::PlaybackOnWorkerThread( | 241 void GpuRasterBufferProvider::PlaybackOnWorkerThread( |
242 ResourceProvider::ScopedWriteLockGL* resource_lock, | 242 ResourceProvider::ScopedWriteLockGL* resource_lock, |
243 const gpu::SyncToken& sync_token, | 243 const gpu::SyncToken& sync_token, |
244 bool resource_has_previous_content, | 244 bool resource_has_previous_content, |
245 const RasterSource* raster_source, | 245 const RasterSource* raster_source, |
246 const gfx::Rect& raster_full_rect, | 246 const gfx::Rect& raster_full_rect, |
247 const gfx::Rect& raster_dirty_rect, | 247 const gfx::Rect& raster_dirty_rect, |
248 uint64_t new_content_id, | 248 uint64_t new_content_id, |
249 const gfx::SizeF& scales, | 249 const ScaleTranslate2d& transform, |
250 const RasterSource::PlaybackSettings& playback_settings) { | 250 const RasterSource::PlaybackSettings& playback_settings) { |
251 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); | 251 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); |
252 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); | 252 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); |
253 DCHECK(gl); | 253 DCHECK(gl); |
254 | 254 |
255 if (async_worker_context_enabled_) { | 255 if (async_worker_context_enabled_) { |
256 // Early out if sync token is invalid. This happens if the compositor | 256 // Early out if sync token is invalid. This happens if the compositor |
257 // context was lost before ScheduleTasks was called. | 257 // context was lost before ScheduleTasks was called. |
258 if (!sync_token.HasData()) | 258 if (!sync_token.HasData()) |
259 return; | 259 return; |
260 // Synchronize with compositor. | 260 // Synchronize with compositor. |
261 gl->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); | 261 gl->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
262 } | 262 } |
263 | 263 |
264 sk_sp<SkPicture> picture = PlaybackToPicture( | 264 sk_sp<SkPicture> picture = PlaybackToPicture( |
265 raster_source, resource_has_previous_content, resource_lock->size(), | 265 raster_source, resource_has_previous_content, resource_lock->size(), |
266 raster_full_rect, raster_dirty_rect, scales, playback_settings); | 266 raster_full_rect, raster_dirty_rect, transform, playback_settings); |
267 | 267 |
268 // Turn on distance fields for layers that have ever animated. | 268 // Turn on distance fields for layers that have ever animated. |
269 bool use_distance_field_text = | 269 bool use_distance_field_text = |
270 use_distance_field_text_ || | 270 use_distance_field_text_ || |
271 raster_source->ShouldAttemptToUseDistanceFieldText(); | 271 raster_source->ShouldAttemptToUseDistanceFieldText(); |
272 | 272 |
273 RasterizePicture(picture.get(), worker_context_provider_, resource_lock, | 273 RasterizePicture(picture.get(), worker_context_provider_, resource_lock, |
274 async_worker_context_enabled_, use_distance_field_text, | 274 async_worker_context_enabled_, use_distance_field_text, |
275 raster_source->CanUseLCDText(), | 275 raster_source->CanUseLCDText(), |
276 raster_source->HasImpliedColorSpace(), msaa_sample_count_, | 276 raster_source->HasImpliedColorSpace(), msaa_sample_count_, |
277 raster_source->image_decode_cache(), | 277 raster_source->image_decode_cache(), |
278 playback_settings.use_image_hijack_canvas); | 278 playback_settings.use_image_hijack_canvas); |
279 | 279 |
280 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); | 280 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); |
281 | 281 |
282 // Barrier to sync worker context output to cc context. | 282 // Barrier to sync worker context output to cc context. |
283 gl->OrderingBarrierCHROMIUM(); | 283 gl->OrderingBarrierCHROMIUM(); |
284 | 284 |
285 // Generate sync token after the barrier for cross context synchronization. | 285 // Generate sync token after the barrier for cross context synchronization. |
286 gpu::SyncToken resource_sync_token; | 286 gpu::SyncToken resource_sync_token; |
287 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); | 287 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); |
288 resource_lock->set_sync_token(resource_sync_token); | 288 resource_lock->set_sync_token(resource_sync_token); |
289 resource_lock->set_synchronized(!async_worker_context_enabled_); | 289 resource_lock->set_synchronized(!async_worker_context_enabled_); |
290 } | 290 } |
291 | 291 |
292 } // namespace cc | 292 } // namespace cc |
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