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Side by Side Diff: gm/composeshader.cpp

Issue 256373002: Turn on quilt mode in DM. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gm.h" 9 #include "gm.h"
10 10
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44 shaderA->unref(); 44 shaderA->unref();
45 shaderB->unref(); 45 shaderB->unref();
46 mode->unref(); 46 mode->unref();
47 } 47 }
48 48
49 virtual ~ShaderGM() { 49 virtual ~ShaderGM() {
50 SkSafeUnref(fShader); 50 SkSafeUnref(fShader);
51 } 51 }
52 52
53 protected: 53 protected:
54 virtual uint32_t onGetFlags() const SK_OVERRIDE {
55 return kSkipTiled_Flag;
56 }
57
54 virtual SkString onShortName() SK_OVERRIDE { 58 virtual SkString onShortName() SK_OVERRIDE {
55 return SkString("composeshader"); 59 return SkString("composeshader");
56 } 60 }
57 61
58 virtual SkISize onISize() SK_OVERRIDE { 62 virtual SkISize onISize() SK_OVERRIDE {
59 return make_isize(120, 120); 63 return make_isize(120, 120);
60 } 64 }
61 65
62 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { 66 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
63 67
64 SkPaint paint; 68 SkPaint paint;
65 69
66 paint.setColor(SK_ColorGREEN); 70 paint.setColor(SK_ColorGREEN);
67 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt); 71 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt);
68 paint.setShader(fShader); 72 paint.setShader(fShader);
69 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt); 73 canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), pai nt);
70 } 74 }
71 75
72 private: 76 private:
73 SkShader* fShader; 77 SkShader* fShader;
74 typedef GM INHERITED ; 78 typedef GM INHERITED ;
75 }; 79 };
76 80
77 ////////////////////////////////////////////////////////////////////////////// 81 //////////////////////////////////////////////////////////////////////////////
78 82
79 static GM* MyFactory(void*) { return new ShaderGM; } 83 static GM* MyFactory(void*) { return new ShaderGM; }
80 static GMRegistry reg(MyFactory); 84 static GMRegistry reg(MyFactory);
81 85
82 } // namespace 86 } // namespace
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