Index: device/gamepad/gamepad_service.cc |
diff --git a/content/browser/gamepad/gamepad_service.cc b/device/gamepad/gamepad_service.cc |
similarity index 67% |
rename from content/browser/gamepad/gamepad_service.cc |
rename to device/gamepad/gamepad_service.cc |
index 8450fe713b57da55032e3aa561c41e11731655a0..2a309260a5675abc75808517e7861da7906acfdb 100644 |
--- a/content/browser/gamepad/gamepad_service.cc |
+++ b/device/gamepad/gamepad_service.cc |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "content/browser/gamepad/gamepad_service.h" |
+#include "device/gamepad/gamepad_service.h" |
#include <utility> |
@@ -10,35 +10,33 @@ |
#include "base/logging.h" |
#include "base/memory/ptr_util.h" |
#include "base/memory/singleton.h" |
-#include "content/browser/gamepad/gamepad_shared_buffer_impl.h" |
-#include "content/common/gamepad_hardware_buffer.h" |
-#include "content/public/browser/browser_thread.h" |
-#include "content/public/browser/render_process_host.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/threading/thread_task_runner_handle.h" |
#include "device/gamepad/gamepad_consumer.h" |
#include "device/gamepad/gamepad_data_fetcher.h" |
#include "device/gamepad/gamepad_provider.h" |
#include "mojo/public/cpp/system/platform_handle.h" |
-namespace content { |
+namespace device { |
namespace { |
GamepadService* g_gamepad_service = 0; |
} |
GamepadService::GamepadService() |
- : num_active_consumers_(0), |
+ : main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
+ num_active_consumers_(0), |
gesture_callback_pending_(false) { |
SetInstance(this); |
} |
GamepadService::GamepadService( |
std::unique_ptr<device::GamepadDataFetcher> fetcher) |
- : provider_(new device::GamepadProvider( |
- base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), |
+ : provider_(new device::GamepadProvider(this, std::move(fetcher))), |
+ main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
num_active_consumers_(0), |
gesture_callback_pending_(false) { |
SetInstance(this); |
- thread_checker_.DetachFromThread(); |
} |
GamepadService::~GamepadService() { |
@@ -60,11 +58,10 @@ GamepadService* GamepadService::GetInstance() { |
} |
void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
if (!provider_) |
- provider_.reset(new device::GamepadProvider( |
- base::MakeUnique<GamepadSharedBufferImpl>(), this)); |
+ provider_.reset(new device::GamepadProvider(this)); |
std::pair<ConsumerSet::iterator, bool> insert_result = |
consumers_.insert(consumer); |
@@ -73,8 +70,7 @@ void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { |
!gesture_callback_pending_) { |
gesture_callback_pending_ = true; |
provider_->RegisterForUserGesture( |
- base::Bind(&GamepadService::OnUserGesture, |
- base::Unretained(this))); |
+ base::Bind(&GamepadService::OnUserGesture, base::Unretained(this))); |
} |
if (num_active_consumers_++ == 0) |
@@ -93,7 +89,7 @@ void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { |
} |
void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
ConsumerSet::iterator it = consumers_.find(consumer); |
if (it->is_active && --num_active_consumers_ == 0) |
@@ -103,7 +99,7 @@ void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { |
void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
DCHECK(consumers_.size() > 0); |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
provider_->RegisterForUserGesture(closure); |
} |
@@ -115,35 +111,33 @@ void GamepadService::OnGamepadConnectionChange(bool connected, |
int index, |
const blink::WebGamepad& pad) { |
if (connected) { |
- BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, |
- base::Bind(&GamepadService::OnGamepadConnected, |
- base::Unretained(this), index, pad)); |
+ main_thread_task_runner_->PostTask( |
+ FROM_HERE, base::Bind(&GamepadService::OnGamepadConnected, |
+ base::Unretained(this), index, pad)); |
} else { |
- BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, |
- base::Bind(&GamepadService::OnGamepadDisconnected, |
- base::Unretained(this), index, pad)); |
+ main_thread_task_runner_->PostTask( |
+ FROM_HERE, base::Bind(&GamepadService::OnGamepadDisconnected, |
+ base::Unretained(this), index, pad)); |
} |
} |
-void GamepadService::OnGamepadConnected( |
- int index, |
- const blink::WebGamepad& pad) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+void GamepadService::OnGamepadConnected(int index, |
+ const blink::WebGamepad& pad) { |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
- for (ConsumerSet::iterator it = consumers_.begin(); |
- it != consumers_.end(); ++it) { |
+ for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
+ ++it) { |
if (it->did_observe_user_gesture && it->is_active) |
it->consumer->OnGamepadConnected(index, pad); |
} |
} |
-void GamepadService::OnGamepadDisconnected( |
- int index, |
- const blink::WebGamepad& pad) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+void GamepadService::OnGamepadDisconnected(int index, |
+ const blink::WebGamepad& pad) { |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
- for (ConsumerSet::iterator it = consumers_.begin(); |
- it != consumers_.end(); ++it) { |
+ for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
+ ++it) { |
if (it->did_observe_user_gesture && it->is_active) |
it->consumer->OnGamepadDisconnected(index, pad); |
} |
@@ -151,12 +145,12 @@ void GamepadService::OnGamepadDisconnected( |
base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
base::ProcessHandle handle) { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
return provider_->GetSharedMemoryHandleForProcess(handle); |
} |
mojo::ScopedSharedBufferHandle GamepadService::GetSharedBufferHandle() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
// TODO(heke): Use mojo::SharedBuffer rather than base::SharedMemory in |
// GamepadSharedBuffer. See crbug.com/670655 for details. |
@@ -166,16 +160,15 @@ mojo::ScopedSharedBufferHandle GamepadService::GetSharedBufferHandle() { |
} |
void GamepadService::OnUserGesture() { |
- DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(main_thread_task_runner_->BelongsToCurrentThread()); |
gesture_callback_pending_ = false; |
- if (!provider_ || |
- num_active_consumers_ == 0) |
+ if (!provider_ || num_active_consumers_ == 0) |
return; |
- for (ConsumerSet::iterator it = consumers_.begin(); |
- it != consumers_.end(); ++it) { |
+ for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end(); |
+ ++it) { |
if (!it->did_observe_user_gesture && it->is_active) { |
const ConsumerInfo& info = *it; |
info.did_observe_user_gesture = true; |
@@ -194,4 +187,4 @@ void GamepadService::SetSanitizationEnabled(bool sanitize) { |
provider_->SetSanitizationEnabled(sanitize); |
} |
-} // namespace content |
+} // namespace device |