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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/gamepad_service.h" | |
6 | |
7 #include <utility> | |
8 | |
9 #include "base/bind.h" | |
10 #include "base/logging.h" | |
11 #include "base/memory/ptr_util.h" | |
12 #include "base/memory/singleton.h" | |
13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h" | |
14 #include "content/common/gamepad_hardware_buffer.h" | |
15 #include "content/public/browser/browser_thread.h" | |
16 #include "content/public/browser/render_process_host.h" | |
17 #include "device/gamepad/gamepad_consumer.h" | |
18 #include "device/gamepad/gamepad_data_fetcher.h" | |
19 #include "device/gamepad/gamepad_provider.h" | |
20 #include "mojo/public/cpp/system/platform_handle.h" | |
21 | |
22 namespace content { | |
23 | |
24 namespace { | |
25 GamepadService* g_gamepad_service = 0; | |
26 } | |
27 | |
28 GamepadService::GamepadService() | |
29 : num_active_consumers_(0), | |
30 gesture_callback_pending_(false) { | |
31 SetInstance(this); | |
32 } | |
33 | |
34 GamepadService::GamepadService( | |
35 std::unique_ptr<device::GamepadDataFetcher> fetcher) | |
36 : provider_(new device::GamepadProvider( | |
37 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), | |
38 num_active_consumers_(0), | |
39 gesture_callback_pending_(false) { | |
40 SetInstance(this); | |
41 thread_checker_.DetachFromThread(); | |
42 } | |
43 | |
44 GamepadService::~GamepadService() { | |
45 SetInstance(NULL); | |
46 } | |
47 | |
48 void GamepadService::SetInstance(GamepadService* instance) { | |
49 // Unit tests can create multiple instances but only one should exist at any | |
50 // given time so g_gamepad_service should only go from NULL to non-NULL and | |
51 // vica versa. | |
52 CHECK(!!instance != !!g_gamepad_service); | |
53 g_gamepad_service = instance; | |
54 } | |
55 | |
56 GamepadService* GamepadService::GetInstance() { | |
57 if (!g_gamepad_service) | |
58 g_gamepad_service = new GamepadService; | |
59 return g_gamepad_service; | |
60 } | |
61 | |
62 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { | |
63 DCHECK(thread_checker_.CalledOnValidThread()); | |
64 | |
65 if (!provider_) | |
66 provider_.reset(new device::GamepadProvider( | |
67 base::MakeUnique<GamepadSharedBufferImpl>(), this)); | |
68 | |
69 std::pair<ConsumerSet::iterator, bool> insert_result = | |
70 consumers_.insert(consumer); | |
71 insert_result.first->is_active = true; | |
72 if (!insert_result.first->did_observe_user_gesture && | |
73 !gesture_callback_pending_) { | |
74 gesture_callback_pending_ = true; | |
75 provider_->RegisterForUserGesture( | |
76 base::Bind(&GamepadService::OnUserGesture, | |
77 base::Unretained(this))); | |
78 } | |
79 | |
80 if (num_active_consumers_++ == 0) | |
81 provider_->Resume(); | |
82 } | |
83 | |
84 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { | |
85 DCHECK(provider_); | |
86 DCHECK(num_active_consumers_ > 0); | |
87 DCHECK(consumers_.count(consumer) > 0); | |
88 DCHECK(consumers_.find(consumer)->is_active); | |
89 | |
90 consumers_.find(consumer)->is_active = false; | |
91 if (--num_active_consumers_ == 0) | |
92 provider_->Pause(); | |
93 } | |
94 | |
95 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { | |
96 DCHECK(thread_checker_.CalledOnValidThread()); | |
97 | |
98 ConsumerSet::iterator it = consumers_.find(consumer); | |
99 if (it->is_active && --num_active_consumers_ == 0) | |
100 provider_->Pause(); | |
101 consumers_.erase(it); | |
102 } | |
103 | |
104 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | |
105 DCHECK(consumers_.size() > 0); | |
106 DCHECK(thread_checker_.CalledOnValidThread()); | |
107 provider_->RegisterForUserGesture(closure); | |
108 } | |
109 | |
110 void GamepadService::Terminate() { | |
111 provider_.reset(); | |
112 } | |
113 | |
114 void GamepadService::OnGamepadConnectionChange(bool connected, | |
115 int index, | |
116 const blink::WebGamepad& pad) { | |
117 if (connected) { | |
118 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | |
119 base::Bind(&GamepadService::OnGamepadConnected, | |
120 base::Unretained(this), index, pad)); | |
121 } else { | |
122 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, | |
123 base::Bind(&GamepadService::OnGamepadDisconnected, | |
124 base::Unretained(this), index, pad)); | |
125 } | |
126 } | |
127 | |
128 void GamepadService::OnGamepadConnected( | |
129 int index, | |
130 const blink::WebGamepad& pad) { | |
131 DCHECK(thread_checker_.CalledOnValidThread()); | |
132 | |
133 for (ConsumerSet::iterator it = consumers_.begin(); | |
134 it != consumers_.end(); ++it) { | |
135 if (it->did_observe_user_gesture && it->is_active) | |
136 it->consumer->OnGamepadConnected(index, pad); | |
137 } | |
138 } | |
139 | |
140 void GamepadService::OnGamepadDisconnected( | |
141 int index, | |
142 const blink::WebGamepad& pad) { | |
143 DCHECK(thread_checker_.CalledOnValidThread()); | |
144 | |
145 for (ConsumerSet::iterator it = consumers_.begin(); | |
146 it != consumers_.end(); ++it) { | |
147 if (it->did_observe_user_gesture && it->is_active) | |
148 it->consumer->OnGamepadDisconnected(index, pad); | |
149 } | |
150 } | |
151 | |
152 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | |
153 base::ProcessHandle handle) { | |
154 DCHECK(thread_checker_.CalledOnValidThread()); | |
155 return provider_->GetSharedMemoryHandleForProcess(handle); | |
156 } | |
157 | |
158 mojo::ScopedSharedBufferHandle GamepadService::GetSharedBufferHandle() { | |
159 DCHECK(thread_checker_.CalledOnValidThread()); | |
160 | |
161 // TODO(heke): Use mojo::SharedBuffer rather than base::SharedMemory in | |
162 // GamepadSharedBuffer. See crbug.com/670655 for details. | |
163 return mojo::WrapSharedMemoryHandle(provider_->GetSharedMemoryHandle(), | |
164 sizeof(GamepadHardwareBuffer), | |
165 true /* read_only */); | |
166 } | |
167 | |
168 void GamepadService::OnUserGesture() { | |
169 DCHECK(thread_checker_.CalledOnValidThread()); | |
170 | |
171 gesture_callback_pending_ = false; | |
172 | |
173 if (!provider_ || | |
174 num_active_consumers_ == 0) | |
175 return; | |
176 | |
177 for (ConsumerSet::iterator it = consumers_.begin(); | |
178 it != consumers_.end(); ++it) { | |
179 if (!it->did_observe_user_gesture && it->is_active) { | |
180 const ConsumerInfo& info = *it; | |
181 info.did_observe_user_gesture = true; | |
182 blink::WebGamepads gamepads; | |
183 provider_->GetCurrentGamepadData(&gamepads); | |
184 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | |
185 const blink::WebGamepad& pad = gamepads.items[i]; | |
186 if (pad.connected) | |
187 info.consumer->OnGamepadConnected(i, pad); | |
188 } | |
189 } | |
190 } | |
191 } | |
192 | |
193 void GamepadService::SetSanitizationEnabled(bool sanitize) { | |
194 provider_->SetSanitizationEnabled(sanitize); | |
195 } | |
196 | |
197 } // namespace content | |
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