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Issue 2563673002: [wasm] Generate correct locations for error messages (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/isolate.h" 5 #include "src/isolate.h"
6 6
7 #include <stdlib.h> 7 #include <stdlib.h>
8 8
9 #include <fstream> // NOLINT(readability/streams) 9 #include <fstream> // NOLINT(readability/streams)
10 #include <sstream> 10 #include <sstream>
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1538 Handle<Name> key = factory()->stack_trace_symbol(); 1538 Handle<Name> key = factory()->stack_trace_symbol();
1539 Handle<Object> property = 1539 Handle<Object> property =
1540 JSReceiver::GetDataProperty(Handle<JSObject>::cast(exception), key); 1540 JSReceiver::GetDataProperty(Handle<JSObject>::cast(exception), key);
1541 if (!property->IsJSArray()) return false; 1541 if (!property->IsJSArray()) return false;
1542 Handle<JSArray> simple_stack_trace = Handle<JSArray>::cast(property); 1542 Handle<JSArray> simple_stack_trace = Handle<JSArray>::cast(property);
1543 1543
1544 Handle<FrameArray> elements(FrameArray::cast(simple_stack_trace->elements())); 1544 Handle<FrameArray> elements(FrameArray::cast(simple_stack_trace->elements()));
1545 1545
1546 const int frame_count = elements->FrameCount(); 1546 const int frame_count = elements->FrameCount();
1547 for (int i = 0; i < frame_count; i++) { 1547 for (int i = 0; i < frame_count; i++) {
1548 if (elements->IsWasmFrame(i)) { 1548 if (elements->IsWasmFrame(i) || elements->IsAsmJsWasmFrame(i)) {
1549 // TODO(clemensh): Handle wasm frames if they ever need handling here.
1550 continue;
1551 }
1552
1553 if (elements->IsAsmJsWasmFrame(i)) {
1554 Handle<WasmCompiledModule> compiled_module( 1549 Handle<WasmCompiledModule> compiled_module(
1555 WasmInstanceObject::cast(elements->WasmInstance(i)) 1550 WasmInstanceObject::cast(elements->WasmInstance(i))
1556 ->get_compiled_module()); 1551 ->get_compiled_module());
1557 int func_index = elements->WasmFunctionIndex(i)->value(); 1552 int func_index = elements->WasmFunctionIndex(i)->value();
1558 int code_offset = elements->Offset(i)->value(); 1553 int code_offset = elements->Offset(i)->value();
1559 int byte_pos = elements->Code(i)->SourcePosition(code_offset); 1554 // TODO(wasm): Clean this up (bug 5007).
1560 int source_pos = WasmCompiledModule::GetAsmJsSourcePosition( 1555 int pos = code_offset < 0
1561 compiled_module, func_index, byte_pos); 1556 ? (-1 - code_offset)
1557 : elements->Code(i)->SourcePosition(code_offset);
1558 if (elements->IsAsmJsWasmFrame(i)) {
1559 // For asm.js frames, make an additional translation step to get the
1560 // asm.js source position.
1561 pos = WasmCompiledModule::GetAsmJsSourcePosition(compiled_module,
1562 func_index, pos);
1563 } else {
1564 // For pure wasm, make the function-local position module-relative by
1565 // adding the function offset.
1566 pos += compiled_module->GetFunctionOffset(func_index);
1567 }
1562 Handle<Script> script = compiled_module->script(); 1568 Handle<Script> script = compiled_module->script();
1563 1569
1564 *target = MessageLocation(script, source_pos, source_pos + 1); 1570 *target = MessageLocation(script, pos, pos + 1);
1565 return true; 1571 return true;
1566 } 1572 }
1567 1573
1568 Handle<JSFunction> fun = handle(elements->Function(i), this); 1574 Handle<JSFunction> fun = handle(elements->Function(i), this);
1569 if (!fun->shared()->IsSubjectToDebugging()) continue; 1575 if (!fun->shared()->IsSubjectToDebugging()) continue;
1570 1576
1571 Object* script = fun->shared()->script(); 1577 Object* script = fun->shared()->script();
1572 if (script->IsScript() && 1578 if (script->IsScript() &&
1573 !(Script::cast(script)->source()->IsUndefined(this))) { 1579 !(Script::cast(script)->source()->IsUndefined(this))) {
1574 AbstractCode* abstract_code = elements->Code(i); 1580 AbstractCode* abstract_code = elements->Code(i);
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3516 // Then check whether this scope intercepts. 3522 // Then check whether this scope intercepts.
3517 if ((flag & intercept_mask_)) { 3523 if ((flag & intercept_mask_)) {
3518 intercepted_flags_ |= flag; 3524 intercepted_flags_ |= flag;
3519 return true; 3525 return true;
3520 } 3526 }
3521 return false; 3527 return false;
3522 } 3528 }
3523 3529
3524 } // namespace internal 3530 } // namespace internal
3525 } // namespace v8 3531 } // namespace v8
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