| Index: content/browser/gamepad/gamepad_service.h
|
| diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h
|
| deleted file mode 100644
|
| index a360411584dd27779cc7f0a0347470835a070d22..0000000000000000000000000000000000000000
|
| --- a/content/browser/gamepad/gamepad_service.h
|
| +++ /dev/null
|
| @@ -1,143 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
|
| -#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
|
| -
|
| -#include <memory>
|
| -#include <set>
|
| -
|
| -#include "base/callback_forward.h"
|
| -#include "base/macros.h"
|
| -#include "base/memory/shared_memory.h"
|
| -#include "base/memory/singleton.h"
|
| -#include "base/threading/thread_checker.h"
|
| -#include "content/common/content_export.h"
|
| -#include "device/gamepad/gamepad_provider.h"
|
| -#include "mojo/public/cpp/system/buffer.h"
|
| -
|
| -namespace blink {
|
| -class WebGamepad;
|
| -}
|
| -
|
| -namespace device {
|
| -class GamepadConsumer;
|
| -class GamepadDataFetcher;
|
| -class GamepadProvider;
|
| -}
|
| -
|
| -namespace content {
|
| -
|
| -class GamepadServiceTestConstructor;
|
| -
|
| -// Owns the GamepadProvider (the background polling thread) and keeps track of
|
| -// the number of consumers currently using the data (and pausing the provider
|
| -// when not in use).
|
| -class CONTENT_EXPORT GamepadService
|
| - : public device::GamepadConnectionChangeClient {
|
| - public:
|
| - // Returns the GamepadService singleton.
|
| - static GamepadService* GetInstance();
|
| -
|
| - // Increments the number of users of the provider. The Provider is running
|
| - // when there's > 0 users, and is paused when the count drops to 0.
|
| - // consumer is registered to listen for gamepad connections. If this is the
|
| - // first time it is added to the set of consumers it will be treated
|
| - // specially: it will not be informed about connections before a new user
|
| - // gesture is observed at which point it will be notified for every connected
|
| - // gamepads.
|
| - //
|
| - // Must be called on the I/O thread.
|
| - void ConsumerBecameActive(device::GamepadConsumer* consumer);
|
| -
|
| - // Decrements the number of users of the provider. consumer will not be
|
| - // informed about connections until it's added back via ConsumerBecameActive.
|
| - // Must be matched with a ConsumerBecameActive call.
|
| - //
|
| - // Must be called on the I/O thread.
|
| - void ConsumerBecameInactive(device::GamepadConsumer* consumer);
|
| -
|
| - // Decrements the number of users of the provider and removes consumer from
|
| - // the set of consumers. Should be matched with a a ConsumerBecameActive
|
| - // call.
|
| - //
|
| - // Must be called on the I/O thread.
|
| - void RemoveConsumer(device::GamepadConsumer* consumer);
|
| -
|
| - // Registers the given closure for calling when the user has interacted with
|
| - // the device. This callback will only be issued once. Should only be called
|
| - // while a consumer is active.
|
| - void RegisterForUserGesture(const base::Closure& closure);
|
| -
|
| - // Returns the shared memory handle of the gamepad data duplicated into the
|
| - // given process.
|
| - base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
|
| - base::ProcessHandle handle);
|
| -
|
| - // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data.
|
| - mojo::ScopedSharedBufferHandle GetSharedBufferHandle();
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| -
|
| - // Stop/join with the background thread in GamepadProvider |provider_|.
|
| - void Terminate();
|
| -
|
| - // Called on IO thread when a gamepad is connected.
|
| - void OnGamepadConnected(int index, const blink::WebGamepad& pad);
|
| -
|
| - // Called on IO thread when a gamepad is disconnected.
|
| - void OnGamepadDisconnected(int index, const blink::WebGamepad& pad);
|
| -
|
| - private:
|
| - friend struct base::DefaultSingletonTraits<GamepadService>;
|
| - friend class GamepadServiceTestConstructor;
|
| - friend class GamepadServiceTest;
|
| -
|
| - GamepadService();
|
| -
|
| - // Constructor for testing. This specifies the data fetcher to use for a
|
| - // provider, bypassing the default platform one.
|
| - GamepadService(
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| - std::unique_ptr<device::GamepadDataFetcher> fetcher);
|
| -
|
| - virtual ~GamepadService();
|
| -
|
| - static void SetInstance(GamepadService*);
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| -
|
| - void OnUserGesture();
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| -
|
| - void OnGamepadConnectionChange(bool connected,
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| - int index,
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| - const blink::WebGamepad& pad) override;
|
| -
|
| - void SetSanitizationEnabled(bool sanitize);
|
| -
|
| - struct ConsumerInfo {
|
| - ConsumerInfo(device::GamepadConsumer* consumer)
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| - : consumer(consumer), did_observe_user_gesture(false) {}
|
| -
|
| - bool operator<(const ConsumerInfo& other) const {
|
| - return consumer < other.consumer;
|
| - }
|
| -
|
| - device::GamepadConsumer* consumer;
|
| - mutable bool is_active;
|
| - mutable bool did_observe_user_gesture;
|
| - };
|
| -
|
| - std::unique_ptr<device::GamepadProvider> provider_;
|
| -
|
| - base::ThreadChecker thread_checker_;
|
| -
|
| - typedef std::set<ConsumerInfo> ConsumerSet;
|
| - ConsumerSet consumers_;
|
| -
|
| - int num_active_consumers_;
|
| -
|
| - bool gesture_callback_pending_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GamepadService);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
|
|
|