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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DEVICE_GAMEPAD_SHARED_BUFFER_H_ | 5 #ifndef DEVICE_GAMEPAD_SHARED_BUFFER_H_ |
| 6 #define DEVICE_GAMEPAD_SHARED_BUFFER_H_ | 6 #define DEVICE_GAMEPAD_SHARED_BUFFER_H_ |
| 7 | 7 |
| 8 #include "base/memory/shared_memory.h" | 8 #include "base/memory/shared_memory.h" |
| 9 #include "device/base/synchronization/shared_memory_seqlock_buffer.h" | |
| 9 #include "device/gamepad/gamepad_export.h" | 10 #include "device/gamepad/gamepad_export.h" |
| 10 #include "third_party/WebKit/public/platform/WebGamepads.h" | 11 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 11 | 12 |
| 12 namespace device { | 13 namespace device { |
| 13 | 14 |
| 15 /* | |
| 16 | |
| 17 GamepadHardwareBuffer is stored in shared memory that's shared between the | |
|
ke.he
2016/12/09 07:44:55
copied from /content/common/gamepad_hardware_buffe
| |
| 18 browser which does the hardware polling, and the various consumers of the | |
| 19 gamepad state (renderers and NaCl plugins). The performance characteristics are | |
| 20 that we want low latency (so would like to avoid explicit communication via IPC | |
| 21 between producer and consumer) and relatively large data size. | |
| 22 | |
| 23 Writer and reader operate on the same buffer assuming contention is low, and | |
| 24 contention is detected by using the associated SeqLock. | |
| 25 | |
| 26 */ | |
| 27 | |
| 28 typedef SharedMemorySeqLockBuffer<blink::WebGamepads> GamepadHardwareBuffer; | |
| 29 | |
| 14 class DEVICE_GAMEPAD_EXPORT GamepadSharedBuffer { | 30 class DEVICE_GAMEPAD_EXPORT GamepadSharedBuffer { |
| 15 public: | 31 public: |
| 16 virtual ~GamepadSharedBuffer() {} | 32 GamepadSharedBuffer(); |
| 33 ~GamepadSharedBuffer(); | |
| 17 | 34 |
| 18 virtual base::SharedMemory* shared_memory() = 0; | 35 base::SharedMemory* shared_memory(); |
| 19 virtual blink::WebGamepads* buffer() = 0; | 36 blink::WebGamepads* buffer(); |
| 37 GamepadHardwareBuffer* hardware_buffer(); | |
| 20 | 38 |
| 21 virtual void WriteBegin() = 0; | 39 void WriteBegin(); |
| 22 virtual void WriteEnd() = 0; | 40 void WriteEnd(); |
| 41 | |
| 42 private: | |
| 43 base::SharedMemory shared_memory_; | |
| 44 GamepadHardwareBuffer* hardware_buffer_; | |
| 23 }; | 45 }; |
| 24 | 46 |
| 25 } // namespace device | 47 } // namespace device |
| 26 | 48 |
| 27 #endif // DEVICE_GAMEPAD_SHARED_BUFFER_H_ | 49 #endif // DEVICE_GAMEPAD_SHARED_BUFFER_H_ |
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