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Side by Side Diff: gm/shadows.cpp

Issue 256373002: Turn on quilt mode in DM. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlurMask.h" 9 #include "SkBlurMask.h"
10 #include "SkBlurDrawLooper.h" 10 #include "SkBlurDrawLooper.h"
(...skipping 18 matching lines...) Expand all
29 SkRect fRect; 29 SkRect fRect;
30 30
31 ShadowsGM() { 31 ShadowsGM() {
32 this->setBGColor(0xFFDDDDDD); 32 this->setBGColor(0xFFDDDDDD);
33 fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScala r(10) ); 33 fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScala r(10) );
34 fRect.set(SkIntToScalar(10), SkIntToScalar(10), 34 fRect.set(SkIntToScalar(10), SkIntToScalar(10),
35 SkIntToScalar(30), SkIntToScalar(30)); 35 SkIntToScalar(30), SkIntToScalar(30));
36 } 36 }
37 37
38 protected: 38 protected:
39 virtual uint32_t onGetFlags() const SK_OVERRIDE {
40 return kSkipTiled_Flag;
41 }
42
39 virtual SkString onShortName() { 43 virtual SkString onShortName() {
40 return SkString("shadows"); 44 return SkString("shadows");
41 } 45 }
42 46
43 virtual SkISize onISize() { 47 virtual SkISize onISize() {
44 return make_isize(200, 120); 48 return make_isize(200, 120);
45 } 49 }
46 50
47 virtual void onDraw(SkCanvas* canvas) { 51 virtual void onDraw(SkCanvas* canvas) {
48 SkBlurDrawLooper* shadowLoopers[5]; 52 SkBlurDrawLooper* shadowLoopers[5];
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
118 private: 122 private:
119 typedef GM INHERITED; 123 typedef GM INHERITED;
120 }; 124 };
121 125
122 /////////////////////////////////////////////////////////////////////////////// 126 ///////////////////////////////////////////////////////////////////////////////
123 127
124 static GM* MyFactory(void*) { return new ShadowsGM; } 128 static GM* MyFactory(void*) { return new ShadowsGM; }
125 static GMRegistry reg(MyFactory); 129 static GMRegistry reg(MyFactory);
126 130
127 } 131 }
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