| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
| 10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
| 11 #include "SkBlurMaskFilter.h" | 11 #include "SkBlurMaskFilter.h" |
| 12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
| 13 #include "SkColor.h" | 13 #include "SkColor.h" |
| 14 #include "SkMatrix.h" | 14 #include "SkMatrix.h" |
| 15 #include "SkPath.h" | 15 #include "SkPath.h" |
| 16 #include "SkRect.h" | 16 #include "SkRect.h" |
| 17 #include "SkSize.h" | 17 #include "SkSize.h" |
| 18 #include "SkString.h" | 18 #include "SkString.h" |
| 19 | 19 |
| 20 namespace skiagm { | 20 namespace skiagm { |
| 21 | 21 |
| 22 class DrawBitmapMatrixGM : public GM { | 22 class DrawBitmapMatrixGM : public GM { |
| 23 public: | 23 public: |
| 24 DrawBitmapMatrixGM() {} | 24 DrawBitmapMatrixGM() {} |
| 25 | 25 |
| 26 protected: | 26 protected: |
| 27 virtual uint32_t onGetFlags() const SK_OVERRIDE { |
| 28 return kSkipTiled_Flag; |
| 29 } |
| 30 |
| 27 virtual SkString onShortName() SK_OVERRIDE { | 31 virtual SkString onShortName() SK_OVERRIDE { |
| 28 return SkString("drawbitmapmatrix"); | 32 return SkString("drawbitmapmatrix"); |
| 29 } | 33 } |
| 30 | 34 |
| 31 virtual SkISize onISize() SK_OVERRIDE { return make_isize(1024, 256); } | 35 virtual SkISize onISize() SK_OVERRIDE { return make_isize(1024, 256); } |
| 32 | 36 |
| 33 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 37 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| 34 SkBitmap bm; | 38 SkBitmap bm; |
| 35 this->setupBitmap(&bm); | 39 this->setupBitmap(&bm); |
| 36 | 40 |
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| 122 canvas.drawPath(path, paint); | 126 canvas.drawPath(path, paint); |
| 123 } | 127 } |
| 124 }; | 128 }; |
| 125 | 129 |
| 126 //////////////////////////////////////////////////////////////////////////////// | 130 //////////////////////////////////////////////////////////////////////////////// |
| 127 | 131 |
| 128 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } | 132 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } |
| 129 static GMRegistry reg(MyFactory); | 133 static GMRegistry reg(MyFactory); |
| 130 | 134 |
| 131 } | 135 } |
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