Index: content/browser/gamepad/gamepad_service_unittest.cc |
diff --git a/content/browser/gamepad/gamepad_service_unittest.cc b/content/browser/gamepad/gamepad_service_unittest.cc |
deleted file mode 100644 |
index ea5765d3f04cbe08de40a127b4d37686f592df8b..0000000000000000000000000000000000000000 |
--- a/content/browser/gamepad/gamepad_service_unittest.cc |
+++ /dev/null |
@@ -1,137 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/browser/gamepad/gamepad_service.h" |
- |
-#include <string.h> |
- |
-#include <memory> |
- |
-#include "base/macros.h" |
-#include "base/run_loop.h" |
-#include "content/public/test/test_browser_thread_bundle.h" |
-#include "device/gamepad/gamepad_consumer.h" |
-#include "device/gamepad/gamepad_test_helpers.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
- |
-namespace content { |
- |
-namespace { |
-static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap; |
-} |
- |
-using blink::WebGamepads; |
- |
-class ConnectionListener : public device::GamepadConsumer { |
- public: |
- ConnectionListener() { |
- ClearCounters(); |
- } |
- |
- void OnGamepadConnected(unsigned index, |
- const blink::WebGamepad& gamepad) override { |
- connected_counter_++; |
- } |
- void OnGamepadDisconnected(unsigned index, |
- const blink::WebGamepad& gamepad) override { |
- disconnected_counter_++; |
- } |
- |
- void ClearCounters() { |
- connected_counter_ = 0; |
- disconnected_counter_ = 0; |
- } |
- |
- int connected_counter() const { return connected_counter_; } |
- int disconnected_counter() const { return disconnected_counter_; } |
- |
- private: |
- int connected_counter_; |
- int disconnected_counter_; |
-}; |
- |
-class GamepadServiceTest : public testing::Test { |
- protected: |
- GamepadServiceTest(); |
- ~GamepadServiceTest() override; |
- |
- void SetPadsConnected(bool connected); |
- void WaitForData(); |
- |
- int GetConnectedCounter() const { |
- return connection_listener_->connected_counter(); |
- } |
- int GetDisconnectedCounter() const { |
- return connection_listener_->disconnected_counter(); |
- } |
- |
- void SetUp() override; |
- |
- private: |
- device::MockGamepadDataFetcher* fetcher_; |
- GamepadService* service_; |
- std::unique_ptr<ConnectionListener> connection_listener_; |
- TestBrowserThreadBundle browser_thread_; |
- WebGamepads test_data_; |
- |
- DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); |
-}; |
- |
-GamepadServiceTest::GamepadServiceTest() |
- : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { |
- memset(&test_data_, 0, sizeof(test_data_)); |
- |
- // Set it so that we have user gesture. |
- test_data_.items[0].buttonsLength = 1; |
- test_data_.items[0].buttons[0].value = 1.f; |
- test_data_.items[0].buttons[0].pressed = true; |
-} |
- |
-GamepadServiceTest::~GamepadServiceTest() { |
- delete service_; |
-} |
- |
-void GamepadServiceTest::SetUp() { |
- fetcher_ = new device::MockGamepadDataFetcher(test_data_); |
- service_ = new GamepadService( |
- std::unique_ptr<device::GamepadDataFetcher>(fetcher_)); |
- connection_listener_.reset((new ConnectionListener)); |
- service_->SetSanitizationEnabled(false); |
- service_->ConsumerBecameActive(connection_listener_.get()); |
-} |
- |
-void GamepadServiceTest::SetPadsConnected(bool connected) { |
- for (int i = 0; i < kNumberOfGamepads; ++i) { |
- test_data_.items[i].connected = connected; |
- } |
- fetcher_->SetTestData(test_data_); |
-} |
- |
-void GamepadServiceTest::WaitForData() { |
- connection_listener_->ClearCounters(); |
- fetcher_->WaitForDataReadAndCallbacksIssued(); |
- base::RunLoop().RunUntilIdle(); |
-} |
- |
-TEST_F(GamepadServiceTest, ConnectionsTest) { |
- WaitForData(); |
- EXPECT_EQ(0, GetConnectedCounter()); |
- EXPECT_EQ(0, GetDisconnectedCounter()); |
- |
- SetPadsConnected(true); |
- WaitForData(); |
- EXPECT_EQ(kNumberOfGamepads, GetConnectedCounter()); |
- EXPECT_EQ(0, GetDisconnectedCounter()); |
- |
- SetPadsConnected(false); |
- WaitForData(); |
- EXPECT_EQ(0, GetConnectedCounter()); |
- EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); |
- |
- WaitForData(); |
- EXPECT_EQ(0, GetConnectedCounter()); |
- EXPECT_EQ(0, GetDisconnectedCounter()); |
-} |
- |
-} // namespace content |