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Side by Side Diff: device/gamepad/gamepad_service.h

Issue 2563483006: Move gamepad_service out of content/ and into device/ (Closed)
Patch Set: addressed Blundell's review comments Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <set> 9 #include <set>
10 10
11 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/shared_memory.h" 13 #include "base/memory/shared_memory.h"
14 #include "base/memory/singleton.h" 14 #include "base/memory/singleton.h"
15 #include "base/threading/thread_checker.h" 15 #include "device/gamepad/gamepad_export.h"
16 #include "content/common/content_export.h"
17 #include "device/gamepad/gamepad_provider.h" 16 #include "device/gamepad/gamepad_provider.h"
18 #include "mojo/public/cpp/system/buffer.h" 17 #include "mojo/public/cpp/system/buffer.h"
19 18
19 namespace {
20 class SingleThreadTaskRunner;
21 }
22
20 namespace blink { 23 namespace blink {
21 class WebGamepad; 24 class WebGamepad;
22 } 25 }
23 26
27 namespace content {
28 class GamepadServiceTestConstructor;
29 }
30
24 namespace device { 31 namespace device {
25 class GamepadConsumer; 32 class GamepadConsumer;
26 class GamepadDataFetcher; 33 class GamepadDataFetcher;
27 class GamepadProvider; 34 class GamepadProvider;
28 }
29
30 namespace content {
31
32 class GamepadServiceTestConstructor;
33 35
34 // Owns the GamepadProvider (the background polling thread) and keeps track of 36 // Owns the GamepadProvider (the background polling thread) and keeps track of
35 // the number of consumers currently using the data (and pausing the provider 37 // the number of consumers currently using the data (and pausing the provider
36 // when not in use). 38 // when not in use).
37 class CONTENT_EXPORT GamepadService 39 class DEVICE_GAMEPAD_EXPORT GamepadService
38 : public device::GamepadConnectionChangeClient { 40 : public device::GamepadConnectionChangeClient {
39 public: 41 public:
40 // Returns the GamepadService singleton. 42 // Returns the GamepadService singleton.
41 static GamepadService* GetInstance(); 43 static GamepadService* GetInstance();
42 44
43 // Increments the number of users of the provider. The Provider is running 45 // Increments the number of users of the provider. The Provider is running
44 // when there's > 0 users, and is paused when the count drops to 0. 46 // when there's > 0 users, and is paused when the count drops to 0.
45 // consumer is registered to listen for gamepad connections. If this is the 47 // consumer is registered to listen for gamepad connections. If this is the
46 // first time it is added to the set of consumers it will be treated 48 // first time it is added to the set of consumers it will be treated
47 // specially: it will not be informed about connections before a new user 49 // specially: it will not be informed about connections before a new user
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 91
90 private: 92 private:
91 friend struct base::DefaultSingletonTraits<GamepadService>; 93 friend struct base::DefaultSingletonTraits<GamepadService>;
92 friend class GamepadServiceTestConstructor; 94 friend class GamepadServiceTestConstructor;
93 friend class GamepadServiceTest; 95 friend class GamepadServiceTest;
94 96
95 GamepadService(); 97 GamepadService();
96 98
97 // Constructor for testing. This specifies the data fetcher to use for a 99 // Constructor for testing. This specifies the data fetcher to use for a
98 // provider, bypassing the default platform one. 100 // provider, bypassing the default platform one.
99 GamepadService( 101 GamepadService(std::unique_ptr<device::GamepadDataFetcher> fetcher);
100 std::unique_ptr<device::GamepadDataFetcher> fetcher);
101 102
102 virtual ~GamepadService(); 103 virtual ~GamepadService();
103 104
104 static void SetInstance(GamepadService*); 105 static void SetInstance(GamepadService*);
105 106
106 void OnUserGesture(); 107 void OnUserGesture();
107 108
108 void OnGamepadConnectionChange(bool connected, 109 void OnGamepadConnectionChange(bool connected,
109 int index, 110 int index,
110 const blink::WebGamepad& pad) override; 111 const blink::WebGamepad& pad) override;
111 112
112 void SetSanitizationEnabled(bool sanitize); 113 void SetSanitizationEnabled(bool sanitize);
113 114
114 struct ConsumerInfo { 115 struct ConsumerInfo {
115 ConsumerInfo(device::GamepadConsumer* consumer) 116 ConsumerInfo(device::GamepadConsumer* consumer)
116 : consumer(consumer), did_observe_user_gesture(false) {} 117 : consumer(consumer), did_observe_user_gesture(false) {}
117 118
118 bool operator<(const ConsumerInfo& other) const { 119 bool operator<(const ConsumerInfo& other) const {
119 return consumer < other.consumer; 120 return consumer < other.consumer;
120 } 121 }
121 122
122 device::GamepadConsumer* consumer; 123 device::GamepadConsumer* consumer;
123 mutable bool is_active; 124 mutable bool is_active;
124 mutable bool did_observe_user_gesture; 125 mutable bool did_observe_user_gesture;
125 }; 126 };
126 127
127 std::unique_ptr<device::GamepadProvider> provider_; 128 std::unique_ptr<device::GamepadProvider> provider_;
128 129
129 base::ThreadChecker thread_checker_; 130 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_;
130 131
131 typedef std::set<ConsumerInfo> ConsumerSet; 132 typedef std::set<ConsumerInfo> ConsumerSet;
132 ConsumerSet consumers_; 133 ConsumerSet consumers_;
133 134
134 int num_active_consumers_; 135 int num_active_consumers_;
135 136
136 bool gesture_callback_pending_; 137 bool gesture_callback_pending_;
137 138
138 DISALLOW_COPY_AND_ASSIGN(GamepadService); 139 DISALLOW_COPY_AND_ASSIGN(GamepadService);
139 }; 140 };
140 141
141 } // namespace content 142 } // namespace content
142 143
143 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 144 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_
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