| Index: device/gamepad/gamepad_service.cc
|
| diff --git a/content/browser/gamepad/gamepad_service.cc b/device/gamepad/gamepad_service.cc
|
| similarity index 67%
|
| rename from content/browser/gamepad/gamepad_service.cc
|
| rename to device/gamepad/gamepad_service.cc
|
| index 8450fe713b57da55032e3aa561c41e11731655a0..2a309260a5675abc75808517e7861da7906acfdb 100644
|
| --- a/content/browser/gamepad/gamepad_service.cc
|
| +++ b/device/gamepad/gamepad_service.cc
|
| @@ -2,7 +2,7 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "content/browser/gamepad/gamepad_service.h"
|
| +#include "device/gamepad/gamepad_service.h"
|
|
|
| #include <utility>
|
|
|
| @@ -10,35 +10,33 @@
|
| #include "base/logging.h"
|
| #include "base/memory/ptr_util.h"
|
| #include "base/memory/singleton.h"
|
| -#include "content/browser/gamepad/gamepad_shared_buffer_impl.h"
|
| -#include "content/common/gamepad_hardware_buffer.h"
|
| -#include "content/public/browser/browser_thread.h"
|
| -#include "content/public/browser/render_process_host.h"
|
| +#include "base/single_thread_task_runner.h"
|
| +#include "base/threading/thread_task_runner_handle.h"
|
| #include "device/gamepad/gamepad_consumer.h"
|
| #include "device/gamepad/gamepad_data_fetcher.h"
|
| #include "device/gamepad/gamepad_provider.h"
|
| #include "mojo/public/cpp/system/platform_handle.h"
|
|
|
| -namespace content {
|
| +namespace device {
|
|
|
| namespace {
|
| GamepadService* g_gamepad_service = 0;
|
| }
|
|
|
| GamepadService::GamepadService()
|
| - : num_active_consumers_(0),
|
| + : main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()),
|
| + num_active_consumers_(0),
|
| gesture_callback_pending_(false) {
|
| SetInstance(this);
|
| }
|
|
|
| GamepadService::GamepadService(
|
| std::unique_ptr<device::GamepadDataFetcher> fetcher)
|
| - : provider_(new device::GamepadProvider(
|
| - base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))),
|
| + : provider_(new device::GamepadProvider(this, std::move(fetcher))),
|
| + main_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()),
|
| num_active_consumers_(0),
|
| gesture_callback_pending_(false) {
|
| SetInstance(this);
|
| - thread_checker_.DetachFromThread();
|
| }
|
|
|
| GamepadService::~GamepadService() {
|
| @@ -60,11 +58,10 @@ GamepadService* GamepadService::GetInstance() {
|
| }
|
|
|
| void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
|
|
| if (!provider_)
|
| - provider_.reset(new device::GamepadProvider(
|
| - base::MakeUnique<GamepadSharedBufferImpl>(), this));
|
| + provider_.reset(new device::GamepadProvider(this));
|
|
|
| std::pair<ConsumerSet::iterator, bool> insert_result =
|
| consumers_.insert(consumer);
|
| @@ -73,8 +70,7 @@ void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) {
|
| !gesture_callback_pending_) {
|
| gesture_callback_pending_ = true;
|
| provider_->RegisterForUserGesture(
|
| - base::Bind(&GamepadService::OnUserGesture,
|
| - base::Unretained(this)));
|
| + base::Bind(&GamepadService::OnUserGesture, base::Unretained(this)));
|
| }
|
|
|
| if (num_active_consumers_++ == 0)
|
| @@ -93,7 +89,7 @@ void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) {
|
| }
|
|
|
| void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
|
|
| ConsumerSet::iterator it = consumers_.find(consumer);
|
| if (it->is_active && --num_active_consumers_ == 0)
|
| @@ -103,7 +99,7 @@ void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) {
|
|
|
| void GamepadService::RegisterForUserGesture(const base::Closure& closure) {
|
| DCHECK(consumers_.size() > 0);
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
| provider_->RegisterForUserGesture(closure);
|
| }
|
|
|
| @@ -115,35 +111,33 @@ void GamepadService::OnGamepadConnectionChange(bool connected,
|
| int index,
|
| const blink::WebGamepad& pad) {
|
| if (connected) {
|
| - BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
|
| - base::Bind(&GamepadService::OnGamepadConnected,
|
| - base::Unretained(this), index, pad));
|
| + main_thread_task_runner_->PostTask(
|
| + FROM_HERE, base::Bind(&GamepadService::OnGamepadConnected,
|
| + base::Unretained(this), index, pad));
|
| } else {
|
| - BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
|
| - base::Bind(&GamepadService::OnGamepadDisconnected,
|
| - base::Unretained(this), index, pad));
|
| + main_thread_task_runner_->PostTask(
|
| + FROM_HERE, base::Bind(&GamepadService::OnGamepadDisconnected,
|
| + base::Unretained(this), index, pad));
|
| }
|
| }
|
|
|
| -void GamepadService::OnGamepadConnected(
|
| - int index,
|
| - const blink::WebGamepad& pad) {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| +void GamepadService::OnGamepadConnected(int index,
|
| + const blink::WebGamepad& pad) {
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
|
|
| - for (ConsumerSet::iterator it = consumers_.begin();
|
| - it != consumers_.end(); ++it) {
|
| + for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end();
|
| + ++it) {
|
| if (it->did_observe_user_gesture && it->is_active)
|
| it->consumer->OnGamepadConnected(index, pad);
|
| }
|
| }
|
|
|
| -void GamepadService::OnGamepadDisconnected(
|
| - int index,
|
| - const blink::WebGamepad& pad) {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| +void GamepadService::OnGamepadDisconnected(int index,
|
| + const blink::WebGamepad& pad) {
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
|
|
| - for (ConsumerSet::iterator it = consumers_.begin();
|
| - it != consumers_.end(); ++it) {
|
| + for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end();
|
| + ++it) {
|
| if (it->did_observe_user_gesture && it->is_active)
|
| it->consumer->OnGamepadDisconnected(index, pad);
|
| }
|
| @@ -151,12 +145,12 @@ void GamepadService::OnGamepadDisconnected(
|
|
|
| base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess(
|
| base::ProcessHandle handle) {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
| return provider_->GetSharedMemoryHandleForProcess(handle);
|
| }
|
|
|
| mojo::ScopedSharedBufferHandle GamepadService::GetSharedBufferHandle() {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
|
|
| // TODO(heke): Use mojo::SharedBuffer rather than base::SharedMemory in
|
| // GamepadSharedBuffer. See crbug.com/670655 for details.
|
| @@ -166,16 +160,15 @@ mojo::ScopedSharedBufferHandle GamepadService::GetSharedBufferHandle() {
|
| }
|
|
|
| void GamepadService::OnUserGesture() {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(main_thread_task_runner_->BelongsToCurrentThread());
|
|
|
| gesture_callback_pending_ = false;
|
|
|
| - if (!provider_ ||
|
| - num_active_consumers_ == 0)
|
| + if (!provider_ || num_active_consumers_ == 0)
|
| return;
|
|
|
| - for (ConsumerSet::iterator it = consumers_.begin();
|
| - it != consumers_.end(); ++it) {
|
| + for (ConsumerSet::iterator it = consumers_.begin(); it != consumers_.end();
|
| + ++it) {
|
| if (!it->did_observe_user_gesture && it->is_active) {
|
| const ConsumerInfo& info = *it;
|
| info.did_observe_user_gesture = true;
|
| @@ -194,4 +187,4 @@ void GamepadService::SetSanitizationEnabled(bool sanitize) {
|
| provider_->SetSanitizationEnabled(sanitize);
|
| }
|
|
|
| -} // namespace content
|
| +} // namespace device
|
|
|