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Side by Side Diff: gm/circles.cpp

Issue 256373002: Turn on quilt mode in DM. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Intel Inc. 3 * Copyright 2012 Intel Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gm.h" 8 #include "gm.h"
9 #include "SkBlurDrawLooper.h" 9 #include "SkBlurDrawLooper.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
11 #include "SkBlurMaskFilter.h" 11 #include "SkBlurMaskFilter.h"
12 #include "SkGradientShader.h" 12 #include "SkGradientShader.h"
13 #include "SkMatrix.h" 13 #include "SkMatrix.h"
14 #include "SkRandom.h" 14 #include "SkRandom.h"
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 namespace skiagm { 17 namespace skiagm {
18 18
19 class CircleGM : public GM { 19 class CircleGM : public GM {
20 public: 20 public:
21 CircleGM() { 21 CircleGM() {
22 this->setBGColor(0xFF000000); 22 this->setBGColor(0xFF000000);
23 this->makePaints(); 23 this->makePaints();
24 this->makeMatrices(); 24 this->makeMatrices();
25 } 25 }
26 26
27 protected: 27 protected:
28 virtual uint32_t onGetFlags() const SK_OVERRIDE {
29 return kSkipTiled_Flag;
30 }
31
28 virtual SkString onShortName() SK_OVERRIDE { 32 virtual SkString onShortName() SK_OVERRIDE {
29 return SkString("circles"); 33 return SkString("circles");
30 } 34 }
31 35
32 virtual SkISize onISize() SK_OVERRIDE { 36 virtual SkISize onISize() SK_OVERRIDE {
33 return make_isize(1200, 900); 37 return make_isize(1200, 900);
34 } 38 }
35 39
36 void makePaints() { 40 void makePaints() {
37 { 41 {
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198 SkTArray<SkPaint> fPaints; 202 SkTArray<SkPaint> fPaints;
199 SkTArray<SkMatrix> fMatrices; 203 SkTArray<SkMatrix> fMatrices;
200 }; 204 };
201 205
202 ////////////////////////////////////////////////////////////////////////////// 206 //////////////////////////////////////////////////////////////////////////////
203 207
204 static GM* MyFactory(void*) { return new CircleGM; } 208 static GM* MyFactory(void*) { return new CircleGM; }
205 static GMRegistry reg(MyFactory); 209 static GMRegistry reg(MyFactory);
206 210
207 } 211 }
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