| Index: content/common/gamepad_hardware_buffer.h
|
| diff --git a/content/common/gamepad_hardware_buffer.h b/content/common/gamepad_hardware_buffer.h
|
| deleted file mode 100644
|
| index 5098cb1b0147cbadaaf03ae3307ead40ac9f7e75..0000000000000000000000000000000000000000
|
| --- a/content/common/gamepad_hardware_buffer.h
|
| +++ /dev/null
|
| @@ -1,34 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_
|
| -#define CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_
|
| -
|
| -#include "device/base/synchronization/one_writer_seqlock.h"
|
| -#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| -
|
| -namespace content {
|
| -
|
| -/*
|
| -
|
| -This structure is stored in shared memory that's shared between the browser
|
| -which does the hardware polling, and the various consumers of the gamepad
|
| -state (renderers and NaCl plugins). The performance characteristics are that
|
| -we want low latency (so would like to avoid explicit communication via IPC
|
| -between producer and consumer) and relatively large data size.
|
| -
|
| -Writer and reader operate on the same buffer assuming contention is low, and
|
| -contention is detected by using the associated SeqLock.
|
| -
|
| -*/
|
| -
|
| -struct GamepadHardwareBuffer {
|
| - // FIXME: Use the generic SharedMemorySeqLockBuffer<blink::WebGamepads>.
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| - device::OneWriterSeqLock sequence;
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| - blink::WebGamepads buffer;
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_COMMON_GAMEPAD_HARDWARE_BUFFER_H_
|
|
|