| Index: content/common/gamepad_hardware_buffer.h | 
| diff --git a/content/common/gamepad_hardware_buffer.h b/content/common/gamepad_hardware_buffer.h | 
| deleted file mode 100644 | 
| index 5098cb1b0147cbadaaf03ae3307ead40ac9f7e75..0000000000000000000000000000000000000000 | 
| --- a/content/common/gamepad_hardware_buffer.h | 
| +++ /dev/null | 
| @@ -1,34 +0,0 @@ | 
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
| -// Use of this source code is governed by a BSD-style license that can be | 
| -// found in the LICENSE file. | 
| - | 
| -#ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ | 
| -#define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ | 
| - | 
| -#include "device/base/synchronization/one_writer_seqlock.h" | 
| -#include "third_party/WebKit/public/platform/WebGamepads.h" | 
| - | 
| -namespace content { | 
| - | 
| -/* | 
| - | 
| -This structure is stored in shared memory that's shared between the browser | 
| -which does the hardware polling, and the various consumers of the gamepad | 
| -state (renderers and NaCl plugins). The performance characteristics are that | 
| -we want low latency (so would like to avoid explicit communication via IPC | 
| -between producer and consumer) and relatively large data size. | 
| - | 
| -Writer and reader operate on the same buffer assuming contention is low, and | 
| -contention is detected by using the associated SeqLock. | 
| - | 
| -*/ | 
| - | 
| -struct GamepadHardwareBuffer { | 
| -  // FIXME: Use the generic SharedMemorySeqLockBuffer<blink::WebGamepads>. | 
| -  device::OneWriterSeqLock sequence; | 
| -  blink::WebGamepads buffer; | 
| -}; | 
| - | 
| -}  // namespace content | 
| - | 
| -#endif  // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_ | 
|  |