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Issue 2563613003: Revert of [wasm] Fix location for error in asm.js ToNumber conversion (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_FRAMES_H_ 5 #ifndef V8_FRAMES_H_
6 #define V8_FRAMES_H_ 6 #define V8_FRAMES_H_
7 7
8 #include "src/allocation.h" 8 #include "src/allocation.h"
9 #include "src/handles.h" 9 #include "src/handles.h"
10 #include "src/safepoint-table.h" 10 #include "src/safepoint-table.h"
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1104 int LookupExceptionHandlerInTable(int* data); 1104 int LookupExceptionHandlerInTable(int* data);
1105 1105
1106 // Determine the code for the frame. 1106 // Determine the code for the frame.
1107 Code* unchecked_code() const override; 1107 Code* unchecked_code() const override;
1108 1108
1109 // Accessors. 1109 // Accessors.
1110 Object* wasm_instance() const; 1110 Object* wasm_instance() const;
1111 uint32_t function_index() const; 1111 uint32_t function_index() const;
1112 Script* script() const override; 1112 Script* script() const override;
1113 int position() const override; 1113 int position() const override;
1114 bool at_to_number_conversion() const;
1115 1114
1116 static WasmFrame* cast(StackFrame* frame) { 1115 static WasmFrame* cast(StackFrame* frame) {
1117 DCHECK(frame->is_wasm()); 1116 DCHECK(frame->is_wasm());
1118 return static_cast<WasmFrame*>(frame); 1117 return static_cast<WasmFrame*>(frame);
1119 } 1118 }
1120 1119
1121 protected: 1120 protected:
1122 inline explicit WasmFrame(StackFrameIteratorBase* iterator); 1121 inline explicit WasmFrame(StackFrameIteratorBase* iterator);
1123 1122
1124 Address GetCallerStackPointer() const override; 1123 Address GetCallerStackPointer() const override;
1125 1124
1126 private: 1125 private:
1127 friend class StackFrameIteratorBase; 1126 friend class StackFrameIteratorBase;
1128 }; 1127 };
1129 1128
1130 class WasmToJsFrame : public StubFrame { 1129 class WasmToJsFrame : public StubFrame {
1131 public: 1130 public:
1132 Type type() const override { return WASM_TO_JS; } 1131 Type type() const override { return WASM_TO_JS; }
1133 1132
1134 protected: 1133 protected:
1135 inline explicit WasmToJsFrame(StackFrameIteratorBase* iterator); 1134 inline explicit WasmToJsFrame(StackFrameIteratorBase* iterator);
1136 1135
1137 private: 1136 private:
1138 void ComputeCallerState(State* state) const override;
1139
1140 friend class StackFrameIteratorBase; 1137 friend class StackFrameIteratorBase;
1141 }; 1138 };
1142 1139
1143 class JsToWasmFrame : public StubFrame { 1140 class JsToWasmFrame : public StubFrame {
1144 public: 1141 public:
1145 Type type() const override { return JS_TO_WASM; } 1142 Type type() const override { return JS_TO_WASM; }
1146 1143
1147 protected: 1144 protected:
1148 inline explicit JsToWasmFrame(StackFrameIteratorBase* iterator); 1145 inline explicit JsToWasmFrame(StackFrameIteratorBase* iterator);
1149 1146
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1368 1365
1369 1366
1370 // Reads all frames on the current stack and copies them into the current 1367 // Reads all frames on the current stack and copies them into the current
1371 // zone memory. 1368 // zone memory.
1372 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone); 1369 Vector<StackFrame*> CreateStackMap(Isolate* isolate, Zone* zone);
1373 1370
1374 } // namespace internal 1371 } // namespace internal
1375 } // namespace v8 1372 } // namespace v8
1376 1373
1377 #endif // V8_FRAMES_H_ 1374 #endif // V8_FRAMES_H_
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