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Issue 2563613003: Revert of [wasm] Fix location for error in asm.js ToNumber conversion (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_WASM_OBJECTS_H_ 5 #ifndef V8_WASM_OBJECTS_H_
6 #define V8_WASM_OBJECTS_H_ 6 #define V8_WASM_OBJECTS_H_
7 7
8 #include "src/debug/interface-types.h" 8 #include "src/debug/interface-types.h"
9 #include "src/objects-inl.h" 9 #include "src/objects-inl.h"
10 #include "src/trap-handler/trap-handler.h" 10 #include "src/trap-handler/trap-handler.h"
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289 int GetContainingFunction(uint32_t byte_offset) const; 289 int GetContainingFunction(uint32_t byte_offset) const;
290 290
291 // Translate from byte offset in the module to function number and byte offset 291 // Translate from byte offset in the module to function number and byte offset
292 // within that function, encoded as line and column in the position info. 292 // within that function, encoded as line and column in the position info.
293 // Returns true if the position is valid inside this module, false otherwise. 293 // Returns true if the position is valid inside this module, false otherwise.
294 bool GetPositionInfo(uint32_t position, Script::PositionInfo* info); 294 bool GetPositionInfo(uint32_t position, Script::PositionInfo* info);
295 295
296 // Get the asm.js source position from a byte offset. 296 // Get the asm.js source position from a byte offset.
297 // Must only be called if the associated wasm object was created from asm.js. 297 // Must only be called if the associated wasm object was created from asm.js.
298 static int GetAsmJsSourcePosition(Handle<WasmCompiledModule> debug_info, 298 static int GetAsmJsSourcePosition(Handle<WasmCompiledModule> debug_info,
299 uint32_t func_index, uint32_t byte_offset, 299 uint32_t func_index, uint32_t byte_offset);
300 bool is_at_number_conversion);
301 300
302 // Compute the disassembly of a wasm function. 301 // Compute the disassembly of a wasm function.
303 // Returns the disassembly string and a list of <byte_offset, line, column> 302 // Returns the disassembly string and a list of <byte_offset, line, column>
304 // entries, mapping wasm byte offsets to line and column in the disassembly. 303 // entries, mapping wasm byte offsets to line and column in the disassembly.
305 // The list is guaranteed to be ordered by the byte_offset. 304 // The list is guaranteed to be ordered by the byte_offset.
306 // Returns an empty string and empty vector if the function index is invalid. 305 // Returns an empty string and empty vector if the function index is invalid.
307 debug::WasmDisassembly DisassembleFunction(int func_index); 306 debug::WasmDisassembly DisassembleFunction(int func_index);
308 307
309 private: 308 private:
310 void InitId(); 309 void InitId();
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380 }; 379 };
381 }; 380 };
382 381
383 #undef DECLARE_ACCESSORS 382 #undef DECLARE_ACCESSORS
384 #undef DECLARE_OPTIONAL_ACCESSORS 383 #undef DECLARE_OPTIONAL_ACCESSORS
385 384
386 } // namespace internal 385 } // namespace internal
387 } // namespace v8 386 } // namespace v8
388 387
389 #endif // V8_WASM_OBJECTS_H_ 388 #endif // V8_WASM_OBJECTS_H_
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