OLD | NEW |
| (Empty) |
1 #ifndef DMTileGridTask_DEFINED | |
2 #define DMTileGridTask_DEFINED | |
3 | |
4 #include "DMTask.h" | |
5 #include "SkBitmap.h" | |
6 #include "SkString.h" | |
7 #include "SkTemplates.h" | |
8 #include "gm.h" | |
9 | |
10 // Records a GM through an SkPicture, draws it in tiles, and compares against th
e reference bitmap. | |
11 | |
12 namespace DM { | |
13 | |
14 class TileGridTask : public CpuTask { | |
15 | |
16 public: | |
17 TileGridTask(const Task& parent, // TileGridTask must be a child task. Pas
s its parent here. | |
18 skiagm::GM*, // GM to run through a picture. Takes own
ership. | |
19 SkBitmap reference, // Bitmap to compare picture replay result
s to. | |
20 SkISize tileSize); // Tile size to use. | |
21 | |
22 virtual void draw() SK_OVERRIDE; | |
23 virtual bool shouldSkip() const SK_OVERRIDE; | |
24 virtual SkString name() const SK_OVERRIDE { return fName; } | |
25 | |
26 private: | |
27 const SkString fName; | |
28 SkAutoTDelete<skiagm::GM> fGM; | |
29 const SkBitmap fReference; | |
30 const SkISize fTileSize; | |
31 }; | |
32 | |
33 } // namespace DM | |
34 | |
35 #endif // DMReplayTask_DEFINED | |
OLD | NEW |