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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "device/gamepad/gamepad_service.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 | 8 |
| 9 #include <memory> | 9 #include <memory> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/run_loop.h" | 12 #include "base/run_loop.h" |
| 13 #include "content/public/test/test_browser_thread_bundle.h" | |
| 14 #include "device/gamepad/gamepad_consumer.h" | 13 #include "device/gamepad/gamepad_consumer.h" |
| 15 #include "device/gamepad/gamepad_test_helpers.h" | 14 #include "device/gamepad/gamepad_test_helpers.h" |
| 16 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
| 17 | 16 |
| 18 namespace content { | 17 namespace device { |
| 19 | 18 |
| 20 namespace { | 19 namespace { |
| 21 static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap; | 20 static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap; |
| 22 } | 21 } |
| 23 | 22 |
| 24 using blink::WebGamepads; | 23 using blink::WebGamepads; |
| 25 | 24 |
| 26 class ConnectionListener : public device::GamepadConsumer { | 25 class ConnectionListener : public device::GamepadConsumer { |
| 27 public: | 26 public: |
| 28 ConnectionListener() { | 27 ConnectionListener() { ClearCounters(); } |
| 29 ClearCounters(); | |
| 30 } | |
| 31 | 28 |
| 32 void OnGamepadConnected(unsigned index, | 29 void OnGamepadConnected(unsigned index, |
| 33 const blink::WebGamepad& gamepad) override { | 30 const blink::WebGamepad& gamepad) override { |
| 34 connected_counter_++; | 31 connected_counter_++; |
| 35 } | 32 } |
| 36 void OnGamepadDisconnected(unsigned index, | 33 void OnGamepadDisconnected(unsigned index, |
| 37 const blink::WebGamepad& gamepad) override { | 34 const blink::WebGamepad& gamepad) override { |
| 38 disconnected_counter_++; | 35 disconnected_counter_++; |
| 39 } | 36 } |
| 40 | 37 |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 61 | 58 |
| 62 int GetConnectedCounter() const { | 59 int GetConnectedCounter() const { |
| 63 return connection_listener_->connected_counter(); | 60 return connection_listener_->connected_counter(); |
| 64 } | 61 } |
| 65 int GetDisconnectedCounter() const { | 62 int GetDisconnectedCounter() const { |
| 66 return connection_listener_->disconnected_counter(); | 63 return connection_listener_->disconnected_counter(); |
| 67 } | 64 } |
| 68 | 65 |
| 69 void SetUp() override; | 66 void SetUp() override; |
| 70 | 67 |
| 68 void TearDown() override { base::RunLoop().RunUntilIdle(); } | |
|
blundell
2016/12/09 13:35:22
Why is this necessary?
ke.he
2016/12/09 15:15:23
not necessary, removed.
| |
| 69 | |
| 71 private: | 70 private: |
| 71 base::MessageLoop message_loop_; | |
| 72 device::MockGamepadDataFetcher* fetcher_; | 72 device::MockGamepadDataFetcher* fetcher_; |
| 73 GamepadService* service_; | 73 GamepadService* service_; |
| 74 std::unique_ptr<ConnectionListener> connection_listener_; | 74 std::unique_ptr<ConnectionListener> connection_listener_; |
| 75 TestBrowserThreadBundle browser_thread_; | |
| 76 WebGamepads test_data_; | 75 WebGamepads test_data_; |
| 77 | 76 |
| 78 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); | 77 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest); |
| 79 }; | 78 }; |
| 80 | 79 |
| 81 GamepadServiceTest::GamepadServiceTest() | 80 GamepadServiceTest::GamepadServiceTest() { |
| 82 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) { | |
| 83 memset(&test_data_, 0, sizeof(test_data_)); | 81 memset(&test_data_, 0, sizeof(test_data_)); |
| 84 | 82 |
| 85 // Set it so that we have user gesture. | 83 // Set it so that we have user gesture. |
| 86 test_data_.items[0].buttonsLength = 1; | 84 test_data_.items[0].buttonsLength = 1; |
| 87 test_data_.items[0].buttons[0].value = 1.f; | 85 test_data_.items[0].buttons[0].value = 1.f; |
| 88 test_data_.items[0].buttons[0].pressed = true; | 86 test_data_.items[0].buttons[0].pressed = true; |
| 89 } | 87 } |
| 90 | 88 |
| 91 GamepadServiceTest::~GamepadServiceTest() { | 89 GamepadServiceTest::~GamepadServiceTest() { |
| 92 delete service_; | 90 delete service_; |
| 93 } | 91 } |
| 94 | 92 |
| 95 void GamepadServiceTest::SetUp() { | 93 void GamepadServiceTest::SetUp() { |
| 96 fetcher_ = new device::MockGamepadDataFetcher(test_data_); | 94 fetcher_ = new device::MockGamepadDataFetcher(test_data_); |
| 97 service_ = new GamepadService( | 95 service_ = |
| 98 std::unique_ptr<device::GamepadDataFetcher>(fetcher_)); | 96 new GamepadService(std::unique_ptr<device::GamepadDataFetcher>(fetcher_)); |
| 99 connection_listener_.reset((new ConnectionListener)); | 97 connection_listener_.reset((new ConnectionListener)); |
| 100 service_->SetSanitizationEnabled(false); | 98 service_->SetSanitizationEnabled(false); |
| 101 service_->ConsumerBecameActive(connection_listener_.get()); | 99 service_->ConsumerBecameActive(connection_listener_.get()); |
| 102 } | 100 } |
| 103 | 101 |
| 104 void GamepadServiceTest::SetPadsConnected(bool connected) { | 102 void GamepadServiceTest::SetPadsConnected(bool connected) { |
| 105 for (int i = 0; i < kNumberOfGamepads; ++i) { | 103 for (int i = 0; i < kNumberOfGamepads; ++i) { |
| 106 test_data_.items[i].connected = connected; | 104 test_data_.items[i].connected = connected; |
| 107 } | 105 } |
| 108 fetcher_->SetTestData(test_data_); | 106 fetcher_->SetTestData(test_data_); |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 127 SetPadsConnected(false); | 125 SetPadsConnected(false); |
| 128 WaitForData(); | 126 WaitForData(); |
| 129 EXPECT_EQ(0, GetConnectedCounter()); | 127 EXPECT_EQ(0, GetConnectedCounter()); |
| 130 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); | 128 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); |
| 131 | 129 |
| 132 WaitForData(); | 130 WaitForData(); |
| 133 EXPECT_EQ(0, GetConnectedCounter()); | 131 EXPECT_EQ(0, GetConnectedCounter()); |
| 134 EXPECT_EQ(0, GetDisconnectedCounter()); | 132 EXPECT_EQ(0, GetDisconnectedCounter()); |
| 135 } | 133 } |
| 136 | 134 |
| 137 } // namespace content | 135 } // namespace device |
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