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| 1 #ifndef DMTileGridTask_DEFINED | |
| 2 #define DMTileGridTask_DEFINED | |
| 3 | |
| 4 #include "DMTask.h" | |
| 5 #include "SkBitmap.h" | |
| 6 #include "SkString.h" | |
| 7 #include "SkTemplates.h" | |
| 8 #include "gm.h" | |
| 9 | |
| 10 // Records a GM through an SkPicture, draws it in tiles, and compares against th
e reference bitmap. | |
| 11 | |
| 12 namespace DM { | |
| 13 | |
| 14 class TileGridTask : public CpuTask { | |
| 15 | |
| 16 public: | |
| 17 TileGridTask(const Task& parent, // TileGridTask must be a child task. Pas
s its parent here. | |
| 18 skiagm::GM*, // GM to run through a picture. Takes own
ership. | |
| 19 SkBitmap reference, // Bitmap to compare picture replay result
s to. | |
| 20 SkISize tileSize); // Tile size to use. | |
| 21 | |
| 22 virtual void draw() SK_OVERRIDE; | |
| 23 virtual bool shouldSkip() const SK_OVERRIDE; | |
| 24 virtual SkString name() const SK_OVERRIDE { return fName; } | |
| 25 | |
| 26 private: | |
| 27 const SkString fName; | |
| 28 SkAutoTDelete<skiagm::GM> fGM; | |
| 29 const SkBitmap fReference; | |
| 30 const SkISize fTileSize; | |
| 31 }; | |
| 32 | |
| 33 } // namespace DM | |
| 34 | |
| 35 #endif // DMReplayTask_DEFINED | |
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