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Side by Side Diff: content/browser/gamepad/gamepad_service.h

Issue 2563483006: Move gamepad_service out of content/ and into device/ (Closed)
Patch Set: addressed Blundell's review comments Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
7
8 #include <memory>
9 #include <set>
10
11 #include "base/callback_forward.h"
12 #include "base/macros.h"
13 #include "base/memory/shared_memory.h"
14 #include "base/memory/singleton.h"
15 #include "base/threading/thread_checker.h"
16 #include "content/common/content_export.h"
17 #include "device/gamepad/gamepad_provider.h"
18 #include "mojo/public/cpp/system/buffer.h"
19
20 namespace blink {
21 class WebGamepad;
22 }
23
24 namespace device {
25 class GamepadConsumer;
26 class GamepadDataFetcher;
27 class GamepadProvider;
28 }
29
30 namespace content {
31
32 class GamepadServiceTestConstructor;
33
34 // Owns the GamepadProvider (the background polling thread) and keeps track of
35 // the number of consumers currently using the data (and pausing the provider
36 // when not in use).
37 class CONTENT_EXPORT GamepadService
38 : public device::GamepadConnectionChangeClient {
39 public:
40 // Returns the GamepadService singleton.
41 static GamepadService* GetInstance();
42
43 // Increments the number of users of the provider. The Provider is running
44 // when there's > 0 users, and is paused when the count drops to 0.
45 // consumer is registered to listen for gamepad connections. If this is the
46 // first time it is added to the set of consumers it will be treated
47 // specially: it will not be informed about connections before a new user
48 // gesture is observed at which point it will be notified for every connected
49 // gamepads.
50 //
51 // Must be called on the I/O thread.
52 void ConsumerBecameActive(device::GamepadConsumer* consumer);
53
54 // Decrements the number of users of the provider. consumer will not be
55 // informed about connections until it's added back via ConsumerBecameActive.
56 // Must be matched with a ConsumerBecameActive call.
57 //
58 // Must be called on the I/O thread.
59 void ConsumerBecameInactive(device::GamepadConsumer* consumer);
60
61 // Decrements the number of users of the provider and removes consumer from
62 // the set of consumers. Should be matched with a a ConsumerBecameActive
63 // call.
64 //
65 // Must be called on the I/O thread.
66 void RemoveConsumer(device::GamepadConsumer* consumer);
67
68 // Registers the given closure for calling when the user has interacted with
69 // the device. This callback will only be issued once. Should only be called
70 // while a consumer is active.
71 void RegisterForUserGesture(const base::Closure& closure);
72
73 // Returns the shared memory handle of the gamepad data duplicated into the
74 // given process.
75 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
76 base::ProcessHandle handle);
77
78 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data.
79 mojo::ScopedSharedBufferHandle GetSharedBufferHandle();
80
81 // Stop/join with the background thread in GamepadProvider |provider_|.
82 void Terminate();
83
84 // Called on IO thread when a gamepad is connected.
85 void OnGamepadConnected(int index, const blink::WebGamepad& pad);
86
87 // Called on IO thread when a gamepad is disconnected.
88 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad);
89
90 private:
91 friend struct base::DefaultSingletonTraits<GamepadService>;
92 friend class GamepadServiceTestConstructor;
93 friend class GamepadServiceTest;
94
95 GamepadService();
96
97 // Constructor for testing. This specifies the data fetcher to use for a
98 // provider, bypassing the default platform one.
99 GamepadService(
100 std::unique_ptr<device::GamepadDataFetcher> fetcher);
101
102 virtual ~GamepadService();
103
104 static void SetInstance(GamepadService*);
105
106 void OnUserGesture();
107
108 void OnGamepadConnectionChange(bool connected,
109 int index,
110 const blink::WebGamepad& pad) override;
111
112 void SetSanitizationEnabled(bool sanitize);
113
114 struct ConsumerInfo {
115 ConsumerInfo(device::GamepadConsumer* consumer)
116 : consumer(consumer), did_observe_user_gesture(false) {}
117
118 bool operator<(const ConsumerInfo& other) const {
119 return consumer < other.consumer;
120 }
121
122 device::GamepadConsumer* consumer;
123 mutable bool is_active;
124 mutable bool did_observe_user_gesture;
125 };
126
127 std::unique_ptr<device::GamepadProvider> provider_;
128
129 base::ThreadChecker thread_checker_;
130
131 typedef std::set<ConsumerInfo> ConsumerSet;
132 ConsumerSet consumers_;
133
134 int num_active_consumers_;
135
136 bool gesture_callback_pending_;
137
138 DISALLOW_COPY_AND_ASSIGN(GamepadService);
139 };
140
141 } // namespace content
142
143 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
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